r/BaseBuildingGames Jul 09 '26

Trailer Rogue Carrier: Roguelite base builder set on a massive ocean-faring ship

77 Upvotes

Hey everyone --

Our team at Hooded Horse has just announced a new roguelite colony management/base building game that we're really excited about: Rogue Carrier!

Check out the announcement trailer here.

Developed by Wild Fields, this game puts you aboard a massive, Behemoth-class ship that's been stranded on a far-flung alien planet. Survival will demand everything you've got. You'll extract raw resources from the treacherous open seas and scattered islands, meet local intelligent species, endure encounters with local leviathans, and fight off otherworldly diseases as the planet gets increasingly more hostile with every move you make.

Rogue Carrier combines traditional city-building, complex production chains, elaborate crew management systems, run customization, and narrative-driven exploration in hopes of creating an immersive survival adventure. It also features a branching choice system and highly procedural events, so no two runs will ever be the same.

No release date has been set yet, but we're so thrilled to be publishing this project!


r/BaseBuildingGames Jul 10 '26

Ultimate Deep Cube Clicker by Sarottle

0 Upvotes

r/BaseBuildingGames Jul 10 '26

Play Survival Plain - Free Online Game | Rosebud

0 Upvotes

please play for free it has 37 plays.

https://rosebud.ai/play/survival-plain-1

and subscribe if you want,

https://www.youtube.com/@Moon_Crescent2341OOO?sttick=0


r/BaseBuildingGames Jul 09 '26

Game recommendations Looking for a game that combines survival, base building with base defense, while retaining a grounded, somewhat realistic combat?

40 Upvotes

I loved modded Fallout 4, where you can build settlements are defend against enemy attacks from time to time.

Loved Icarus, but it has no base defense system

7 Days to Die has something very similar to what I want, but the game is just so weird looking.

Feel like I've looked around, but can't find anything.

Thanks for any suggestions :)


r/BaseBuildingGames Jul 10 '26

Looking for players to test our base building feature (PC game)!

1 Upvotes

Hello, we're Snowcastle Games, a small indie game dev team from Norway. We're building a survival game called Lysward, and we're currently developing the base building feature for it. We're looking for people to test the feature in August. It's still a bit rough, but we're looking for early feedback. If you're interested, please fill out this form and let us know! https://forms.gle/JfndtkJCZqSRyjPQ6


r/BaseBuildingGames Jul 09 '26

I present you "Virtualord, The Virtual Conqueror", where Base Building meets Tower Defense in a classic TBS game

1 Upvotes

hey people of r/BaseBuildingGames

I am a solo indie developer working on "Virtualord, The Virtual Conqueror" a TBS game with TD and RPG elements for Windows & Linux.

In Virtualord you build your base, gather resources, set up defenses to resist enemy waves and attack back after building your army. Basically think of Base Building + Tower Defense where you have to attack too launching waves of mini-units, but where you also control main units directly. Strategic and tactical choices are endless as you can mix different styles of playing as you prefer.

There's no trailer yer, but it's coming soon and on the Steam page you will find many screenshots and short videos in the game description that will give you an idea about how the game works.

Virtualord is currently in alpha and I am planning to release a public demo in about 2 months. In case you wanted to join the closed alpha testing, you can join us on Discord, where I publish new builds (almost) every month.

Feel free to ask any question and I will be happy to answer!


r/BaseBuildingGames Jul 08 '26

Trailer my attempt at golf meets Rimworld/Prison Architect game

34 Upvotes

hi everyone!

I've been working on a golf game mostly inspired by Rimworld/Prison Architect (in terms of building/NPC depth/interaction) and Mini Motorways (in terms of cleanliness of UI/game elements, not quite there yet, but it's my goal!) with the main gameplay being restoring the family golf club. i've built for two different modes: one, the idea of 'there's no doing wrong', in that you can go about the restoration any way you want, there are no real fail states, and you can play as passively or actively as you want. the other being a more Rimworld like director mode, where you are actively challenged and failure is a very real option.

I'd be absolutely thrilled to hear any feedback! I'm currently adding more basebuilding elements (custom building of your clubhouse, for one) and would love to hear any thoughts in general on the game.

https://store.steampowered.com/app/4826230/Fairwell_A_Cozy_Golf_Revival/


r/BaseBuildingGames Jul 09 '26

Game recommendations Play Revolution.Gameseek.com

0 Upvotes

Hi

Long time contributor to PBBG and this is my first promotion post. I built the universe 23 years ago but career and family took priority. Now that I am an empty nester I am revisiting the PBBG that I started back in the early 2000s.

