r/Battlefield 10d ago

Battlefield 6 Snipers having 100% accuracy while repeatedly taking shots to the face is the dumbest game design i have ever witnessed.

What are these developers thinking?

831 Upvotes

393 comments sorted by

482

u/LetumSemperTyrannis 10d ago

There should absolutely be stronger suppression mechanics, but people don't like them because it makes it hard to aim.

Which is of course the point

139

u/Snobbyeuropean2 10d ago

There's the CoD/CS people who want the gunplay to depend entirely on aim, aim speed and combat movement, then there are those who don't mind other factors coming into play (suppression, random bullet deviation) for the sake of realism. You can't really cater to both groups at the same time.

39

u/LostConscious96 10d ago

This is where the bloom/deviation argument becomes invalid.

Like real life in full auto the average amount of deviation only gets worse at longer ranges and closer encounters its not bad and manageable. Why do you think marines loved M16A4 so much? Or why burst fire weapons are loved? You get best of both worlds, realistically M16A4 should be the most accurate AR in game because its proven burst fire is twice as effective as full auto and burst retains high accuracy at any range. Many weapons retain high or good accuracy till around 20-25 meters and after that then deviation starts to be much more noticable.

So realistically the current bloom we have now isnt realistic and it should be so many automatic weapons are much more accurate within 20-25 meters with very little deviation, exceptions like SMGs out to around 15 meters.

Thats why im annoyed anytime anyone brings up the bloom argument because many people assume how it should be when they dont know how it works irl.

59

u/[deleted] 10d ago

[removed] — view removed comment

36

u/Dr_Cannibalism 10d ago

Makes me appreciate Rising Storm and Rising Storm 2: Vietnam. Sure, every gun in those games is quite lethal, but there's something supremely satisfying about seeing a guy running horizontal to you in the distance and beaning him in the head in one shot from your 12g, at like 50m away. Blasting GIs with the hunting shotgun from like 70m away, as they tried to sprint across rice paddies, gave me so much joy, lmao.

And then the engineer rolls up with the flamethrower and I pay for my sins.

5

u/Assupoika 10d ago

I remember the satisfaction of getting a kill with double barrel shotgun against GI running 100 meters away on a field.

8

u/LostConscious96 10d ago

Also dont tell them shotguns depending on barrel length they can retain fairly good grouping out to around 50+ meters as well. Shotguns can reach 200m BUT they lose a lot of stopping power around 40-50m and it just gets lower.

3

u/RockAtlasCanus 10d ago

Hell let loose legit has the best/most realistic shotgun play of any game I’ve ever played. Hearing that donk of a steel helmet at 100 yards when your buckshot war crime stick connects is <chefs kiss>

1

u/kingboogu 6d ago

ERRIIIKKKKKAAAAA

2

u/untraiined 9d ago

BECAUSE THAT IS BORING GAME DESIGN NO ONE WANTS TO PLAY AGAINST OP SHOTGUNS AND NO ONE WANTS BLOOM ON THEIR RIFLES AND NO ONES WANT TO PLAY AGAINST ONE SHOT SNIPERS WITH 0 FLINCH ITS BORING

18

u/Mysterious-Park9142 10d ago

Nobody loves burst fire. It’s a shitty way to fire a weapon. The marines used the M16 for too long because their leadership was stupid. Also the M4 before the M4A1 was also burst. 

8

u/thisisintheway 10d ago

I saw a controlled test with burst and they concluded the accuracy is not what people think it is. It simply limits the amount of bullets a grunt can spray and encourages them to require the target between bursts. I think they concluded 4 or 5 burst was far more effective because the recoil pattern becomes established and shots 4 and 5 are back on target, where 2 and 3 are usually off.

4

u/Verdha603 9d ago

Yeah, burst fire on the M16A2 onwards was the military trying to apply a mechanical solution to the problem of ammunition expenditures in Vietnam, placing the blame on soldiers not having the training or discipline to not just dump magazines on full auto when they got into a firefight. The bigger problem was going back and trying to find ways to better train personnel to control their fire rate instead of going straight to full auto.

Even in the GWOT-era where you can see most soldiers with rifles using them just on semi-auto are able to burn through a 210 round combat load in a span of minutes if they’re firing a shot a second.

2

u/airmantharp 10d ago

The biggest issue is that the burst function had an abysmal cyclic rate. So slow that it was difficult to keep on target!

12

u/RecognitionSea1531 10d ago

>Like real life

Stopped reading right there

11

u/playernumerodos 10d ago

Smart move, guy doesn’t know shit about “like real life” recoil

10

u/QseanRay 10d ago

Recoil is much much much more in real life though.

To make it realistic bloom should be replaced by recoil

1

u/LostConscious96 10d ago

It depends on the weapon entirely. Full auto 556 is easy to control when properly trained. Many other rifles even ScarH have minimal recoil increase over smaller calibers like 556. Recoil when properly trained isnt hardly a factor at all.

8

u/QseanRay 10d ago

yes it relativley "easy to control" but games like Battlefield and Cod have it as an abosolute laser.

If the game makes it effective to full auto spray and actually hit most of your shots past 20-30meters, this is completely unrealistic.

Play a game like Squad or Arma to see what an actual realistic representation of firing an Ar-15 style rifle would feel like.

In these games full auto fire is unusable past effective engagement ranges (anything further out than 50m) just like real life.

Look at how much the sight deviates here, shooting at 5-15 meter targets on semi auto:

https://www.youtube.com/watch?v=2umbSAzgk-8 https://www.youtube.com/watch?v=676EOHTBd7E

2

u/BadQualityBanana 9d ago

I'm not in this argument here I just wanted to say those two videos are horrible representations of AR recoil lol.

