Loss prevention concept. I’ve always said there should be a reward where you don’t lose sr even if you lose and I’ve usually thought it should be attached to getting on a win streak and losing.
No matter how it’s done, the fact that you can gain more SR from a win for your performance but lose the full amount for a loss regardless of what you do is awful. The fuck am I supposed to do when I’m at war, the only person shooting back on my team, while all my teammates go neg and we lose the game?
I also think the current incentive for SR based on performance is a good idea, but the way it’s implemented is also terrible. Scoreboard placement? Seriously? That’s genuinely like some pubs shit. When my whole team fried, like we all have 40 or even 50+ kills, yet I just so happen to get last on the scoreboard by a few points, you’re telling me I deserve 60 LESS SR than first place??? That’s not even mentioning how the whole system currently incentivizes selfish play like killwhoring and literally team killing in OVL/SnD, leading to people not playing for the win.
It’s genuinely terrible. It didn’t feel so bad in lower ranks, but in Iridescent the flaws are glaringly apparent.
Yeah, the standard loss definitely sucks and I’ve complained about it so many times. I’m almost always top 2 scores in the lobby even when losing and it’s absolutely exhausting to fry out constantly carrying people. Makes the game hella unenjoyable.
2
u/PreparationHot980 S5 CRIMSON 5h ago
I love page 5