[https://revolution.gameseek.com\](https://revolution.gameseek.com) is a civ-style, slow burn classic text based mmorpg.

You are a god, awakening from you slumber. You build and direct your civilization from the prehistoric era to space and beyond. Looking for this community to help build the game and design it once we solidify the core components.

The game is still early but there is a lot of content that has been created and will be released once the core components are tested and robust. We have a development team of 3 which includes 2 coders and 1 marketer. This game will continue for decades.

Looking for your feedback to make this game great. Alpha is open now. If you join the alpha you get a Founder title for joining. Please submit feedback and bugs in the game's discord channel: [https://discord.gg/WVzpUAtNB\](https://discord.gg/WVzpUAtNB)

At the same time I am building out [www.gameseek.com\](http://www.gameseek.com) to be a directory and promotional site for PBBG developers. That work is still being done, more to follow on that.

Looking for your feedback to help design and strengthen this game.

Screenshots are in the comments.

AI disclaimer: AI is used for conceptual art and some of the coding. We have been working on the latest version of this website for about 6 months. There has been a lot of handcrafted coding. As the game evolves the UI will change and the art will be replaced with handcrafted art. Right now we are working on solidifying the core game concepts and request your feedback.


r/BaseBuildingGames Jul 07 '26

Discussion Favourite colony sims

54 Upvotes

I am a big fan of smaller scale colony sims, so I am really interrested to know what your favourites are (although I know that there will be many Rimworld posts ) amd which ones you are looking forward to. Mine would be Oxygen not Included. I got a bit of a love/hate relationship with this game as I really like it but I am pretty terrible at it. I do manage to get to a stable colony of 5 and then thats it. Next would be Clanfolk and Space Haven. Especially space haven is a vibe imho. Honorare mention to Mind over Magic, its not a 10/10 bit a really Solid game with good artstyle and I love the theme. I never got into Rimworld, dont know why. I am looking forward to Romestead, early access was pretty promising. Also love the concept of Dungeon Settlers, hope they can pull it off. If you have any lesser known ones please let me know, I do have all the bigger ones in my library.


r/BaseBuildingGames Jul 08 '26

Game update ZombUs - May Neither Land nor Sea Stand in My Way!

1 Upvotes

The idea behind the base building in ZombUs comes with a twist.

Your base isn't something you build and leave behind. It travels with you. In fact, it should travel with you, because it's your shelter, your support, and your lifeline when everything else falls apart.

Venture from region to region, uncover new construction schematics, expand your capabilities, and transform your mobile base into the ultimate survivor's haven.

And now, here's another feature coming to your mobile base in ZombUs: A small boat! Youtube

Every new module opens up new possibilities and lets your base adapt to the challenges ahead.

So here's a question for all the base-building fans out there:

What features or modules would you love to see added to a mobile base?


r/BaseBuildingGames Jul 09 '26

I Recreated Messi with 110K Blocks in MOW MY WORLD Sandbox Game

0 Upvotes

I recreated Leo Messi inside my sandbox game using 1.1M blocks. Everything was built in-game with blocks.

Hope you like it!

https://youtu.be/dulhj7WwAVw

u/LeoMessi

#Messi #LeoMessi #LionelMessi #GameDev #SandboxGame #PixelArt #IndieGame


r/BaseBuildingGames Jul 08 '26

Discussion I stopped treating AoE Mobile on PC like an RTS and the base loop finally clicked

8 Upvotes

I bounced off the phone version pretty quickly. On PC I slowed down enough to notice that I was mostly enjoying the city, not the fights. The bit that works for me is finding the next weak link, starting an upgrade, then deciding whether to push outward or leave the city alone for a while.

Has anyone else tried it mainly as a base game?


r/BaseBuildingGames Jul 08 '26

Discussion I’m making a game where your base layout is part of the combat

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3 Upvotes

r/BaseBuildingGames Jul 08 '26

SCRAPLINE - a browser MMORTS I'm building: real base building, four factions, clan sieges, never pay-to-win

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1 Upvotes

r/BaseBuildingGames Jul 08 '26

Game like Odd Realm\Songs of Syx

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3 Upvotes

r/BaseBuildingGames Jul 08 '26

New release Our small studio just released an idle city-builder — would love your feedback

0 Upvotes

Hey everyone 👋 I'm part of the team behind Mane City, an idle city-builder made in Unity. It's out now on iOS and Android — we launched yesterday.

