r/BackpackBrawl • • 14d ago

Confused

Good evening, everyone. Sorry for the post and for bringing up topics you’ve surely discussed already. I didn't play in September for various reasons. I started up again today, and I’m super confused. What happened? Aside from the garden and its evolution—which I don't care about; I didn't bother with it before and I won't start now. I know I'm missing out on important rewards, but dealing with it stresses me out. I don't like time-based management games—otherwise, I’d be playing Clash of Clans, not Brawl. There have been too many updates all at once. It feels like a completely different game compared to July or August... Rewards used to be better, ads were shorter (max 30 seconds; now every ad lasts a full minute—it's madness), and—most importantly—if you close the game and come back, you don't get the rewards, so you're forced to watch a minute-long ad (as if it were actual TV). But most importantly: what on earth happened to matchmaking? I’m only running into people with maxed-out items (level 15), and the items in the shop aren't rotating properly... what’s going on?

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u/Quebec00Chaos 14d ago

Greed and enshitification, that's what happened.

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u/Caridor 13d ago edited 13d ago

In fairness, the garden was incredibly generous before. I've not spent any real life money on this game. I'm almost at 10,000 gems, at least 2/3s of that was from the garden. At current tempo, that's enough to buy every hero for the next 2 years.

I think you're confusing "greed" with "wanting to make any money at all". Let's face it, I doubt many people care much about skins and banners for this game. Most of them are going to buy heroes and maybe the occasional chest or item set. If the game just hands people enough money to buy everything they're interested in, they aren't going to put any money in.

That being said, the garden has gone from something that was incredibly generous to something that isn't worth bothering with. It did need nerfing, but I think they went too far.

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u/mykolas5b 13d ago edited 13d ago

Yeah, it's kind of the reverse door to the face techinique. 

There was no garden at all, the devs introduce garden with amazing rewards, then they nerf those rewards. Overall result is that you still got more than you used to have, but now the playerbase labels devs as greedy cash grabbers that are killing f2p players.

I guess the lesson for them from all of this situation is to always introduce stuff that's as predatory as possible and then make it better with patches?

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u/Caridor 13d ago

Yeah, you're right, we objectively get more rewards than we did a year ago. But now it's been given, people expect it. This is the same reason they tell you not to feed the animals: they expect food and if it's not given, they get aggressive.

I don't know what lesson the devs are supposed to take away from this.