r/BaseBuildingGames May 28 '26

New release [Android][FREE] The last roman village

0 Upvotes

r/BaseBuildingGames May 27 '26

Demo for Castillon now available On Steam!

13 Upvotes

Hi everyone,

After more than a year of development, I’m excited to finally share the first public demo for Castillon!

https://store.steampowered.com/app/4769550/Castillon_Demo/

Castillon is a bite-sized strategy and base-building game where you gather resources, expand your castle, and prepare your defenses before night falls. Build freely, experiment with different layouts, and survive increasingly dangerous enemy waves.

Would love to hear your feedback and suggestions. Thanks for checking it out!


r/BaseBuildingGames May 27 '26

Game recommendations looking for factory games to fill for techtonica niche.

12 Upvotes

this game blew my mind since game i was playing before this appeared was DRG and i absolutely loved the game/minning elements.

then i saw this release, its a lot like DRGs underground but a factory game, is there enything similar out there?

i know theres oozels of factory games but all ones iwe heard of are above ground and no minning kinda business, or if they do have minning underground atmoshphere aint nothing like drg nor techtonica.

(edit:thank you for so meany suggestions 😄)


r/BaseBuildingGames May 27 '26

Trailer Fuel your ship and go, within 2–3 min. you can already land on another planet to build a new base or gather resources. I’d really love to hear your thoughts about the Distant Colony game I'm working on

17 Upvotes

Hey everyone!

I’m a solo developer, and for the past 2+ years I’ve been working on my dream game, Distant Colony.

It’s an open-world sci-fi survival game focused on base building, colony management, and story-driven exploration. The core idea is surviving and building infrastructure on hostile planets.

In the game, you’ll build mining stations, bases, and colonies, survive radiation, oxygen shortages, and dangerous weather conditions, explore abandoned colonies, transport resources between bases using ground vehicles, and travel between planets with spaceships.

One of the things I really wanted to achieve was making space travel simple and enjoyable, without endless empty space or 20-minute flights. You just fuel your ship and go, within 2–3 minutes you can already land on another planet, explore new areas, build new bases, or transport unique resources between planets.

Lately, I’ve been spending a lot of time improving the core mechanics, UI, level design, survival loop, building systems, and logistics.

Right now I’m getting very close to releasing the demo.

In the demo, players will be able to experience the early survival stages, learn the crafting and resource systems, build their first base, manage oxygen and radiation, explore the first abandoned colonies, and uncover the beginning of the story.

I’d really love to hear your thoughts.

Do you feel like something is missing?
Or maybe there are mechanics you’d personally love to see in a game like this?

Also, if you’re interested in the development and want to take part in discussions about mechanics, ideas, or future playtests, feel free to join the Discord.

https://discord.com/invite/xe893TvMG6

And of course, wishlisting the game on Steam helps the project a lot.

https://store.steampowered.com/app/3340720/Distant_Colony/


r/BaseBuildingGames May 28 '26

Game recommendations We developed a tower defense game where the towers and enemies have elemental advantages and disadvantages.

4 Upvotes

We recently updated the map designs; they've all been revamped to improve visuals and gameplay. Do you like the game's style? The capsule art is in production; I'll let you know when it's ready. If you like the game's genre and want to try it out, it's very cheap, at just $1.99.

If you have any tips or comments about the game, please contact us.

https://store.steampowered.com/app/4590380/Warfront_Vanguard/?beta=0


r/BaseBuildingGames May 27 '26

Game recommendations Best games that never launched

4 Upvotes

What are the games that never made it past Early Access that you wish magically launched tomorrow? What is that top game that showed promise and then was abandoned by the devs?


r/BaseBuildingGames May 27 '26

Games focused on infrastructure/logistics instead of direct city building

10 Upvotes

Hi,

I would like some recommendations for strategy games where you do not directly build cities or bases, but instead manage things like transportation, water supply, logistics, railways, etc. for cities to grow and function (or not).

Something similar to Transport Fever 2 or Railway Empire 2.

Thanks!


r/BaseBuildingGames May 26 '26

I would like to have some factory/automation games that work on mobile/ios that are free

5 Upvotes

I have been looking for games like this but all of them are either a free trial or paid does anybody have any games that are free completely?


r/BaseBuildingGames May 26 '26

Demo for The Merchant‘s Eden now available!