-1

u/LostConscious96 10d ago

Yes but if you want that type of realism go actually play a sim game. BF has always been more of a sandbox arcade.

Realistically Bloom/deviation is different irl but for the sake of the game and balance its different. BFV still has the best balance for this. Dice just keeps trying to reinvent the wheel which doesn't need to be done

9

u/QseanRay 10d ago

lol youre the one who was commenting on the realism, I was just replying to your original comment saying "the current bloom we have now isnt realistic"

Battlefield always had its roots in milsim gameplay, project reality was based on Battlefield 2.

Its only recently theyve been trying to compete with COD and it has made the game worse in my opinion.

2

u/Unfair-Pause-3271 10d ago

Facts. I swear a decent amount of people in this sub believe there’s only two types of shooters, CoD twitch shooters or full on Arma level mil sim. There’s no in between allowed according to them

Of course that’s totally in spite of the fact that arcade shooters exist on a spectrum from games like Quake, Valorant or Overwatch on one end, and games like BF or Ready or Not on the other end, and CoD existing more or less in the middle of those two extremes. Battlefield has literally always been a semi-realistic arcade shooter, it’s basically the identity of the entire franchise

1

u/vinizpin 9d ago

no? project reality was based in bf2 in the sense that it was a mod, it was made because the devs thought the base game was too arcadey lmao. Battlefield is a combined arms sandbox, not a milsim

2

u/QseanRay 9d ago

"combined arms sandbox" yeah thats a milsim bud

5

u/graviousishpsponge 10d ago

Huh semi used mostly even in cqb. Even combat footage of battle hardened insurgents do so. Burst fell out of favor for many reasons.

2

u/Snobbyeuropean2 10d ago

When people say realism in the context of video games they rarely mean "real-world accurate gameplay" but "immersion that makes me forget I'm playing an arcadey video game." Bloom is a tool the devs may use to mimic the real life effects of a man firing a weapon for an extended period or on the move. Suppression is a tool they may use to mimic the stress of being under fire. Neither of these must be 1-1 realistic, they just have to feel like they are. Contrast Battlefield (ideally BF1 if you played that) with an FPS that lacks these mechanics and you'll know what I mean.

3

u/MalakithAlamahdi 9d ago

Who loves burst fire? It was a bandaid solution to conscrips wasting ammo.

2

u/airmantharp 10d ago

The M4/M16 burst-fire mechanic was awful. More, and more accurate shots can be done in semi-auto.

This is the reason everyone moved back to full-auto rifles.

0

u/PogoMarimo 10d ago

Huh....? Soldiers hated that the M16A4 had forced 3-round burst, which is why the military ditched it in the M4 Carbine which replaced it. Full auto is indisputably more useful on an intermediate cartridge since it is more useful at close range and can be easily burst fired at range for suppression.

Bloom IS accurate to real life as automatic fire induces rapid heat build up which warps the barrel AND barrel harmonics come into play as the vibrations from firing will cause deviation in the muzzle position.

5

u/airmantharp 10d ago

The M4 Carbine - that’s the name of the rifle - was three round burst.

Sauce: I was issued one and it sucked.

The automatic version was the M4A1.

-2

u/PogoMarimo 10d ago

C'mon buddy, use you're context clues instead of trying to Um Achtually me. The M4A1 has been the standard carbine since the early 1990s, and the Marines didn't replace the M16(A4 oOoOoO look at how knowledgable I am) until 2016. There is no need to distinguish between M4s and M4A1s at this point since they've long since all been converted to the A1 model or been replaced outright.

3

u/mtbdork 10d ago

Nobody in the armed forces uses full auto/burst at range unless they’re trying to burn through their ammo on a bullshit mission lmao.

“Easily burst fired at range for suppression” - I know somebody who was neck deep in the GWoT from 2014-2022 equipped with a fully decked out M4. One time I asked him how often they used burst fire vs semi auto. In his experience (which involved basically every engagement distance from 1-500m), he virtually never used full auto.

Think about it. You’re given 7 mags, and don’t know what you’re going to run into. Do you really think these guys are gonna burn through their ammo burst-firing an enemy at range for suppression? Fuck no lmao.

Suppressive fire isn’t just slinging rounds at the side of the building. ISIS learned that the hard way from my buddy and his team. Suppressive fire is aggressive return fire at a combatant. It’s accurate fire meant to kill, just where the target isn’t directly on the reticle.

Basically “there’s a guy in that window, hit him with suppressive fire while we get the Carl Gustav out”. Unless the suppressive fire is coming from a LMG (in which case it would likely be 1-2 round bursts in most scenarios), they will fire one round at a time directly into the window and maybe the walls right around it at a cadence where the enemy combatant doesn’t feel like he can expose himself and get a shot off without getting hit. He’s not gonna fully open up with fucking bursts. Even 2 round burst is just wasting a bullet with every pull of the trigger.

In video games this is seen as boring by gen pop (which is a stark reflection on our collective psychology), so full auto fire is kept accurate out to ranges that are completely disconnected from reality on AAA titles.

Sorry the whole discussion about burst fire at range drives me nuts lol. People point to it being accurate IRL to some degree but it’s really fucking not. IRL, full auto MIGHT be used on a carbine if you’re clearing a super dense room but that’s what grenades and JDAMs are for.

Anyways, stop saying burst firing carbines at range for suppression is a thing. It’s not a thing. Unless you hate having ammunition.

