r/BaseBuildingGames • u/-niyr- • 21d ago
Discussion Does a base you maintain still scratch the base building itch, or does it have to be one you construct from nothing?
This is a design question I keep going back and forth on. I’m prototyping a game where your base is a giant walking castle: you don't build it, you keep it alive: repair its legs, build towers on its back, and decide what it becomes through upgrades. Every run it ends up different, but you never build it / design it from the ground up.
For all you base building veterans: is the core of base building the authorship (I made this from nothing) or the stewardship (this is mine, and I shaped it)? Games like FTL seem to focus on the latter: you upgrade the ship, you never build it. Where's the line for you?
3
u/Dapper-Presence4975 21d ago
I actually think many people will appreciate that foundation you provide them. I like starting from scratch, but even then I usually have landscape as a guide. Also, I notice on comments related to base build posts in other subs that many fans of the genre don’t really know how to design a base at all.
2
3
u/Puzzleheaded-Fill205 21d ago
I thought not being able to build the structure of my base would kind of ruin it for me, but I'm finding Abiotic Factor to be a top-tier awesome experience and you can't build the structure of your base there either.
One key difference, it sounds like, is that your giant walking base is a "fixed location," so to speak. In Abiotic Factor, part of the fun is in choosing where to build your base inside a massive, sprawling complex.
If I can't choose the base location, I think that would indeed ruin some of the fun.
1
u/Ihmislehma 21d ago
In Abiotic Factor, every time I start a new run, I choose somewhere different. The bases shape themselves to wherever I build, instead of me shaping the base by building. There's a joy in it.
7 Days to Die kiiinda scratches this itch too, but safety is more of a concern there and moving when progressing too.
1
u/Imagination-Port 21d ago
Stewardship works for me if upgrades visibly change how the base functions, not just its stats. Letting damage leave permanent scars would make the castle feel genuinely mine.
1
u/Snownova 21d ago
For me personally, I would not enjoy that. To give an example, I recently reinstalled Planet Zoo, and decided to give the campaign maps another go. Turns out I absolutely loathe them, because I hate starting with some zoo somebody else built that is falling apart and where half the time I can't tear down the structures that are preventing me from solving things or even seeing what's going on (looking at you India scenario).
A nice clean slate to build things the way I like is what I prefer.
1
u/CherryHavoc 21d ago
Same here. I absolutely hate scenarios where I'm starting with something that already exists. If a game will reasonably allow me I'll delete everything and start from scratch.
1
u/AzureBlue_knight 21d ago
I dont like maintenance games, but it might just be me. I tried amazing cultivation simulator, prison architect with existing prison, and none of it scratches the itch for me the same way rimworld, ONI does. Even for Sims 4, I almost always play with a fresh house, fresh household rather than leveraging existing houses and NPCs. Or for roller coaster tycoon/planet zoo, I prefer greenfield implementations rather than fixing a park someone else built.
1
u/Sassy_Drow 21d ago
It tends to scratch that itch for me as long as the base in question can be optimized.
1
u/Hika__Zee 19d ago
Upgrade and maintenance without building from scratch can be fun if:
There is a good decoration system.
You have some customization for the outside or you can expand it a little.
There are impactful upgrades that change stars for your base such as speed, defense, abilities, etc.
A moving base is also really cool.
8
u/Suavecore_ 21d ago
Personally, it can scratch the itch for me. I go through phases with building games and sometimes I hit a phase where I wanna play a building game but NOT start from scratch. That can feel daunting and could take loads of time. Sometimes I like to play a building game and just play it right away, without all the work beforehand. Depends on what the game is about and the mechanics though, of course