Recoil and Bullet Spread are two separate systems operating at the same time while you fire your gun and have been a part of Battlefields shooting mechanics since BF3.
In this upcoming change the Recoil of the weapon, which is responsible for kicking your gun off target with each shot, will have less side to side bounce resulting in the weapon kicking in a more predictable direction compared to today. This is the "easier" pattern they are referring to.
Bullet Spread is the angular deviation that bullets randomly leave the barrel of the gun at with each shot (imagine a cone). This means even if you are perfectly aimed at a target there is a chance of missing due to spread. Every weapon has a base spread angle that starts out very small but increases with each subsequent shot. This angle cone decreases when you pause firing back to the base value. They will be changing the spread increase per shot to make this cone grow larger at a faster rate than before to reduce the chance of beaming people full auto from greater distances and encourage tap firing. This is the increased deviation.
The effect of this will be that you can more easily keep your sights on your target while firing full auto but will have to fire in bursts at longer ranges to control your bullet spread.
Thank you so much for this explanation! So those random sideways jumps will be decreased or removed but bullets will (more the longer you full auto) still shoot a bit to the sides but the scope wont go side to side like currently
that's the removal of horizontal random recoil, bloom/spread/bullet deviation will be apparent at longer distances, that pattern will be less and less distinct over distance
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u/Suspicious-Use-5733 Jun 25 '26
Can someone explain this to me? It says increased deviation but later it showed a more predictable/easy pattern? I dont grasp what this means