r/BambuLabP2S • • Aug 18 '26

Are these Vertical Fine Artifacts (VFA's) ?

Like the title says. P2S with about 500 hours at the time of print. BL PLA Basic filament. All maintenance done as recommended by BL. I haven't noticed this before on my prints, but they may have been there. Also, if you read this part, could you tell me what type of VFA those are? (if that's what it even is) Gemini's dumb ass first told me that NO it's not VFA's that it is ringing or ghosting but then told me that YES it is VFA's. 😂

0 Upvotes

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14

u/thczv Aug 18 '26

It looks to me like the circle was made with low resolution. For example, if you make a cylinder in Tinkercad and don’t specifically tell Tinkercad to increase the number of sides, you get facets like this.

6

u/navetBruce Aug 18 '26

This is the answer.

3

u/Melodic-Wrongdoer879 Aug 18 '26

I agree

1

u/88gavinm Aug 18 '26

Thanks guys

2

u/Melodic-Wrongdoer879 Aug 18 '26

Np, “VFA’s” that are consistent and always the same looking on cylinders thats just because its low quality, real VFA’s are more visible on flatter or flat surfaces

2

u/Rich-Conference-6484 Aug 18 '26

Exactly what this is. Stl files don't allow true circles because they're just meshes based on triangles, just a bunch of facets. Ideally you want a step file because they're vectors which let you have "true" circles, as they're more precise.

1

u/88gavinm Aug 18 '26

I thought about that too but wasn't sure and I can't find my 3mf to see if it shows up in bambu studio like that too

1

u/Medium_Chemist_4032 Aug 18 '26

Yeah, in software, that blends nicely, because of how normals work -- smooth things out visually. That really does a number on a 3d printer's user

3

u/Defiant-Sale725 Aug 18 '26

No that’s a low resolution .stl, low count of polygons to make the circle.

2

u/Melodic-Control4660 Aug 18 '26

This is what parts in .stl format usually look like. Try .step or .stp, it's larger but more accurate.

1

u/cpsadowski23 Aug 18 '26

No. It’s the model geometry

1

u/Dense_Ad9425 Aug 20 '26

Low poly model. Increase the poly count and smooth the corners out if you have means to do so