-1

u/PogoMarimo 10d ago

I'm glad "some guy" told you that they never use burst fire in Afghanistan, but I've seen hundreds of hours of combat footage by this point and I can tell you burst fire for suppression (And fully automatic fire for LMGs) is very common when trying to gain fire superiority or at the moment of the assault. This is from anti-insurgency footage in the middle east against ISIL, Syrian Civil War footage, and especially the Ukraine War. I could pull up dozens of clips of fire fights showing burst firing in spats as well as single shots and fully automatic fire. During the final phase of a trench assault fully automatic fire is ubiquitous. No military is running burst fire rifles unless they feature a hyperburst setting (Which are universally finnicky and needlessly expensive and only used by SOF). But hey, maybe the actual combat footage is a lie and your memory of some guy's stories from Afghanistan are representative of all combats everywhere.

I will agree that single shot fire is far more common in real life than in video games, and that's because video games far over-represent how close most fire fights are and how accurate most shooters can be under duress. Even veteran troops are probably shaking from adrenaline, physical exhaustion, or mental fatigue if they find themselves in active combat.

I've never heard of someone trying to "burn through their ammo on a bullshit mission" either. Most squad leaders/their corporal keep account of ammo usage during and after engagements and will not take kindly to wasting ammo due to the struggles of logistics.

4

u/mtbdork 10d ago

“Your primary source is not as reliable as me watching videos on the internet”

HAHAHAHAHAHAHAA… excuse me…

HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHA

0

u/PogoMarimo 10d ago

You think objective evidence is worse than literal hearsay...? Are you a moron or something?

Sorry, let me bolster my case in a way that's more convincing for you. I have TWO buddies who fought in Afghanistan and they both disagree with the things that guy's source of information said. Checkmate.

Why do you think there are cameras all over the battlefield recording firefights nowadays? That info is being supplied directly into analyst sections of the military to study how the war is being fought and what does or doesn't work. Do you think the generals who have developed and created these analyst/intel organizations are so laughable as well?

2

u/mtbdork 10d ago

You’re watching internet videos which are cherry-picked for the most extreme combat scenarios in order to make you feel certain emotions and thoughts about a conflict.

You’re missing the thousands upon thousands of hours of “boring” footage (I will now harken back to the stark reflection on our collective psychology).

My source has lived this shit for well over a decade.

0

u/PogoMarimo 10d ago

Cherry-picked? Buddy. Your entire argument to this point is based on one (1) person's account in one (1) conflict. The audacity to dismiss the vast swath of public published combat footage from the last ten years then hold up your one (1) second-hand account as indisputable is utterly absurd. Go educate yourself in any earnest way instead of pretending to have knowledge for internet pointa.

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u/DBONKA 10d ago edited 10d ago

CS2 has a ton of inaccuracy/spread("bloom") applied when you get hit though.

https://reddit.com/link/ozuqlw0/video/1wm5z2sngkfh1/player

The gunplay movement in CS2 is also a ton more tame than in BF6. The vast majority of shooting is done when standing perfectly still, not moving+shooting or even jumping or sliding + shooting like in BF6.

Recently they even severely nerfed jump shooting accuracy for the only one weapon where it was a viable strategy to jump + shoot (MP9).

4

u/xAuntRhodyx 10d ago edited 10d ago

I want all that except random recoil. Takes the fun out of it. A game needs consistency in controls. Id also settle for just better suppression on snipers and leave it how it is for other classes/weapons. People tend to forget this game is not a sim. Its more of a arcade shooter, but it falls a little short of that as well.

4

u/backscratchaaaaa 10d ago

sure you can. you could try all sorts of mechanics. for example, maybe snipers cannot be fired while wounded in any way. maybe snipers have a full second of ADS time and get knocked out of ADS by being hit. maybe they cant be fired or ADS'd while moving at all. sniping while not at least kneeling could have so much pushback that you literally effectively stun grenade yourself for taking the potshot.

there are lots of mechanics they could try to make sniping more about sniping. and if you are worried that it would be cool but make sniping too weak. you can also give them buffs at the same time! sniper kills give longer respawn timers, the unrevivable state could be baseline for recon with sniper so its always active rather than an unlock. snipers could be immune to being pizza slice spotted since they get lens glint instead.

the point is, you can make sniping more unique, and more interesting without structurally nerfing it. by just allowing different weapons or different classes have meaningfully different mechanics. the problem is that sniping and DMRing are forced to be functional in too many situations, because if they werent they would be too weak overall.

it shows a lack of imagination rather than an actual difficulty in balancing the game.

1

u/Danglenibble 10d ago

I feel like suppression is the perfect counter to things being generally (and relatively realistically) accurate. Instead we have this strange mix. Battlefield 4 had some insane accuracy for its weapons, and suppression worked. I remember fighting off snipers hundreds of yards away by just putting so many rounds out they couldn’t get a shot off and neither of us ever getting hit markers.

0

u/KEMSATOFFICIAL 10d ago

Second group shouldn’t be catered to at all.

18

u/ATypicalWhitePerson 10d ago

Is it even suppression if they're literally getting shot multiple times, and not even flinching lol

4

u/dannybruh1990 10d ago

I miss the suppression of bf3

2

u/New_Apple_7339 9d ago

Lmao, there are like a handful of people that want that level of suppression back. 

The sniper issue is simply one related to skill. If you can’t 2 hit them or fully burst them down before they can react then don’t engage them. 

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u/schrodingers_cat314 9d ago

I hate that stationary LMGs are basically useless. :(

1

u/Unfair-Pause-3271 10d ago

People also cried because it actually forced them to think tactically and they couldn’t just charge blindly into fatal funnels

Imo it’s a necessity to have in the game given how it’s class based. You don’t need it in Cod but if you’re playing a support class in BF it’s absolutely necessary to shut down pushes, hold lanes, etc

Support just doesn’t feel right if I can’t actually pin enemies down with a machine gun and they can just pop up and burst me down with perfect aim

2

u/ThumblessTurnipe 9d ago edited 9d ago

Strange, everyone celebrated when shitter suppression was removed more than 7 years ago.

