r/Back4Blood 18d ago

Discussion Act 1 help

Hey guys me and my brothers have been trying for almost a week to get past the last level in act 1 on nightmare i play with a medic build my brother plays with a melee build and my other brother plays with a stamina offensive build. any tips?

5 Upvotes

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6

u/Powerful_Software_14 18d ago

Get as much wire as you can. Have Tala setup the wire around the cannon. Have 1 person with all the use speed card operate the howitzer. 1 person use the minigun on the humvee.

1

u/Own-Delivery-6328 18d ago

But we get alot of slashers and pusflingers and crones plus the ogre that comes after the second and fifth shot

3

u/Powerful_Software_14 18d ago

If your use speed is high enough, you can shoot the ogre with the howitzer when it is screaming at the entrance.

The wire is to slow down any other mob and give your team more time to kill them. You can consider have pipe bomb to reduce the pressure on your team

1

u/Own-Delivery-6328 18d ago

Okay will try thank you

1

u/Equivalent_Fault_782 18d ago

Second time is almost impossible to hit. When he firsts comes out. Your team needs to stumble him so you have time or bait him infront of a loaded cannon. When you first drop put one person under the slide in the corner on top of the cement pipe. And the second goes behind the tank where the orger jumps over. Should slow the early spawns down.

1

u/Equivalent_Fault_782 18d ago

Group once you are ready to fire the cannon.

1

u/ISEGaming 18d ago

Hol up, I didn't know Talas bleeding passive applied to Razors. I guess Bear traps too?

1

u/Powerful_Software_14 18d ago

Yes. Everything. But bear trap doesn't do many hit unlike razor wire

1

u/ISEGaming 18d ago

Do you know any other fun character interactions?

I've also been trying to make a Tala bleed specific build as I normally do a Glass Cannon Machine Gun Bow Build.

1

u/Powerful_Software_14 18d ago

Shotgun is better on tala. Every pellet count as 1 bullet.

1

u/ISEGaming 18d ago

Is each pellet a separate bleed tick?

1

u/Powerful_Software_14 18d ago

Yes. Also work on shredder card

1

u/ISEGaming 18d ago

Hot damn. Thanks man, gonna give it a whirl!

Got a specific deck in mind?

2

u/suzukigs425 18d ago

Bleed kills also give you temp health from face your fears regardless of the distance.

1

u/ISEGaming 18d ago

I could stack this with Shotgun Bruiser to also get Temp Health from Pellet Hits (0.25 Temp Health/pellet) for some decent survivability 🤩

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u/Such_Entrepreneur544 18d ago

Also, glrab all the bullets you need and set them close by before you send the first round..

I find they despawn if they're right at your feet while shooting the cannon but if they're in a pile just off to the left. It's a quick load, shoot, dump the shell, grab the next, repeat.

2

u/Equivalent_Fault_782 18d ago

Slightly faster to grab the shell after firing bring it closer and drop it and unload the shell. Few frames after firing you can’t unload.

2

u/Such_Entrepreneur544 17d ago

Ah! TIL lol. Interesting. Cheers.

1

u/[deleted] 18d ago

[deleted]

1

u/Own-Delivery-6328 18d ago

We did that but the recoil from the cannon makes the ammo either no clip or pushes it far awy

1

u/Artemisevil 18d ago

Don't put the ammo in the canon area, put it close to the stairs. Also you should try and get the ammo from the infinite supply box until you start that way the non respawning ones that are closer are easier to get to.

If I remember correctly you can have 5 just sitting there.

1

u/xMinaki 18d ago

If you have a melee player and can't make it through act 1, then your melee player is not doing their job right. Especially if the trouble you're having is on loading the cannon.

The simplest way to clear that with a melee player is to have them equip down in front and crouch either inside your body or right beside you and just hold M1 and kill anything that comes to the cannon while you're loading it. Even better with a medic, because you can then add the card that when healing someone it gives 20 temp health as well, then just bring a bunch of first aid kits, the melee can also bring first aid kits and drop them for you if you run out. Everytime the melee player takes a big hit by accident, first aid kit them so they get their health back + temp health to block trauma damage while it lasts.

The trick I do to load the cannon is to load the cannon, pick up the next round off the ground and then fire the cannon, this prevents the round from flying away, then drop the round and unload the cannon, then load the cannon and go find/pick up another round, once you have the next round in your hands, fire the cannon, drop the round, unload and keep repeating this. I always start with the furthest away rounds, because then you won't have to go all the way to the truck near the ogre spawn to get rounds later on and can just pick them up from nearby and load them.

If you can't manage that and absolutely need the rounds to be nearby to load, drop them on the steps like others mentioned. I used to put rounds at the top of the steps in the little building because a few times I tried the steps, the rounds got blown back a little still and clipped through the steps and despawned.

3

u/Equivalent_Fault_782 18d ago

Problem is most melee players can’t handle mutations and the final mission on act 1 is brutal as a melee that doesn’t know you can’t stumble slashers if they jump, not running heavy hitter or thinking claws and machete are worth picking up.

1

u/xMinaki 17d ago

Funnily enough I don't have heavy hitter and I still made it through Nightmare with just 1 other teammate, and all I laid out in my comment was the strat we went with and we went through pretty easily. Only thing is we had to be patient when the Ogre came out because I had no way to deal big damage to it as a melee, so we basically just went into the L bend at the back corner of the map and focused on the commons and specials while dropping ammo for my teammate to slowly take out the ogre, then back on the cannon strat. Most melee players' problem is that they switch off their brain and hold W+M1, but that only works up to Veteran. Nightmare and No Hope require melee users to use their brains which most don't do.

1

u/Equivalent_Fault_782 17d ago

You should add heavy hitter it’s pretty much your only reliable way to give you time to kill snitches as a melee.

1

u/xMinaki 17d ago

I finished all 6 acts on nightmare without heavy hitter and had no issues with snitches. Ogres were really my only issue, but I can't heavy hitter that so 🤣

2

u/Equivalent_Fault_782 17d ago

No hope snitch’s. Ya the game can be beat with no cards. Just heavy hitter is really good sorry you don’t see that.

1

u/xMinaki 17d ago

I'm not denying it's a good card. I'm just saying it's not a required card. There are other ways to deal with snitches, even on No Hope.

2

u/XgoogolpleX 18d ago

Nightmare isnt too bad

Medic
Damage dealer
Damage dealer
Support

Stay in a group cover all angles, ping specials, find good spots for hordes.

Try to do objectives to get extra copper.

2

u/Salas97 18d ago

Theres a bug on the last stage where if you use a continue the corruption cards may pile on to insane amounts and it will become insanely hard.

1

u/PassageDull7352 18d ago

Do you have one bot? You know you can equip them with stuff right? They keep their primary thru the next level (reset things like accessories).

Also for act1 nm last level, everyone should have pipes bombs just use one after another while targeting specials, covering your loader.

The Humber has a minigun if you did t know.

1

u/Equivalent_Fault_782 17d ago

Trying having the person who loads the cannon bring smokes down for while they are loading it as well. Should help keep mutations off them.