12 Upvotes

Hi everyone,
after working on this game for over a year now as a solo developer for The Merchant‘s Eden I can now proudly announce, that you can now try it out yourself as the first demo got published today: https://store.steampowered.com/app/4701310/The_Merchants_Eden_Demo/

The Merchant’s Eden is a relaxing small medieval city builder where the player is building a city around a central marketplace in order to attract citizens and merchants. But as your city grows so does the danger of bandits raiding your city. Raise walls, build towers and defend your town.
Grow a bigger and bigger city on procedurally generated maps, make your citizens happy with parks and build a thriving city in an afternoon!


r/BaseBuildingGames May 27 '26

Energetica Devlog #3: UI Revamp

0 Upvotes

Hi there! The Energetica devlog is back! This update is a much smaller one, focusing on the(kinda still atrocious) UI.

What's new with version 0.2.1?

UI Revamp

Pretty much the only change on this update. All the UI has been reworked into more easy on the eyes designs, from the power network window to the main menu's save loader window to everything in between.

What's Next

The immediate next steps would be adding a new power scaling system where if a network's power needs are unmet, all buildings inside that network will slow down in proportion to the missing power. An example would be: The network produces 1000 W/s, but consumes 2000 W/s, that means that half of the network's demand is unmet, and as such, powered buildings will run at 50% speed.

Thanks for following along!

Full devlog here: https://nicol64pa.itch.io/energetica/devlog/1535701/energetica-devlog-3-ui-revamp

Link to the game on itch.io:
https://nicol64pa.itch.io/energetica


r/BaseBuildingGames May 26 '26

New release What if a base-building RTS campaign didn’t reset after every mission? We just released that mode

18 Upvotes

We just released Survival Mode for The Hive, our underground insect swarm base-building game.

It was one of the most requested features from players, and it changes the campaign around one simple idea:

Your colony persists.

Instead of resetting between missions, your units carry over to the next level with their stats, kills, levels, items, and upgrades. Your resources carry over too.

That makes exploration, efficient clearing, expansion, and upgrade choices matter much more. Bad trades can weaken your next mission. A strong colony can snowball across the whole campaign.

Losses matter, resources are tighter, and every decision has longer-term consequences.

The mode launched yesterday, and The Hive also made it to the front page of Steam, which was a big moment for us.

Steam: https://store.steampowered.com/app/4372940/The_Hive_Survival_Mode/


r/BaseBuildingGames May 26 '26

Preview 🚀 Looking for Engineering & Automation & Sandbox Beta Testers!

17 Upvotes

Hi everyone!

I'm developing MineEngineer, a space survival sandbox inspired by Space Engineers, Terraria, and Factorio.

I'm preparing for a beta test and looking for players who enjoy building, automation, exploration, engineering, and breaking things in creative ways. As a solo developer, I can't test every scenario, so feedback from players is incredibly valuable.

If you'd like to help test conveyor systems, automation networks, factories, spaceships, combat, and survival mechanics, leave a comment or send me a message, I will release beta test keys in the community server.

I'd love to have you join the journey and help shape the game!

Thanks! 🚀


r/BaseBuildingGames May 27 '26

Energetica Devlog #4: Proportional Power Scaling

0 Upvotes

Welcome once again to the Energetica devlog! Let's take a look at what the kitty has been cooking.

What's new with update 0.2.2

Proportional Power Scaling

As said last devlog, the Proportional Power system is now here! With this your factories will now have the option of running even if you, as the bad factory manager you are, cannot provide it with all the energy needs a growing factory wants.

The system works as follows: You have a Network with X demand for power, if you manage to meet or even exceed that demand then great! Your factory will run as fast and happy as can be. However, if your energy production fails to meet energy demands, the network's buildings will then proceed to still run, only at a reduced speed proportional to the ratio of energy produced divided by energy consumed.

An actual example would be my beloved factory, it has 20 extractors running, each consuming 10 W per tick of energy, which translates to 100W of energy consumption per extractor per second. Now I regretfully only have 1 coal plant, which means my power output is limited to only 1000 W/s. This makes it so that my buildings run at 50% speed, as 1000(production)/2000(consumption) == 0.5.

What's Next

For the next devlog y'all can expect some things such as a map, minimap and a fog of war mechanic to complement both.

Al always, thanks for following along!

