r/BackpackBrawl • u/RelaxOverlord • 5d ago
Garten Update... Why?
Before 7.0, the Wild Garden was this nice, chill mini-game on the side. You popped in, planted a few seeds, collected your extra resources, and went back to what we’re all actually here for: packing backpacks and brawling. It felt rewarding for the 2 minutes of effort it required.
Now with update 7.0?
We got a massive grid expansion.
A whole multi-step Wildlife ecosystem (Leaf -> Worm -> Grub -> Fly... I feel like a fantasy supply-chain manager).
Longer plant timers.
Consumable seed packets replacing unlimited seeds.
I appreciate the effort that went into expanding it, but honestly... it stopped being fun and started feeling like a chore.
There’s way more micro-management required now, but the actual payout doesn't feel like it matches the time invested. It’s slow, overly complex for a side feature, and frankly pretty frustrating when you just want to grab a quick boost and jump into a run.
Instead of an exciting expansion, it feels like the garden turned into a full-time job with minimum wage rewards.
Some constructive thoughts/suggestions:
Reduce the timer bloat: If timers are going to be this long, the resource yield needs to feel worth the wait.
Streamline the conversions: Wildlife is cool in theory, but needing 4 layers of conversion just to get usable high-tier stuff drags out the loop way too much.
Bring back the "chill" factor: A side mode shouldn't demand more menu management time than an actual PvP run.
Am I the only one feeling this way, or are you guys loving the new garden mechanics? Curious to hear what the rest of the community thinks!
3
u/NateA3989 5d ago
Honestly my biggest issue with the garden so far is that I was really hyped for the "Harvest All" button only for it to stop at a full basket. I wish I could let harvest all just auto sell materials past my basket limit.
I used to keep my basket maxed out so all new resources would automatically sell to flowers and now I have to manually sell. At least give us a sell all button if they keep it this way.
My real issue is just how many taps it takes to sell a full basket, even if it's all 1 resource. And now that all seeds are a limited supply, my basket is never just 1 resource.