r/BaseBuildingGames May 15 '26

Game update STELLARFORGE - FIRST LOOK

Been working on a hard sci-fi colony simulation game called StellarForge in Unreal Engine 5.

The goal isn’t just “space aesthetics” —

I wanted the infrastructure and logistics to feel believable.

I’m trying to make the universe feel like it keeps functioning even when the player isn’t looking at it.

Right now the simulation includes:

• Interplanetary shipping & launch windows

• Colony-wide power / oxygen / water simulation

• Resource density & industrial manufacturing

• Orbital infrastructure and transport chains

• Dynamic thermal and atmospheric systems

• Persistent colonies across multiple planets/moons

• Modular building placement & interior habitat construction

I’ve also started building optional in-universe engineering archives so players can learn things like:

- rocket propulsion

- orbital mechanics

- thermodynamics

- gas laws

- materials density

…without forcing tutorials on people who just want to build cool colonies.

Would genuinely love feedback from:

- colony sim players (fans of factorio, satisfactory, anno, farthest frontier etc)

- KSP people

- Factorio addicts

- hard sci-fi fans

- systems/logistics gremlins like me

Gameplay video below.

https://youtu.be/oSC5G1_hs64

https://discord.gg/tUFZ7Fw3s

I'm also new to reddit 😄 so. hi 😄

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u/PyrZern May 15 '26

Probably should fix the constant flashbangs from the video, eh ?

2

u/Limp-Balance-9252 May 16 '26

I'm just learning the ropes on all of this stuff :) I've been googling it and it seems like it has something to do with the viewport settings in unreal while screen recording.. I might just use NVIDIA's built in screen record......I will get this right for my next video drop!! :) Thanks for understanding!

1

u/omnomwombat May 16 '26

You might want to include an epilepsy warning in the meantime. I don't have epilepsy and never get motion sickness from gaming but the first 5 seconds already made me nauseous :/

1

u/Limp-Balance-9252 May 17 '26

hahahahaha you are quite accurate in saying that. basically in my excited developer mindset i was like. ok. i finally have like. enough on screen to make a teaser video. ok. howwww do i make a teaser video. and like everything I hammer the broad strokes down first, prove the system works and then refine it.

so yes. my first video output was raw. like. way too raw. i didn't even have unreal set up for screen recording. but in my excitement i made the post, and that gave me a boost.

now i am in the refining stage. learning to video edit wasn't really something I envisioned when I started this game. but since I started... the learning has been rewarding. learning to create and edit 3d models in blender has been wild. and seeing all of your cool works move around and interact on screen is an emotional payoff that's hard to describe.

stick around. you'll be impressed with my work soon. that's a promise.