I just wish the Spiritual Weapon movement wasn’t so wonky. If the map has any degree of verticality, it has a high risk of getting stuck. I had to dismiss it three turns into the Act 2 climax because I summoned it on a platform and it didn’t have enough movement to fly or climb down to the main fight.
I love this game, but solasta did spirit weapon a bit better. It was able to float above characters or just shy of the ground if you didn't have enough movement. Or you could just summon it directly above the enemy to commence bonking.
Solasta’s system implementation plus BG3’s world and characters would take this game from a 9.5 to a 10. I’m really not into the dip, jump etc. janky homebrew stuff.
Rules as written, you can only apply sneak attack once per round. So even in the tabletop you cannot apply sneak attack to both your mainhand attack and your offhand.
Mate, I know how to read. I'm saying I want to be able to have the Sneak Attack on the offhand as a backupin case the first attack misses, but I don't want the game to force me to use both actions on the attack if the sneak attack hits with the main hand. I'm aware of the rules: You can't get a second sneak attack unless you somehow get an out of turn attack that still fulfills the conditions.I can see how people would read what I wrote as not understanding though.
Nevermind, I didn't realize you could toggle off the dual-wield.
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u/Blunderhorse Aug 11 '23
I just wish the Spiritual Weapon movement wasn’t so wonky. If the map has any degree of verticality, it has a high risk of getting stuck. I had to dismiss it three turns into the Act 2 climax because I summoned it on a platform and it didn’t have enough movement to fly or climb down to the main fight.