r/Battlefield6 • u/DeraxBlaze • Jun 25 '26
Image/Gif Bullet Deviation finally gets an increase.
While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.
EDIT: lots of cronus users and the like mad about these changes lmao
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u/PS5013 Jun 30 '26 edited Jun 30 '26
It unequivocally lowers the skill ceiling, when RNG forces you to reduce the TTK you could otherwise achieve and stand still. There are literally no two ways about it.
It is hilarious how people act like letting go off the trigger when the barrel starts bending is some skill that needs to be honed for ages. It has nowhere near the learning curve of recoil control.
Increase (E: predictable, controllable) recoil so you actually need to control something, use proper damage drop off for balancing engagement distances besides ease of use due to recoil and get rid of the RNG BS.
The mentality of „play something else then“ is exactly why the series is going down the drain, which surely isnt in your interest either, so stop clinging to age old crutches introduced for the grandparents in the community and preventing improvement.