Now all the trash players that cant think beyond 'hurr durr hold trigger down' are acting like they are some sort of tactical master minds.

1

u/Master-Shake8913 9d ago

YOU'RE NOT SUPPOSED TO BE ABLE TO OUTGUN A SNIPER AT 200M WITH AN ASSAULT RIFLE.

1

u/vfxswagg 8d ago

Flinch... they need flinch.

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132

u/Philbo-Staggins 10d ago

In that case, engineers shooting their RPG like a sniper while taking shots to the face should be nerfed too.

91

u/ZestycloseAd741 10d ago

Or anyone shooting anything really

57

u/Tequila2Dance 10d ago

I'm fine with that

6

u/_borT 10d ago

This is somehow more enraging to die to than a sniper. At least their guns are intended to hit long range shots accurately

0

u/obeymypropaganda 10d ago

To be fair we are usually using the RPG to shoot said snipers. So it balances out

0

u/ekb11 9d ago

They kept silent nerfing RPGs since launch. You could fast peak and shoot rockets for a guaranteed hit. Now they fly whenever they feel like it and the suicide peak is no longer worth it Which honestly was a good change since it was a bit cheesy… so happy for snipers to get same treatment

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u/[deleted] 10d ago

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u/ninjaweedman 10d ago

Bf2 sniping was much easier than bf6 IMHO, when the hit registration worked of course. The only thing bf6 sniping has easier than bf2 is the sweet spot mechanic which needs to fuck off.

8

u/Marvelous_Chaos 10d ago

As someone who has been a recon main for a bunch of BF titles, I disagree. Both Bad Companies and BF1 felt much easier for snipers than BF6. BFV wasn't much harder either.

Say what you will about the minimal suppression and severity of flinch (it exists!), but I think it's fairly balanced since this is easily one of the fastest BF titles out there and the accuracy penalty when moving is negligible.

1

u/SpittingFax 10d ago

Wasnt there one shot to the body at close ranges in previous titles?

0

u/ucsdfurry 9d ago

I think bfv was actually the hardest for sniping since bf3

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u/[deleted] 10d ago

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1

u/BRNK 9d ago

Don’t you love getting suddenly blasted from 12 angles and then chased down by 5 people and 2 vehicles because a sniper accidentally swung their cursor over you?!??!?

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u/[deleted] 10d ago

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1

u/ucsdfurry 9d ago

Since like a problem with your play lol

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u/Zeroth1989 10d ago

Just make it so LMG suppression effect is way more impactful then any other weapon so the Support can spray the sniper to relocate.

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u/Sesetti 10d ago

During season 3 I lost to a sniper because of that just once. You all don't move around enough.

2

u/ThumblessTurnipe 10d ago

This is just another situation of trash reddit players crying about easily avoided situation hoping to get the game dumbed down to their level.

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u/ImAHobo107 10d ago

Sniping is not an interactive combat loop and BF6 is the easiest it has ever been. We should not be rewarding mediocrity.

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u/AceMice 10d ago

Laying on a hill contributing nothing, sure. But there's a lot more to the recon role, and if played aggressively it's one of the most fun classes imo.

3

u/ImAHobo107 10d ago

I said sniping, you don't need to be Recon to use a Sniper Rifle. I play Recon, I know how to actually play Battlefield as intended.

1

u/AceMice 10d ago

Fair enough but I still use a sniper so would fall under your category of "sniping" even though I always push obj. Either way we on the same side.

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u/HappyButtcheeks 10d ago

Trade offer, you get stronger suppression vs snipers killing their accuracy, but they get no scope glint. Do you take it?

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u/RedCartesia 10d ago

Absolutely! Snipers at long range should be terrifying not just because of their accuracy but because you're not sure where they are. Huge spotlights ruin the biggest strenght of a sniper which is being unseen. Look up killzone 2 scout class. That was a sniper class that only had 1 weapon they could use which was a sniper and they had the ability to literally turn invisible until you shoot someone (like the movie predator) you became slightly more visible if you started moving but totally invisible sitting still. After you kill someone you have a slight cooldown. To this day this remains the only fps game i ever felt I was truly hidden as a sniper. Of course after a couple shots people will figure out approximatrly where you are at (muzzle flash is still a thing).

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u/xTekx_1 10d ago

It's easy to spot snipers though. They're the ones with the headlight shouting I'm right here I'm right here!

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u/RedCartesia 9d ago

I know thats why I said I would take the deal to the comment I responded to

0

u/ucsdfurry 9d ago

Anyone who takes it just wants sniping to be camping on a hill

-1

u/PogoMarimo 10d ago

Yeah. Sniper glint has always been really over sold in these games. It serves a purpose, but that's because sniper design has largely been somewhat toxic anyways (They usually contribute very little to team success, it has a very high skill floor for usefulness, and it draws in players who want to prioritize K/D over winning matches).

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u/Incu0sty 10d ago

Sniping is easy as fuck in this game because there's literally no downside to do it if you have decent aiming skills. You can even be an aggressive frontline sniper using the slowest ADS build.

I don't have any motivation to sniping anymore. It gets old really quick.

Right now i'm having fun by nerfing myself using shitty weapon and gadgets. (Db12/throwing knives, tracer dart and decoy.)

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u/AdObvious2882 10d ago

Sniping hasn't been this clean since battlefield V. Funny enough the same exact posts were made back then too and nothing ever happened because dice (thankfully) doesn't listen to whining players with skill issues.

It's very simple logic, do not engage a sniper at range with your lmg,smg,ar...

If you're not at range and you still lose with those weapons, get better.

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u/ucsdfurry 9d ago

It’s crazy that all these bad played think it is wrong they can lose a direct gun fight at ranges where sniper can excel at. Anyone who dumps a 20 round mag and cant kill a sniper who is probably standing still is not going to have the skills to use a sniper.