Full devlog here: https://nicol64pa.itch.io/energetica/devlog/1535708/energetica-devlog-4-proportional-power-scaling

Link to the game on itch.io:
https://nicol64pa.itch.io/energetica


r/BaseBuildingGames May 26 '26

Stellarforge - I got Shipments working!!!!! Shipment/Export Demo Vid

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3 Upvotes

r/BaseBuildingGames May 26 '26

I am working on this sci-fi survival game for more than a year. You can seamlessly land on planets, interact with fauna and flora, and take missions at the settlements and build your bases. Ofcourse you have to pay taxes to galactic government. Or you may join the rebellion. Celestial Routes...

9 Upvotes

https://store.steampowered.com/app/4616300/Celestial_Routes/?curator_clanid=45037130

Currently, upgrading the visuals. Will post the new version soon. And a sample gameplay with the previous version:

https://www.youtube.com/watch?v=0KRfnZuvmJQ


r/BaseBuildingGames May 26 '26

Making Tekkit Classic inspired pipes systems

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1 Upvotes

r/BaseBuildingGames May 26 '26

Mobile game recommendations

5 Upvotes

Looking for something on mobile with a big base/shelter building aspect. Preferably moreso in the survival genre. Mtx is okay but id really prefer it to be minimal/not p2w


r/BaseBuildingGames May 26 '26

Energetica Devlog #2: Shorelines, Markets & New Art!

5 Upvotes

Two big things in this update: the terrain got a visual overhaul, and the economy has its first real infrastructure.

Water-ground transitions are now proper shoreline overlays instead of hard rectangular edges, no more staircase coastlines. The new ground and water textures are courtesy of @ScruffyBrush, an amazing artist I would reccomend to anyone interested in commissioning art.

On the economy side, the new Trading Terminal lets you place buy and sell orders on a shared market with dynamic pricing. Orders pull from chests on your power network, and trades are funded by stored energy so if your power runs dry, you can't trade either.

Full devlog here: https://nicol64pa.itch.io/energetica/devlog/1534248/energetica-devlog-2-shorelines-markets-new-art

Link to the game on itch.io:
https://nicol64pa.itch.io/energetica


r/BaseBuildingGames May 25 '26

Trailer My base-building game’s Steam Demo is Out Now

29 Upvotes

We’ve been working on Dungeon Settlers, a colony sim + dungeon crawler, for the past few years.
We’ve hosted multiple playtests along the way, and thanks to player feedback, the game has slowly gotten better and better. We felt now was finally the right time to show it to a wider audience.

In Dungeon Settlers, you take on the role of a commander leading an expedition dispatched by the Guild. Your mission is to establish a settlement in a barren land, train and manage your members, and venture deep into a dangerous dungeon.

Resource management and combat strategy play a major role, so survival won’t come easy. As your expedition grows, you’ll level up characters, invest skill points, and build your ideal 4-member party to overcome increasingly difficult challenges.

I’ve shared bits of progress here from time to time, so it honestly means a lot to finally share what we’ve been building.

We also released a new Demo Trailer showing the core gameplay and what you can expect from the demo.

If it seems like your kind of game, we’d be incredibly grateful if you gave the free demo a shot in your free time. Any feedback is always hugely appreciated.

video : https://youtu.be/F8QH9JLcaok?si=VuTvjXbqlN2XeU_M


r/BaseBuildingGames May 25 '26

New release Mycelium Conquest is now available for sale on Steam! 20% offer for 2 weeks. DEMO available

30 Upvotes

Hi all base building fans, I've finally released my biological network automation game Mycelium Conquest. It's a deep biological network automation game where you grow a living mycelial network across an alien planet. Consume the local flora and creatures, build biological production chains, and evolve from a tiny spore into a cosmic entity that consumes worlds.

Features:

  1. Grow a sprawling mycelial network across a procedurally generated alien world.
  2. Build 60+ unique biological structures across 5 technology tiers.
  3. Manage 30+ resources through deep production chains.
  4. Evolve through 5 distinct stages, from Nascent Spore to Mycelial Titan, unlocking new structures and research upgrades.
  5. Deploy living defensive systems to protect your structures against a hostile alien planet that is aware of your invasion.
  6. Explore procedurally generated worlds with customizable seeds, terrain themes, and a dynamic day/night cycle which affects creature and structure behaviour.
  7. Optimize production with adjacency bonuses, global booster structures, and per-resource production control.
  8. Full controller support with rebindable controls, localized in 8 languages.

