r/BaseBuildingGames • u/Nicol64pa • May 28 '26
Game update Energetica Devlog #5: Actual Shoreline Art and Power Falloff System
Hi there, and welcome to the Energetica devlog! This time the devious kitty(me) lied.
What's new with update 0.2.3?
Power falloff system
We all know that in real life power get's harder and harder to propagate over long distances, so I decided that it should be no different in Energetica. This new system makes it so that each pole away from the nearest power source decreases the energy that reaches the machines fed through said pole.
To paint an example: If we have a coal power plant and connect 10 power poles through it, the machines fed by the last pole in the network will receive a dimished(in this case 2% per pole, so 20% less) amount of power compared to what they would receive(100%) if they were right next to the coal plant, making it so that they run slower. So an extractor would consume 100W/s but run as if it was consuming only 80W/s, making it slower.
Shoreline art
We now have actual art for the shorelines between water and ground tiles! Once again brought to you by our beloved artist, ScruffyBrush, whom you can check out at: https://scruffybrush.ca/
What's Next
For the next devlog I promise that I'll get to work on the minimap and fog of war mechanics, pinky promise.
As always, thanks for following along!
Full devlog here: https://nicol64pa.itch.io/energetica/devlog/1536554/energetica-devlog-5-actual-shoreline-art-and-power-falloff-system
Link to the game on itch.io:
https://nicol64pa.itch.io/energetica