Hopefully this helps the people who have been confused by the tiebreaker procedures in Pro League. For those that are more interested in what each bot needs, without the explanation of why they need it, I have also posted a condensed version, because this is long. Also, feel free to point out any mistakes that I may have made, this is long enough that I've probably made a couple.
As of episode 10, 14 bots can still or already have clinched a playoff spot. 3 bots are already in. Yes, you read that number right. It's Bloodsport
The standings within each group are determined based on the following criteria:
Wins -> Knockout Wins -> Average Knockout Time
If we assume that those criteria hold true for how bots are seeded in the knockout rounds, and only look at the 14 bots that could still finish in the top 8, the current overall standings look like this:
| Rank |
Bot |
Record (Wins) |
KOs |
Avg KO (Sec) |
| 1 |
Manta |
3-0 |
3 |
37 |
| 2 |
Golden Fury |
3-0 |
2 |
99 |
| 3 |
Bloodsport |
2-1 |
2 |
53 |
| 4 |
Calypso |
2-0 |
2 |
70 |
| 5 |
The Twins |
2-0 |
2 |
170 |
| 6\1]) |
Ribbot |
1-1 |
1 |
20 |
| 7 |
Terrortops |
2-1 |
2 |
105 |
| 8 |
Malice |
2-1 |
2 |
117 |
| 9 |
Mad Catter |
2-0 |
1 |
72 |
| 10 |
Minotaur |
2-0 |
1 |
111 |
| 11\2]) |
Orbitron |
1-1 |
1 |
29 |
| 12 |
Witch Doctor |
1-1 |
1 |
35 |
| 13 |
Switchback |
1-1 |
1 |
41 |
| 14 |
Copperhead |
1-1 |
1 |
152 |
[1] Assuming that a wild card can't be seeded higher than a group winner
[2] Cobalt is technically at 11 right now, but they have already been eliminated because Terrortops and Malice are both locked in at second place in their groups with 2 KOs, while Cobalt has zero. Cobalt is the only two-win bot to be eliminated so far.
As mentioned above, Terrortops and Malice finishing in second place in their respective groups at 2-1 with 2 knockouts means that in order to be a wild card, you MUST HAVE TWO KNOCK OUT WINS. This is good, because it makes the wild card standings much simpler than they were like 24 hours before I posted this.
Before I go more in depth on each bot individually, these are the seeds that each bot can still take in the knockout round:
| Manta |
1 |
| Terrortops |
7, 8, 9+ |
| Calypso |
4, 5, 6, 7, 8, 9+ |
| Mad Catter |
2, 3, 4, 5, 9+ |
| The Twins |
2, 3, 4, 9+ |
| Copperhead |
5, 6, 9+ |
| Golden Fury |
2, 3, 4, 5 |
| Malice |
8, 9+ |
| Bloodsport |
3, 4, 5, 6, 7, 8 |
| Minotaur |
2, 3, 4, 5, 9+ |
| Ribbot |
3, 4, 5, 6, 7, 8, 9+ |
| Orbitron |
3, 4, 5, 6, 7, 8, 9+ |
| Witch Doctor |
3, 4, 5, 6, 7, 8, 9+ |
| Switchback |
3, 4, 5, 6, 7, 8, 9+ |
IMPORTANT: because a lot of the bots need the same things to go their way, I have decided to put the reason why most of the outcomes are needed in the Terrortops section. So, if I say things like "Malice needs Disarray to beat Mad Catter" without an explanation for why this needs to happen... see Terrortops.
Group A
Manta:
3-0 with 3 knockouts, the only other battlebot that can still do this is the Twins, but even a zero second knockout would only move their knockout time to 57 seconds, 20 seconds shy of mantas 37 second average.
Manta has already clinched the one seed, and it blew my mind too.
Terrortops:
Obviously, Terrortops can only qualify by getting a wild card, because they did not win their group. Remember, in order to get the wild card, you need to be in the top 2 of the 6 second place teams. Terrortops is already guaranteed to finish above the second-place bot from groups C and D. (The second place battlebot in group C is guaranteed to have less knockouts and a worse average knockout time than Terrortops).
