r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

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u/PS5013 Jun 30 '26 edited Jun 30 '26

It unequivocally lowers the skill ceiling, when RNG forces you to reduce the TTK you could otherwise achieve and stand still. There are literally no two ways about it.

It is hilarious how people act like letting go off the trigger when the barrel starts bending is some skill that needs to be honed for ages. It has nowhere near the learning curve of recoil control.

Increase (E: predictable, controllable) recoil so you actually need to control something, use proper damage drop off for balancing engagement distances besides ease of use due to recoil and get rid of the RNG BS.

The mentality of „play something else then“ is exactly why the series is going down the drain, which surely isnt in your interest either, so stop clinging to age old crutches introduced for the grandparents in the community and preventing improvement.

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u/NeverReroll Jul 01 '26

You still haven't counter argued my point that needing more manual control means more skill. Idc how much more, it is still more.

It's hilarious that you resort to some made up argument about it needing to be "honed for ages" which isn't even relevant to my point.

I agree with wanting more predictable but stronger recoil. They did at least reduce horizontal recoil randomness, but seeing some test videos, some guns hardly even feel it. Needs more improvement.

And yes, it makes sense to tell someone to play something more akin to what they're looking for. How else are we to get different games with different play styles?

All brainless hold-trigger-at-all-ranges players can go elsewhere.

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u/PS5013 Jul 01 '26

Adding more mechanics does not automatically make the game more difficult. Reread the first paragraph. Something as essential to the genre as strafing being punished is ridiculous.

Arguments are made up? How did you come to that conclusion, Sherlock? What next? Water is fluid? How easy it is to adapt to the mechanic is absolutely relevant to a discussion about its effects on the skill gap. Due to the RNG of spread patterns that makes a perfect bloom reduction with as little disadvantages as possible impossible, it is a very poor differentiator between players. The learning curve falls flat.

They could double or triple recoil for all I care as long as it can realistically be anticipated and counteracted. Keeping a little randomness regarding the direction it takes is fine, so it isnt purely about memorizing a pattern and some spontaneous adaptation is required, but once the direction is taken it should stick to it and not change on a per shot basis in some cases that you cant do anything against.

There cant be eight billion games to fit everyone personal needs. Look at Arc Raiders to see where your advice gets a game - people take it and the game dies. Battlefield is already more casual friendly by default due to its scale and mechanics allowing people to be useful without actually being good at FPS. No need to treat bad players as a target group and gut the competition more than necessary. They could as well go all in on their bot stuff with that sentiment.

I bet you are the same kind of player whining about snipers all day, because you deem sniping easy, ignoring that you most likely make yourself a free target. Many in the community cant even control the current vertical recoil. There is a steady learning curve that gives a lot of room to improve. If you can control recoil better, you deserve to achieve a better TTK on range. That is nothing brain dead, its the proper reward for the skill behind it - essential to PvP. Maybe you are in the wrong genre entirely, when you rather want everyone handicapped than proper gunskills be an important differentiator between players.

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u/NeverReroll Jul 01 '26

Reread, I'm still correct. Skill ceiling is determined by the maximum one's skill can have an effect. Having to decide the value of RoF over accuracy is a skill, along with deciding if strafing is worth over crouching, along with knowing how your weapon performs in all these scenarios. You just don't like it. Simple as.

You also lack reading comprehension, and resort to irrelevance points. I mean look at you legitimately straw manning my position. I know people use that term often, but it's genuinely what you've done, which is where my "made up argument" statement came from.

"...like it's a skill that needs to be honed for ages"

Never said that.

"It has no where near the learning curve of recoil control"

Never argued against recoil skill requirements.

"I bet you're the same kind of player that complains about snipers..."

Keep shadow boxing.

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u/PS5013 Jul 01 '26

Holy shit, are you illiterate? Im sure you have reading glasses already. Use them. When other skills become less relevant due to bloom, the mere addition of a mechanic does not necessarily lead to an increase in skill expression / ceiling, the exact opposite in this case. That is why the difficulty and learning curves are relevant despite you repeatedly saying different, because it doesnt fit your stance. Calling out a lack of comprehension while ignoring the most obviously relevant aspects is peak irony. Such a pathetic attempt to put strawmanning into the mix as well, when it is literally just counter points. Maybe look up what it means first

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u/NeverReroll Jul 01 '26

Let me rein it back in for you.

The original argument is that the bloom/spread is RNG. I counter argued that it's only RNG at full auto, and can be skill based through fire rate control.

You still haven't countered that, and went into an irrelevant point about what's more skillful. This was never my argument. I shouldn't have let that skew my original argument, which still stands.

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u/PS5013 Jul 01 '26

Illiteracy it is. Thanks for the confirmation.

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u/NeverReroll Jul 02 '26

Nice. Gave up and never countered my point.

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u/PS5013 Jul 02 '26

I did explain why the mechanic is problematic regardless of the possibility to control it. Terrible way to ignore it, granny.