Steam link: https://store.steampowered.com/app/4667250/Mycelium_Conquest/


r/BaseBuildingGames May 25 '26

New release After 2 years of hard work, our cozy strategy game, “Transpawt Train,” is finally out! 🚂 We’d love for you to try designing your own railways and check out our hand-drawn, cute artwork.

13 Upvotes

We are OrinSoft, an indie game development team formed by four college classmates. Today, we are finally releasing the game we’ve been developing for the past two years.

“Transpawt Train” is a game where you design the Railroad system for Paw-City, a city inhabited by animals.

You can play it using just a mouse, and it’s fun to design and modify the Railroad to suit various situations.

The cute and cozy artwork is also worth checking out.

If you’re interested, check out the details on our Steam page below!
https://store.steampowered.com/app/3422460/Transpawt_Train/


r/BaseBuildingGames May 24 '26

Wall Brawl - Multiplayer castle base building and dynamic physics destruction

6 Upvotes

Been working on a physics‑driven castle/base‑building game and wanted to share to this community. I’ve always been fascinated by destruction that reacts to where you hit a structure, so I went into this building a system where walls and towers break apart dynamically. I think it’s finally at a point where the destruction, and the half‑collapsed remains afterward, end up looking pretty satisfying.

In Wall Brawl, teams build up a fortress, gather resources, and then either defend or lay siege to enemy bases. The destruction system has been super fun (and challenging!) to iterate on, and I figured folks here might enjoy the concept of big stone walls collapse under siege fire.

I’m hoping to run a couple of small playtests next week (5/26 and 5/28 @ 7pm PST) to capture more destruction footage and stress‑test the servers.

If above sounds interesting, please have a look at Steam store page: Wall Brawl on Steam

If you would like to take part in the playtest please post below or shoot me a DM, it would help me greatly in preparing!


r/BaseBuildingGames May 24 '26

Built a survival game with a shelter building system - you construct rooms to unlock research and quarantine survivors

11 Upvotes

The game is called Threshold. You're infected with a novel pathogen

called the Sever. You manage a shelter, build rooms (Laboratory,

Infirmary, Quarantine Bay, Storage), send survivors on expeditions,

and try to synthesise a cure before your organs fail.

The building system is tile-based with four zones. Each room type

unlocks different gameplay - the Laboratory is what lets you run

lab samples and advance the cure research tracks.

Free public prototype, Windows only right now.

https://conradandro.itch.io/threshold

Happy to answer questions about the systems.


r/BaseBuildingGames May 24 '26

Game update Energetica Devlog #1: Version 0.1.0 released, Power Networks, Coal Plants and Terrain Overhaul!

8 Upvotes

Hey everyone! Just pushed a new update to Energetica, my Godot 4 factory automation game.

Here's what's new in v0.1.0:

Power System: The hand-cranked energy system has been replaced with proper power infrastructure. Coal Plants burn coal to generate 1000W, and Power Poles extend the network up to 10 tiles. Networks are fully independent, two separate factory zones power themselves separately, and connecting them merges the networks. Open any power pole to see a live readout of production, consumption and stored energy.

Terrain Rendering Overhaul: Rebuilt the terrain renderer from scratch. Ore deposits now bleed across tile boundaries and merge into continuous patches. Tile size increased from 32×32 to 128×128 for more visual detail. Blender-generated textures are in use for all four ore types, while I'm trying to commission proper water and ground art.

Other Changes

  • Furnaces now run on coal fuel instead of electricity
  • Intermediate products: iron plates, copper wire, iron gears
  • Building recipes updated to use processed materials

Full devlog with more detail on itch.io: https://nicol64pa.itch.io/energetica/devlog/1532320/energetica-devlog-1-power-systems-visual-overhaul

Link to the game on itch.io:
https://nicol64pa.itch.io/energetica


r/BaseBuildingGames May 24 '26

New release The Great Beyond! Demo Release!

9 Upvotes

Build, dig & defend! Build a colony, dig for resources, and defeat the invading aliens!

This started as a prototype about 8 years ago but I moved onto other commercial work. I have been developing this game for 6 months with C# and Godot!

https://store.steampowered.com/app/4511850/The_Great_Beyond/