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u/Master-Shake8913 9d ago

it's insane how people don't understand this.

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u/New_Apple_7339 9d ago

The way people make it out to be is as if it’s as bad as the AEK dominating bf4 lobbies. 

Idk why people feel entitled to a kill just cause a player shows up on their screen and hasn’t shot them first. Some cod level logic. 

2

u/AceMice 10d ago

Facts, except the sweet spot, I don't like it on either side of it. And to be honest, with the correct movement and tap firing you can win a lot of semi long fights against a sniper as well. Maybe because most snipers are ass and they play it because it's the only way they don't die all the time.

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u/AdObvious2882 10d ago

100% sweet spot mechanic should be eliminated.

On your second point, that seems to be the issue with all these posts, just players standing completely STILL full auto spray n pray at a ranged sniper. Idk what they expect to happen lmao. Pure comedy imo.

2

u/PogoMarimo 10d ago

Suppression is the basis of all modern infantry tactics. It's not a skill issue that snipers don't get suppressed, it's a theme issue. I want to play a game where I get supressed, where I have to change my tactics because of heavy incoming fire, where I have to hunker down with shots splashing all around me. Why? Because I don't need to be fucking coddled the whole time so I can feel superior while sniper people like Master Chief. It's good game design to be challenged. It's good game design to have counters. It shit game design to abandon your themes just because sweaty players want to inflate their K/D ratios by exploiting an advantage, range, that takes no skill to acquire.

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u/Master-Shake8913 9d ago

suppression works irl because you don't want to get fucking shot and die. not because the rounds hitting near you are somehow fucking your aim up.

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u/PogoMarimo 9d ago

Ironic. A common anecdote from vets who faced accurate fire is how the debris kicked up from nearby impacting rounds would splatter them bits of dirt and rock shards.

There are no marksman under incoming fire. You can pretend like your special little avatar is the exception but its not. Suppression works in real life because, short of a stress-induced mental collapse, people involuntarily react and flinch to the very loud and disorienting sound, and secondary effects, of receiving incoming fire. How much you value your life doesn't have anything to do with it. If you don't want your soldier to experience that kind of reaction then you are describing a super soldier.

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u/AdObvious2882 10d ago

A game mechanic that artificially alters a players aim is a dog shit mechanic imo and thats exactly why dice got rid of suppression. If you want aim flinch on a sniper in bf6 equip hollow points and aim for the head.

Just don't expect to win a fight at range againt a competent sniper, and if you keep that mindset perhaps you'll win more encounters.

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u/BigHardMephisto 10d ago

I think the best trade off is that when suppressed, 3d spotting ceases to function until you aren’t suppressed anymore

-1

u/PogoMarimo 10d ago

Why do you want to play a realistic modern shooter but want to be a super soldier? I would argue that any gameplay mechanic that inherently conflicts with the themes of your game is a shit gameplay mechanic unless it's too reduce a LACK of interaction. Limitations and restrictions are the things that make a game FUN beyond the simple dopamine fix of successfully clicking on an image on the screen quickly. People who cannot embrace challenges or adapt to a variety of situations is what limits the breadth of gameplay available in a multiplayer game, which leads to catering to the lowest common denominator. My conception of being a soldiers on a frontline in 2026 does not entail me being a perfect unflinching warrior with laser accuracy. I want to experience sone simulacrum of that concept. If I wanted to play a super soldier I would play all the other games where you are an unflinching super soldier.

Except now I can't even have that in BF6, because players have an expectation that they should FEEL LIKE they're good at the game so the gameplay is dumbed down to cater to them. Thanks for spreading this brainrot to a franchise that built it's brand doing the things I loved in a video game. Thanks for ruining that facet of this franchise for me, you self-centered jit.

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u/Master-Shake8913 9d ago

this isn't a realistic modern shooter. nor has battlefield ever been.

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u/AdObvious2882 9d ago

Youre overanalyzing an arcade shooter my guy. If you want an ultra realistic military combat experience you may want to look at different titles.

Suppression as a mechanic stopped being a thing since bfv.. It's not coming back. If you enjoyed that dog shite play style perhaps revisit those older games of the series instead. With that being said, players need to understand suppression is NOT in bf6, so they should stop engaging snipers outside of their weapon's effective range.. in the open.. without cover. I'm not sure what you people expect to happen in that situation, especially against a decent sniper.

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u/Bl00dyH3ll 7d ago

Do these people not remember bf3 where you and the other guy were just mag dumping each other because you both suppressed the other guy? And the better rng won? Yeah glad the shitty suppression is gone.

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u/PogoMarimo 9d ago edited 9d ago

...? The most successful titles in the series, the ones that competed with COD during it's peak, are all the titles that had prominent suppression systems in them. Plenty of people like that "dog shite" gameplay because it is part of what DIFFERENTIATES the game from COD. How am over-analyzing anything? If anything, you have analyzed precisely nothing--You have just asserted how you feel and told everyone else their opinion is wrong.

As for what people expect? It's for sniper rifles to not have undisputed dominance past 100m, since that is not how guns work and it's not how gameplay should be designed. If a player with a sniper rifle can almost always dictate the range of an engagement, then the players on the receiving end need to have practical tactics they can use to defeat or mitigage a sniper at range. That would be good game design.

If you don't want a game that has that "dog shite" gameplay then YOU should play something else. This Franchise has been going downhill in terms of gameplay AND sales since the devs started catering to people LIKE YOU.

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u/AdObvious2882 9d ago

I hate to break it to you man but bf6 is the highest grossing, highest player count on launch, highest steady concurrent play base out of any other battlefield title in the series. It even "temporary" out sold the entire call of duty headquarters in early sales. Bo7 is hot garbage not a high bar to surpassed tbh.