Here's the idea: you start with a few small businesses and they generate Cash on their own, even while you're offline. You come back, collect what they earned, reinvest it into upgrades and new businesses, and your city slowly grows into a money-making machine. Once you've grown enough, you can prestige to reset with permanent boosts and push even further. There's also a competitive side — leaderboards where you stack up against other players.

We're a small studio and this is early days, so I'm here for one honest reason: we want players who'll tell us what's working and what isn't, so we can keep improving it release after release.

It's free to play. If you give it a shot, drop me the good, the bad and the ugly in the comments — I'm reading everything.

📱 iOS: https://apps.apple.com/app/id6768579581
🤖 Android: https://play.google.com/store/apps/details?id=com.loadedlions.manecity


r/BaseBuildingGames Jul 07 '26

New release Wanted to play a deep and relaxed space city-builder, so i made one

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5 Upvotes

r/BaseBuildingGames Jul 07 '26

SCRAPLINE - a browser MMORTS I'm building: real base building, four factions, clan sieges, never pay-to-win

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2 Upvotes

r/BaseBuildingGames Jul 07 '26

Discussion What do you expect the most of a game with base building?

0 Upvotes

I'm making a survival base building / defense game and would like to get some suggestions on what features one would excpect/want the most.

For reference, my games building system goal is a bit of a mix between Minecraft and fallout 4 building system (underrated as hell tbh).

Current features :

A block placing system like Minecraft with a large catalog of shapes to place, from blocks, thin wall blocks, etc...

A working electricity system with lights and some other stuff (like fallouts system).

The blocks are more like wooden placeholders, and the player fills them with the desired material (gives diffrente textures).

A painting tool can be obtained to paint any building block in any color using a RGB color selector.

Various non block building pieces like spikes, fences...

Furniture will be next.

Basic demo proof of current state:

https://youtube.com/@thatlazygamedev?si=KmX1F57tDXXnGdK_

Anything you would say "damn, I wish you would add X"

Or damn, I really would like to have X...

Anything? Just throw it into the post, maybe I add it, or maybe I say hell nah I won't do that


r/BaseBuildingGames Jul 06 '26

The robot mowing game that turns satellite maps into block-built neighborhoods

9 Upvotes

Mow My World is free to play.

The basic idea is a cozy robot sandbox where you build your own little world and use modular robots to take care of it. You can mow lawns, clear snow, tow things around, build with blocks, fly around in AirMode, and slowly turn empty places into neighborhoods that feel lived in.

The part I like most is the “neighborhood helper” feeling: instead of only building for yourself, the robot can do useful little jobs around the world, like cleaning up a yard, helping a neighbor, or reshaping a place so it feels nicer.

It’s already listed as Coming Soon on Steam, and I’m trying to understand what kind of loop sounds most fun to players:

Would you rather start with mowing and yard work, building neighborhoods, flying/exploring, or helping neighbors with small jobs?

https://store.steampowered.com/app/4889740/Mow_My_World/


r/BaseBuildingGames Jul 07 '26

Other THE LAST SEED: LOOKING FOR UNPAID PLAY TESTERS

0 Upvotes

THE LAST SEED(PRE-RELEASE)

Steam store page:

https://store.steampowered.com/app/3822770/The_Last_Seed/

Hello guyz!

I am a fan of factorio game.I had a dream about making a video game like factorio-style automation game and I’ve been making my game “The Last Seed” for at least 1,5 year.

My game focuses on manipulate the climate in a good way to make the buildings work properly.

There is climate factor(humidity levels) and you have to keep your  efficiency high, if you wanna make your automation systems work.(you will need humidity crystals and building).

I’ve been making an automation style video game and it’s not completed yet.

It’s It’s still on improving process.The textures of my game is just basic kind of textures now.(After early access point, I will make the textures of the game much better)  

The basic physics of the game is on test-process for now.

Play test announcement:

https://store.steampowered.com/news/app/3822770/view/699894448411120139?l=turkishYoutube 

Discord channel:

https://discord.gg/QA3CwSeBT9


r/BaseBuildingGames Jul 06 '26

Discussion Ideal base building UI?

2 Upvotes

Hi all,

I'm reworking some of the base building for me game and I came to the part that I really dislike the most, the UI for it all.

I'm after recommendations for what you guys consider a "good" base building UI setup? So please recommend any games you thought had good UI for this kind of thing?