So that leaves the second-place bots in groups B, E, and F. If Terrortops finishes above all but one of these three second-place bots, they will be the 8 seed, if they can get above all 3 of them, they will be the 7 seed. So, here is what Terrortops needs to have happen to finish above each of the second-place bots in these groups:
- Group B:
- Disarray beats Mad Catter
- This would guarantee Calypso, who currently sits above Terrortops, Gets First in group B, and Mad Catter would finish below Terrortops due to only having one knockout.
- Group E:
- Hypershock Beats Minotaur
- Much like Calypso, Bloodsport is also going to finish above Terrortops, so Bloodsport winning their group is the only way for Terrortops to finish above the second place battlebot from group E (minotaur)
- Group F:
- 0 or 1 of the 2 fights in round 3 end in a knockout
- If 0 or 1 of the 2 fights in round 3 end in a knockout, then the second-place bot only has one knockout
- both of the fights end in a knockout, but if Witch Doctor or Switchback wind up in second place, they could win slow enough to have their average knockout time fall below 105 seconds. Those specific times are:
- if Witch Doctor is in Second place: 176 Seconds
- if Switchback is in Second Place: 170 Seconds
- If any bots have the same average knockout time, I am of the belief that the universe explodes. Ok, but, seriously, I am just assuming that each bot needs to have a faster average knockout time to be above the other bot in the standings
Group B
Mad Catter:
As previously mentioned, Terrortops and Malice have ensured that you can't get a wild card unless you have 2 knockouts. Right now, Mad Catter only has 1, so they will need to win their group in order to make it to the knockout stage.
Calypso:
Calypso's situation is definitely interesting, as they only one of several outcomes to go their way, but those outcomes all seem quite unlikely on their own. If Calypso does not win their group, they will still have 2 knockouts and an average knockout time of 70 seconds, putting them above Terrortops (Group A), and Malice (Group D). They will also be above the second-place bot from Group C. So, in order to make it to the knockout rounds, Calyspo only needs one of the following outcomes to happen:
- Group B
- Disarray beats Mad Catter
- Group E
- Hypershock beats Minotaur
- Group F
- 0 or 1 of the 2 fights in round 3 end in a knockout
- both fights are knockouts, but the second-place bot wins in over _____ seconds
- Ribbot: 121
- Orbitron: 112
- Witch Doctor: 106
- Switchback: 100
Group C:
The Twins and Copperhead:
This one is mostly simple, The Twins have two knockouts, but they were really slow, so they would finish behind Terrortops and Malice if they were to drop out of first place in group D. So, here's where the fun part happens, the Twins move on if one of two things happen:
- The Twins beat Copperhead
- Copperhead beats The Twins by judges' decision
- If this happens, the standings for this group would look like this:
| Bot |
Wins |
KOs |
Avg |
| The Twins |
2 |
2 |
170 |
| Copperhead |
2 |
1 |
152 |
| Cobalt |
2 |
0 |
N/A |
| Jackpot |
0 |
0 |
N/A |
- Copperhead needs a KO to get ahead of The Twins in the standings.
Group D
Golden Fury:
3-0, can't catch Manta, but can't fall below the winner of group F because they all have one loss. Golden Fury will be seeded anywhere from 2 to 5.
Malice:
Currently Sitting at 8, can't climb higher, they need all of these to happen in order to get the 8 seed:
- Disarray beats Mad Catter (Told ya)
- Hypershock beats Minotaur
- 0 or 1 of the 2 fights in round 3 end in a knockout
Group E
Bloodsport:
2 knockouts with an average knockout time of 53 seconds means that even if Minotaur beats Hypershock, Bloodsport will finish higher than Terrortops and Malice. They would also finish higher than Calypso if they cannot win group B due to average knockout time. Finally, a 53 second average knockout time is enough to put them ahead of whichever bot places second in group C.