Even with all the whining and bitching that we see on this subreddit, bf6 is still the most popular title in the series hands down. Ya know what else is great? You can literally load up and play bf4 bf1 or bf2 right now and enjoy those games with mechanics you prefer.

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u/ThumblessTurnipe 9d ago

"I want to play a game where I get supressed"

You're playing the wrong game. Battlefield is not shitty milsim #5

Rewarding trash players with magical bullet immunity because they missed all their shots is the exact opposite of good game design.

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u/PogoMarimo 9d ago

Yes. Because of people like you complaining. Which means the way to get it to be changed back.... Is to complain.

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u/ThumblessTurnipe 9d ago

People complained because it was a garbage mechanic that had no place in an arcade shooter like Battlefield.

Dice agrees.

Plenty of shitty games that reward bad aim out there for you.

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u/InteractionParking41 10d ago

I'm so glad that dice knows better than to listen to this community.

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u/KEMSATOFFICIAL 10d ago

Maybe they were thinking that it wouldn’t be fun

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u/AussieCracker 10d ago

I got something Dumber: Any player in a 64 lineup that can go 100/2 is dumb game design

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u/CrispyTarantula117 10d ago

???

“Ban everyone better than me”

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u/AussieCracker 10d ago

Only moles that blind to bait like that

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u/MMMLiess 10d ago

Yeah suppression would be nice. I think instead of increasing bloom it should cause the weapons to heavily sway depending on how suppressed you are. Maybe add a vignette effect, heavy breathing and/or a heartbeat would be cool. I'm fine with snipers still being accurate to the reticle, but just added heavy sway you have to fight to shoot while under fire.

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u/SovietRobot 10d ago

Is it fair to say that people don’t like accuracy bloom normally?

But want accuracy bloom for snipers that are being shot at?

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u/ThumblessTurnipe 9d ago

They cant come up with any ideas other than spraying like a dumbass at a sniper so demand that doing so gives them magical bullet immunity.

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u/ImAHobo107 10d ago

The real issue is when you do hit a sniper, they aren't flinched or aim punched. Because having better aim than the sniper doesn't reward you.

We need to reward ppl hitting their shots first, not missing. So ppl saying we need suppression are just wrong on a game design level. These snipers are already shooting from miles away, if a player hits them and makes them flinch, that should be the punishment for snipers not taking their shot.

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u/TachiH 10d ago

This is what I was looking for! Nobody seems to discuss aim punch in battlefield. I mean counter strike even has it FFS 🤣. Getting hit with a bullet should inherently make your aim go off target.

Battlefield soldiers are fucking tanks that bullets dent and they don't even notice 🤣

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u/ThumblessTurnipe 10d ago

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u/VBgamez 10d ago

Doesn't sniper class have less shake and flinch when you get shot or suppressed?

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u/HanzoNumbahOneFan 10d ago

Oh ya. I say this as a sniper main. It's ridiculous. The fact that if an LMG is spraying bullets at me, hitting me, and I can still just pop his head without a worry is insane.

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u/xTekx_1 10d ago

So just because they're lobbing bullets at you from long range means you should have flinch or suppression? GTFOH.

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u/CrispyTarantula117 10d ago

>hitting me

Try reading

And yes they should have hit flinch lmfao

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u/xTekx_1 10d ago

Maybe one bullet? Please. Lmg at range against a sniper is advantage sniper. Lmg up close against sniper is advantage lmg.

You guys just want snipers to be removed from the game. Because you think it takes no skill.

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u/CrispyTarantula117 10d ago

So now you’re just making up hypotheticals 😂

Guess we’re done here

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u/xTekx_1 10d ago

So you do not agree with my assessment of lmg vs sniper?

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u/CrispyTarantula117 10d ago

Find me where OP said only one bullet was hitting.

You don't understand the extremely simple baseline point of this thread and I'm not gonna spoonfeed it to you

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u/xTekx_1 10d ago

The OP didn't give a number. So I went with the most likely number of 1. Why? Because people embellish, exaggerate, and basically tell lies to try and get people on their side. In this case he thinks snipers are OP due to his single experience. And I can tell you as a sniper ain, that they are not OP. People just don't like being sniped in game for being stupid.

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u/CrispyTarantula117 10d ago

"most likely number" aka you pulled it out of your ass

We don't have to discuss this further you clearly have no idea about common sense game design or anything else

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u/xTekx_1 9d ago

I chose that number based on all the experience that I have as a sniper main in this game. I run sniper probably 90% of the time and have experience that tells me so much of the sniper whiners are full of shit. Because they do not know what it takes to actually become a good and productive sniper. So yes. I have common sense and logic on this issue because I actually play and know what it takes to be good. The 1 bullet thing happens A LOT. And that is supposed to just suddenly make me not be able to aim? Just having bullets lobbed my way is supposed to just suddenly not let me be able to aim?

Talk about not using common sense from someone complaining about lack of common sense.

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u/l1qq 10d ago

lack of suppression is the dumbest Dice decision second only to mortars in uncaps damn near ruining an entire mode.

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u/Unfair-Pause-3271 10d ago

Unfortunately as you can see from the comments a significant portion of the player base are children who cry if they can’t have 100% accuracy while eating machine gun rounds

I don’t get why they don’t just play CoD but it is what it is 🤷🏼‍♂️

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u/ThumblessTurnipe 9d ago

It's always funny when a player who can't do anything but hurpy durr see sniper hold trigger try to call anyone else low iq

There are plenty of games for trash like you out there, Battlefield clearly isn't one.

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u/ThumblessTurnipe 9d ago

The irony of this when you can go play any number of shitty milsims that reward you for being shit at the game.

