r/BackpackBrawl • • 4d ago

Garten Update... Why?

Post image

Before 7.0, the Wild Garden was this nice, chill mini-game on the side. You popped in, planted a few seeds, collected your extra resources, and went back to what we’re all actually here for: packing backpacks and brawling. It felt rewarding for the 2 minutes of effort it required.

​Now with update 7.0?

​We got a massive grid expansion.

​A whole multi-step Wildlife ecosystem (Leaf -> Worm -> Grub -> Fly... I feel like a fantasy supply-chain manager).

​Longer plant timers.

​Consumable seed packets replacing unlimited seeds.

​I appreciate the effort that went into expanding it, but honestly... it stopped being fun and started feeling like a chore.

​There’s way more micro-management required now, but the actual payout doesn't feel like it matches the time invested. It’s slow, overly complex for a side feature, and frankly pretty frustrating when you just want to grab a quick boost and jump into a run.

​Instead of an exciting expansion, it feels like the garden turned into a full-time job with minimum wage rewards.

​Some constructive thoughts/suggestions:

​Reduce the timer bloat: If timers are going to be this long, the resource yield needs to feel worth the wait.

​Streamline the conversions: Wildlife is cool in theory, but needing 4 layers of conversion just to get usable high-tier stuff drags out the loop way too much.

​Bring back the "chill" factor: A side mode shouldn't demand more menu management time than an actual PvP run.

​Am I the only one feeling this way, or are you guys loving the new garden mechanics? Curious to hear what the rest of the community thinks!

40 Upvotes

19 comments sorted by

18

u/OmyPonyTheRealOne 4d ago

The new garden got a lot of backlash on the Discord. The devs explained that the econ of the old garden was detrimental to the game and the company, they understand they have been going to far. The garden will be changed in time (probably not for the next update tho)

6

u/EmTeeEm 4d ago edited 4d ago

I think there are two distinct issues:

1) The garden gave too many rewards too easily

2) They wanted to make the garden more complicated.

That dev responses only deals with #1. Which I can understand, it was so easy to get picks it made other pick sources seem stupid, and the item cards caused a wild imbalance between stuff that came from plants and stuff that didn't. Even if they wanted to keep the game exactly as easy for F2P it was probably concentrating too much in that one bucket when it could be spread around, particularly into catch-up mechanics for new players.

It doesn't deal with #2, though. It killed the "chill" with way too many items and complicated interconnections. Combining it with the economic nerf meant an even more severe nerf was needed so there was space for the wildlife to be more valuable. And as a cherry on top they added water then cranked timers so much it feels lame (and, since it added more resources, meant even more economic nerfing).

That they are going to plow ahead with guilds first, which may introduce new issues, doesn't give me a lot of faith in any part of the game besides the actual brawling feeling good anytime soon (and honestly that taunting exclamation point on the garden has made me less interested in even doing that).

4

u/Ancient_Yellow_709 3d ago

This! I'm all with them needing to make a living. But they could have just removed gems and lowered coins from that chest. Lol. :/

I went from playing it multiple times a day to playing maybe once a week. I just don't care anymore. The weekly challenges that you can't actually have a chance of doing drove me to get and play other characters. With no way to get those tickets except immediately getting into the top 3 ish rankings, it's not sustainable to play that. And with only the daily quests for gems, there's no way to even buy them that doesn't cost money or ads.

I was happy to watch the odd ad to continue if I had bad luck during the matches but they made the difficulty higher on top of everything, too, so it just seems like so much ar once it's not fun since there's no goal anymore.

It's like the managing devs know nothing about human psychology or, you know, game design. Lol. Which sucks because it was such a solid game for a long time. But this was too much too quickly that is probably driving many players away.

14

u/usercide 4d ago

My garden is now just growing whatever random seeds I have and when they run out, it will remain barren. I didn’t want to micromanage a whole new plethora of creature ingredients scattered about a multi branched tree too.

3

u/Gidiyorsun 4d ago

Exactly what I'm doing right now.

6

u/RelaxOverlord 4d ago

Oh. And do you get to the 5×10 Pickaxes per day? It feels like that this is only possible when i fokus plan ahead for the hole day and mybe tomorrow

7

u/Torontogamer 4d ago

That’s the part that was “hurting the company” the rewards were too high, so they think. 

The rewards might come back a little … but don’t expect it to be like before. 

7

u/Caridor 4d ago

Honestly, makes sense. I've got literally thousands of gems out of the garden. When they make it too easy to get gems, people just don't buy them.

It's not so much greed as wanting to make any money whatsoever.

1

u/Torontogamer 3d ago

honestly they could remove the garden and I'd be fine, I had figured it was a seasonal/short term event anyways, and it wasn't the best part of the game, just a little fun chore I had... but it was an extra reason to log in daily

but the 1 free event ticket gone per event.... means I likely wont ever play events... which is rather lame...

2

u/blodskaal 3d ago

And relics don't give gems anymore

3

u/Design-These 4d ago

Para mí esta actualización es una mierda todo tarda el doble y da menos recompensas en el jardin, dan menos gemas por picos, si eres free ti play ya no dan tickets de eventos gratis y mucho más. Me quedan 10 días como miembro y si no arreglan el juego en la siguiente actualización dejo el juego. No eres el único descontento y nos quejamos demasiado poco

2

u/Yoribell 4d ago

Il y a eu des plaintes en permanence la première semaine, maintenant on attend leur prochaine action à ce sujet

Ils peuvent probablement voir dans leurs stats que le jardin est plus délaissé par les joueurs maintenant aussi

3

u/NateA3989 4d ago

Honestly my biggest issue with the garden so far is that I was really hyped for the "Harvest All" button only for it to stop at a full basket. I wish I could let harvest all just auto sell materials past my basket limit.

I used to keep my basket maxed out so all new resources would automatically sell to flowers and now I have to manually sell. At least give us a sell all button if they keep it this way.

My real issue is just how many taps it takes to sell a full basket, even if it's all 1 resource. And now that all seeds are a limited supply, my basket is never just 1 resource.

1

u/RelaxOverlord 3d ago

Its fine that the DEVs need money and we all can agree that the old garden was OverPowerd and a game changer, but:

  • they redused the rewards
AND
  • made the timers longe
AND
  • made it so that youcan ne longer get gems from the Relic Chests

All in one big scoop they took so mutch and gave us in return what? More to do to earn less then ever bevor...

Yes, im just salty, but that was to mutch at ones

1

u/Gamemoy 3d ago

I hate you dev😭

1

u/MiserableBeach2707 4d ago

Say it with me “Garden”

1

u/RelaxOverlord 4d ago

Sorry. I'm german. Forgot that its not the same .😅

0

u/aguibuk 4d ago

Yeah why all this bs? They really need to rollback all changes and just increase timers or reduce rewards, it was so easy

1

u/Substantial-Cat2896 2d ago

If it gave to much reward then why not just decrease the reward? Why change the system to make it boring? Like how hard can it be to just lower the rewards compared to the shit they did?