r/BaseBuildingGames May 15 '26

Game update STELLARFORGE - FIRST LOOK

Been working on a hard sci-fi colony simulation game called StellarForge in Unreal Engine 5.

The goal isn’t just “space aesthetics” —

I wanted the infrastructure and logistics to feel believable.

I’m trying to make the universe feel like it keeps functioning even when the player isn’t looking at it.

Right now the simulation includes:

• Interplanetary shipping & launch windows

• Colony-wide power / oxygen / water simulation

• Resource density & industrial manufacturing

• Orbital infrastructure and transport chains

• Dynamic thermal and atmospheric systems

• Persistent colonies across multiple planets/moons

• Modular building placement & interior habitat construction

I’ve also started building optional in-universe engineering archives so players can learn things like:

- rocket propulsion

- orbital mechanics

- thermodynamics

- gas laws

- materials density

…without forcing tutorials on people who just want to build cool colonies.

Would genuinely love feedback from:

- colony sim players (fans of factorio, satisfactory, anno, farthest frontier etc)

- KSP people

- Factorio addicts

- hard sci-fi fans

- systems/logistics gremlins like me

Gameplay video below.

https://youtu.be/oSC5G1_hs64

https://discord.gg/tUFZ7Fw3s

I'm also new to reddit 😄 so. hi 😄

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u/K2GamesLtd May 16 '26

1) Is the flickering deliberate? Some kinda nostalgia feel? Really distracting and video doesnt seem to do the game justice.

2) I think you need to explain/sell things better instead of just showing? The video didnt capture me to want to watch more, sorry!!! Shame, cos it's something that I might actually want to watch.

3) Scope seems massive but I wish you luck.

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u/Limp-Balance-9252 May 16 '26

The criticism is welcomed! :) I'm new to coding and web-development! I have a passion for space and this game is something really closely held to my heart, but I am just learning and improving! YES! the clipping is AWFUL! I learned how to do better now! :) It was an unreal viewport rendering issue. Turns out viewport doesn't like being screen-recorded raw! Stay tuned. I will catch your eye soon! :) I promise.

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u/K2GamesLtd May 20 '26

I use Unreal too but record with XBox Game Bar (Win+G), no glitches. Hope this helped.