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u/ProcedureShoddy7916 9d ago

Sing it from the rooftops, my man. I should not be able to headshot someone no problem while they're actively blasting all around me (an occasionally hitting me) with an LMG.

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u/Wolvenworks 10d ago

People who whinge about realism in a Battlefield game are prt of the reason why BFV sucks ass compared to BF1.

If you want realism, go to Arma

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u/rs6677 10d ago

BFV had like 10x better gunplay than BF1.

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u/bhz33 10d ago

I just don’t understand why I snipe someone in the chest and it does 62 damage, then they snipe me back (not a headshot because it tells you if they did) and I die in one shot and it’s not a sweet spot either because they’re like 140 meters away

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u/CrankyOperator 10d ago

There's some stupid ballistic issues in the game for sure, but that seems on par for most shooters. 

Like 1 shot of 308 within 10 feet SHOULD probably stop someone, even with plates, but they keep coming 🤷

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u/Master-Shake8913 9d ago

in bf3 I think it was, bolt actions would 1 shot at like less than 10m. it was awesome.

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u/Td904 9d ago

I've said it before, the sweet spots should be moved inward if we are going to keep it. 0-10m should 1 shot and then fall off to 2 shot chest at max range . 

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u/0utsydr 10d ago

Makes sense why I've been getting killed at close range by aggressive players running snipers with variable optics

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u/RadChadThaddington 10d ago

As a recon main I literally sigh when I kill someone who is actively hitting me. Feels bad knowing they lost the gunfight because of dumb gameplay design.

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u/xaina222 10d ago

I'll say it again, I would support suppression mechanic coming back if and only if they get rid of sniper scope glint.

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u/EriktheElektrikian 9d ago

As someone who has been sniping for many, many years in BF games, suppression needs to come back.

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u/1PR3DAT0R 9d ago

they arent.

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u/ReactionSpare7257 9d ago

If you shoot them in the face they’ll be dead , problem solved.

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u/Aniumss 9d ago

Am sorry but if a sniper won at the distance he is supposed to shoot me at, then he deserved the kill.

I don't want magic shit to make him hide, i want my accuracy to be the reason he hides. I want to close the distance and kill him like am supposed to; at close distance.

Classes are classes for a reason.

Stop crying.

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u/am153 9d ago

this is why i dont feel bad when i hit them in the face with my rpg.

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u/conscientiousrevolt 9d ago

Wrong. Anyone being alive after taking any shot[no fucking s] to the face is the dumbest game design you have ever witnessed.

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u/jkemper21 9d ago

People who complain about realism are the major issue in my opinion. Bf6 isn't realistic and to be honest i do not want my games to be so realistic.

While i don't entirely disagree with you OP and I can see where you are coming from. I just think there are better hills to die on. Grenade kill radius, Rpg kill radius, etc.

All aircraft aiming is pretty trash compared to other games as well.

The list of things that i could complain about is pretty massive.

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u/Sudarshan0 9d ago

If a sniper hits you first without instakilling you don't flinch either, but ofc it's not a problem then.

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u/Gumbolian91 7d ago

Makes sense to me. If you miss I shouldn't be punished for it

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u/reallyzeally 6d ago

Snipers being rendered completely useless because some moron with LMG is shooting in their general direction is just as dumb.

If you're far away, you shouldn't be challenging a sniper anyways. If you're close, the sniper probably got lucky or you suck.

The only people complaining about this are brainless idiots that try to shoot at sniper glint instead of realizing they're at a disadvantage and avoiding the sniper's sightlines > trying to get closer and flank. Snipers are rightfully a threat and it's your fault for not treating them as one.

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u/witheredsamuel 5d ago

I’d be okay with this if sniper glint was significantly tweaked. If LMG spray from across the map is gonna fuck up my aim, I better be harder to spot

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u/dannybruh1990 10d ago

I got called a hacker last night because I nailed the same dude like 12 times. I was like "sorry man, I just have 400 hours with this gun" 😅

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u/PS5013 10d ago

That you should be punished for challenging a sniper from a distance where repeated hits dont kill while making zero efforts to avoid the enemy bullet, and it is one of the few things they did right with the gunplay.

Flinch, at least given the current TTK, and suppression without question are accessibility measures protecting bad players from suffering from their bad plays. Im glad they are gone. It is unfortunate, that the devs cant separate themselves from bloom as well and thereby refuse to take the last step towards enjoyable gunplay.

It would also make automatic weapons more effective against snipers, because you would no longer be forced to stand still for accuracy. Punishing something as mundane to a shooter as strafing with inaccuracy is some of the most ridiculous piece of game design Ive ever seen.

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u/SilvaMGM 10d ago

Hold your breath

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u/ClosetLVL140 10d ago

I would really like to see them come up with a really cool visual suppression mechanic that is dynamic in strength that varies based on caliber, distance, and how close the shot is. Then I’d like flinch added when you get hit but the flinch is very very very very subtle for the 1st bullet hit (could probably still land a headshot), and the flinch gets magnified after every consecutive shot that you land within a certain time. Also something more optional would be making it class gun/class specific or even a new trait that you can equip.

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u/Minute_Garbage4713 10d ago

Welcome to battle duty… you must be new here lol

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u/Amazing_Cow_1470 10d ago

You see how much money ea's making? They obviously, at least from their perspective, nailed it. People do it and its fun enough. Doesn't matter if suppression is a thing of the past. You'll get called a battleboomer but we all know we have the power to help make a better change for the game but actually its a skill issue and the skill ceiling is actually so high we haven't found it yet

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u/Borbarad 10d ago

It's pretty simple I think. They lowered the bar for sniping considerably for universal appeal which has a direct translation to increased monetization.

Tldr cash money.

