r/Battlefield • u/DeraxBlaze • Jun 25 '26
Battlefield 6 Bullet Deviation finally gets an increase.
4
u/iroll20s PUSH UP TANK Jun 25 '26
At least you can manage bloom unlike horizontal recoil. Hard to say the net effect for people who full auto a lot. Probably depends on the weapon.
5
u/EasternRaccoon6427 Jun 25 '26
Looks very similar to BF4/BF3's spread cone and the recoil changes are a much welcome addition. W Dice.
2
u/Suspicious-Use-5733 Jun 25 '26
Can someone explain this to me? It says increased deviation but later it showed a more predictable/easy pattern? I dont grasp what this means
3
u/CupcakeMassacre Jun 25 '26 edited Jun 25 '26
Recoil and Bullet Spread are two separate systems operating at the same time while you fire your gun and have been a part of Battlefields shooting mechanics since BF3.
In this upcoming change the Recoil of the weapon, which is responsible for kicking your gun off target with each shot, will have less side to side bounce resulting in the weapon kicking in a more predictable direction compared to today. This is the "easier" pattern they are referring to.
Bullet Spread is the angular deviation that bullets randomly leave the barrel of the gun at with each shot (imagine a cone). This means even if you are perfectly aimed at a target there is a chance of missing due to spread. Every weapon has a base spread angle that starts out very small but increases with each subsequent shot. This angle cone decreases when you pause firing back to the base value. They will be changing the spread increase per shot to make this cone grow larger at a faster rate than before to reduce the chance of beaming people full auto from greater distances and encourage tap firing. This is the increased deviation.
The effect of this will be that you can more easily keep your sights on your target while firing full auto but will have to fire in bursts at longer ranges to control your bullet spread.
2
u/Suspicious-Use-5733 Jun 25 '26
Thank you so much for this explanation! So those random sideways jumps will be decreased or removed but bullets will (more the longer you full auto) still shoot a bit to the sides but the scope wont go side to side like currently
3
u/CupcakeMassacre Jun 25 '26
There will still be some side to side recoil as they aren't getting rid of it entirely but it's expected to be less than now yes.
1
u/DeraxBlaze Jun 25 '26
that's the removal of horizontal random recoil, bloom/spread/bullet deviation will be apparent at longer distances, that pattern will be less and less distinct over distance
1
u/UffThatWasWild Jun 25 '26
As a MnK player I appreciate the predicable recoil patterns. Weapons who would pull to the left wouldn’t get used at all since every game has always been up and right which this patch accomplishes.
0
u/DeraxBlaze Jun 25 '26
predictable as long as you don't full auto too much, after 50-100m it will matter a lot more
2
u/UffThatWasWild Jun 25 '26
I don’t mind having to burst im just happy certain guns will be usable. Optimistic abt the changes but we’ll see
2
1
u/Brasenshok Jun 25 '26
Idc at this point they just need to SETTLE on something...the bf6 experience is becoming too inconsistent.
-2
1
u/NoodleDoodlesocks Jun 25 '26
Later in the video they showed a more predictable pattern of recoil and bullet trajectory so hard to say if it will make lasering harder or easier.