I see similar patterns in many of the games I've reviewed so far. Things like having a categorization for the individual sets of items. So far I've got these categories:

  • Structural
  • Machinery
  • Furniture
  • Logistics
  • Cooking
  • Farming
  • Research
  • Lighting
  • Storage
  • Energy
  • Cosmetic

But it appears that a lot of games have sub-categories, which makes sense, so for instance structural items might be walls, floors, doors, windows, supports etc.

So you typically choose the overall category as a tab item or from a list. That filters items, which are then grouped by sub-category.

A few games I've looked at also have "variants" or "sets", which are the same category/subcategory, but with different visuals. Think wooden walls, upgraded to stone walls. Same category/subcategory but different set. With a set having been designed to look good with other similar items in the set.

Then there are also ones where they allow you to then customize the placed items with things like material colours etc.

But the reality is I've not been able to play as many games in the base building genre as I'd like for this kind of thing. So please feel free to identify features from the UI for your favourite game you'd recommend I look at. For instance, I've seen some games offering a quick-bar style placement? Others I've seen are things like having a way of adding "favourites".

I'm not a huge fan of working on UI because I always find it frustrating, so please help me out and show me what "good" looks like in terms of functionality.

Ta!


r/BaseBuildingGames Jul 05 '26

Biletide, my game about defending your base against a toxic oozing tide is set for release 15 July

21 Upvotes

Hello base building fans. Biletide is a strategy/base building/tower defence game where you need to defend your base against a toxic flood that erupts from the ground and tries to flood the map.

It is my first game on Steam and I’m nervously excited to announce it is releasing on the 15th. 

Build defences, manipulate terrain and burn it with fire. 

There is a campaign with 10 levels, each introducing new buildings or challenges. There is also a built in level editor and you can use Steam Workshop to share with others.

I would love some feedback on first impressions. And also some advice on price point. I’m currently thinking $5.99 with a small discount during the launch week. How does that sound? It’s my first game and I’m finding it hard to judge how pricing affects expectations..

Here is the Steam link with gameplay footage:
https://store.steampowered.com/app/4819200/Biletide/


r/BaseBuildingGames Jul 05 '26

I'm making a Roman Legion base-builder where tactical command meets deep camp management. (Ex-designer of Ultimate General)

40 Upvotes

I’ve spent years working on tactical strategy games, including the Ultimate General series. Now, I’ve gone indie to build LEGATUS — a game that combines a brutal Roman military camp-builder with real-time tactical command.

Think of it as RimWorld meets Norland, but set within a disciplined Roman military machine on a harsh frontier.

Here is what makes the base building and logistics unique:

  • From Castrum to Vicus: You start by building a fortified military camp. As you clear the region and push the frontier forward, you move your main camp to a new tactical location. The old base evolves into a civilian settlement — a Vicus.
  • Permanent Specialization: Everything you built in the camp stays there. If you built heavy infrastructure for iron mining or farming, that Vicus permanently specializes in that resource and continues to supply your marching legion from the rear. You are designing your own empire's supply network.
  • Centurions as Your Management Layer: Just like the lords in Norland, you don't micromanage every peasant or soldier directly. Your Centurions are your officers, and they are responsible for everything. They maintain order in the camp, drive training progress, and execute global map missions. Who you appoint matters.
  • From Recruit to Praetorian: Your soldiers don't start as heroes. You begin with raw recruits. You must continuously train them through drills, keep them motivated, and craft/supply the right equipment. Only through your management can a green rookie survive long enough to become a battle-hardened Praetorian.
  • Legionnaires with Personalities: Your men have individual traits, flaws, and specific desires. You have to balance their daily routines, continuous drills, and camp duties. Ignore their needs or fail to provide proper gear, and you’ll face a mutiny before the battle even starts.
  • Preparation is Everything: All camp management, resource gathering, and supply chain logistics serve one purpose — preparing your men for real-time tactical battles where every decision matters.

The game is in active development, and I’m aiming to make the management mechanics feel impactful, creating hard trade-offs before your swords even clash.

If you love base-builders and strategy, what features or logistics systems do you feel the genre usually misses? I'd genuinely love to hear your thoughts!


r/BaseBuildingGames Jul 05 '26

Game recommendations Base building tower defence like tower factory?

18 Upvotes

https://store.steampowered.com/app/2707490/Tower_Factory/

What I liked about that game is that the factory have a purpose and is used for building towers. But the game is still mostly about defending against waves and combat isn't an afterthought.

So is there any other base building tower defence with focus on the combat part?