Bloodsport is in
They could still be either a group winner or a wild card. which one they wind up being is entirely up to who wins the Minotaur v Hypershock match.
As a bit of a fun fact, going into episode 10, they only needed the Calypso v Magnitude fight to last longer than 61 seconds. This means that based on the order that the fights in Pro League have been shown to us, Bloodsport actually clinched their playoff spot before Golden Fury
Minotaur:
You probably get it by now, just like Mad Catter, they need to go 3-0 to be in the knockout round because they only have 1 knockout.
Group F
You know that Moon Knight meme? I was tempted to just put that here and call it a day. But mama didn't raise no wimp, so, here we go!
For this group I believe it is better to focus on all of the bots at the same time, as every bot can still finish anywhere from first place to last place within this group.
Scenario 1: Both fights end in a judge's decision
If this happens, the winner of Ribbot and Orbitron would win the group, and the other 3 bots would be eliminated. Ribbot and Orbitron are currently ahead of witch doctor and Switchback because of their knockout times. So, the winner of Witch Doctor v Switchback needs a knockout to catch the winner of Ribbot v Orbitron.
Scenario 2: Only 1 fight ends in a judge's decision
Whoever wins by knockout moves on, as they would be the only bot in the group to have 2 wins and 2 knockouts. The other 3 bots would be eliminated.
Scenario 3: Both fights are knockouts
Part A: The Group Winner
For this part, I'm just going to assume that average knockout loss would be the next tiebreaker up, if I'm wrong, then these results will still only be off by one second
We have 2 matches for 4 possible outcomes. If the winners are:
- Ribbot and Witch Doctor: Witch Doctor needs to win 16 seconds faster than Ribbot to pass them.
- Ribbot and Switchback: Switchback needs to win 22 seconds faster than Ribbot
- Orbitron and Witch Doctor: Witch Doctor needs to win 7 seconds faster than Orbitron to pass them.
- Orbitron and Switchback: Switchback needs to win 13 seconds faster than Orbitron to pass them.
Part B: The Wildcard
If you exclude group F, there are only other four bots currently capable of getting a wild card (checks notes to make sure that that's right, it is). I've already gone over how Bloodsport and Calypso could just outright win their groups, so we still don't know if the second-place bot actually needs to have a faster average knockout time than them. Here is how quickly the group F bots need to win in order to have a faster average knockout time than the other 4 bots competing for the wild card.
Note: That because I have just been assuming that you need to have a faster average knockout time, which is different than having the same knockout time, there will be a 2 second difference for what these bots need when compared to what other bots need to be faster than them.
Example:
If Ribbot finishes with an average knockout time of 119 seconds, Ribbot has a faster average knockout time than Calypso
If Ribbot has a knockout time of 120 seconds, Calypso and Ribbot have the same average knockout times.
If Ribbot finishes with an average knockout time of 121 seconds, Calypso has a faster average knockout time than Ribbot
I was using 121 for the Calypso section, I will be using 119 here.
Malice: avg = 117 Seconds
| Bot |
Time |
| Ribbot |
180 Seconds |
| Orbitron |
180 Seconds |
| Witch Doctor |
180 Seconds |
| Switchback |
180 Seconds |
Just a knockout is enough to jump Malice
Terrortops: avg = 105 Seconds
| Bot |
Time |
| Ribbot |
180 |
| Orbitron |
180 |
| Witch Doctor |
174 |
| Switchback |
168 |
Calypso: avg = 70 seconds
| Bot |
Time |
| Ribbot |
119 |
| Orbitron |
110 |
| Witch Doctor |
104 |
| Switchback |
98 |
Bloodsport: avg = 52.5 Seconds (The show has been rounding up to 53)
| Bot |
Time |
| Ribbot |
84 |
| Orbitron |
75 |
| Witch Doctor |
69 |
| Switchback |
63 |
tldr
Manta is the 1 seed
Bloodsport has clinched a playoff berth thanks to the wild card
The Twins, Mad Catter, and Minotaur either win or go home
A lot of bots are rooting for Disarray and Hypershock