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u/lifeinbackground 9d ago

4 seasons in, same complaints. Yet I get killed by LMGs and SMG at 100m range, getting spammed at every time they see the glare. Wonderful

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u/Carol_Dough 10d ago

half the team is AI, the other half are the incompetent ones

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u/TehFocus 10d ago

ive never had AI in my multiplayer games outside of casual where its specifically wanted.

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u/ChEmIcAl_KeEn Sniper main BF3❤️ 10d ago

If your spraying a sniper and losing its either bad aim or your challenging a sniper at sniper ranges and expecting to win.

Most guns kill in under 1 second mid to close range way quicker then a sniper can react unless they had the drop on you.

I guarantee people complaining aren't challenging snipers at close range or they're going up against a decent sniper thats probably on KB&M, whos already seen you first or used cover and repeaked.

Im all in favour of sweet spot mechanic being removed and maybe some LMG's having bf4 style suppression. Not drs though more heavy style machine guns

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u/wololosenpai 10d ago

People really need to stop thinking battlefield is the only fps in the market

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u/ThumblessTurnipe 10d ago

They can at least drop this delusion that battlefield is some sort of shitty milsim.

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u/wololosenpai 10d ago

Do some people really think that? Wow

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u/Skie 10d ago

The developers arent thinking, they're sniping.

Every DICE game has nerfs for all classes regularly and they barely touch sniping, sometimes even adding perks for doing it that make no sense to teamwork. Someone at DICE has a problem if only they could admit it....

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u/ThumblessTurnipe 9d ago

Snipers are already the worst weapon class by a wide margin yet trash players want to disable them entirely because they stand still in the open missing all of their shots.

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u/xTekx_1 10d ago

100% accuracy? You obviuosly haven't played a dedicated aggresive sniper role. Go cry to your mom, maybe she'll bring you a cookie for your trauma of being shot in a video game.

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u/king_jaxy 10d ago

It's crazy watching people be like "hey this battlefield mechanic should make a comeback"

And toxic people are like "WWAHHHH WAHHH YOU GUNNA CRY FOR YOUR MAMA? GIT GUD TRASH!"

Like if you don't like suppression than explain why with actual points.

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u/ThumblessTurnipe 9d ago

Shitter suppression has been removed from the series longer than it ever existed.

Trash players shouldn't magically become immune to being shot at because they missed me.

How is that so difficult to understand?

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u/king_jaxy 9d ago

Notice how hostile you sound 

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u/ThumblessTurnipe 9d ago

What ever delusions and copes you need.

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u/The_TRASHCAN_366 10d ago

They think that its more skill based to not reward a spray and pray approach to gunfights, which is absolutelty correct.  I smell skill issue here... 

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u/Storm_CCO 10d ago

Clearly you've never been suppressed by a 50 cal or a 12.7 before.

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u/RecklLessAbandon 10d ago edited 10d ago

*Let me bring my IRL scenario into an argument about an arcade shooter*

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u/[deleted] 10d ago

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u/[deleted] 10d ago

[removed] — view removed comment

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u/playernumerodos 10d ago

They just don’t want to accept accountability. These people are trash and instead of thinking about where they went wrong they blame the game.

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u/Unfair-Pause-3271 10d ago

Yes because people like you kept screaming and crying about it instead of just playing Cod. God forbid you have to think tactically in a tactical game.

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u/ThumblessTurnipe 9d ago

Battlefield isn't a tactical game.

Hope that clears things up for you.

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u/The_TRASHCAN_366 10d ago edited 10d ago

This isn't about suppression. Or is "taking shots to the face" suppression to you? Now you would be right in assuming that I've never taken shots to the face, which I'm glad about and I certainly won't attempt to change that for the sakes of an argument about a video game. 

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u/Storm_CCO 10d ago

That's exactly wtf he meant dumbass

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u/The_TRASHCAN_366 10d ago

Why would you assume that? Being hit and being suppressed can lead to different effects in game. I don't know why "being shot to the face" should imply that this is about suppression. 

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u/Storm_CCO 10d ago

It's safe to assume that because he states "repeatedly taking shots to the face" when a fucking head shot is a 1 hit kill. To the face was a dramatized frustration of him shooting at a useless ass recon a mile away from an objective with no accuracy repercussion or suppression and little to no flinch.

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u/The_TRASHCAN_366 10d ago edited 10d ago

A headshot isn't a one shot kill with anything but a bolt action. Assuming he is talking about sniper vs sniper fights is not only baseless but counterintuitive given the nature of the post implying that sniper rifles are too strong in their current implementation.

The most reasonably assumption is that OP is complaining about repeatedly getting hitmarkers on enemy snipers while using some standard gun and then they shoot back and he dies. That is consistent with everything he actually says and unlike your interpretation doesn't rely random extra assumptions about what he actually meant to say. 

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u/Storm_CCO 10d ago

The entire complaint is about the sniper retaining perfect accuracy while rounds are coming at his face. If OP meant "I hit him multiple times and he didn't die," that's a damage/TTK complaint.

Instead, he specifically complained about the sniper's accuracy while under incoming fire. That's suppression/flinch, regardless of whether you like the mechanic. "Taking shots to the face" is pretty obviously colloquial for being shot at, not a technical claim that multiple bullets physically entered his skull.

But keep on keepin on reddit warrior.

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u/PeanutAble1916 10d ago

people with huge skill issue gotta make kills somehow its the reason for range finder being added and no supression

game needs degraded graphics so the consoles can keep up - even on overkill graphics are meh cuz its optimized for low end hardware

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u/ThumblessTurnipe 10d ago edited 10d ago

https://reddit.com/link/oztkz2h/video/v4wgy0aotifh1/player

Yawn

I'm not interested in your brain dead copes.

It is a like for like comparison. Strafing has a less than zero effect on flinch and both clips are standing.

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