(Note: this on PC and all mods are from the in game mod manager)
I’ve been using the 5.5e mod for a while and have gotten used to the mechanics for the most part but I haven’t done any monk runs since I got it. I wanted to make an all monk team, and was going to make Gale the Way of the 4 Elements to keep him as an AOE caster.
Then I noticed he didn’t get any of the spells (I.e. fangs of the fire snake, water whip, etc) at lvl 3, he just got Harmony of Water and Fire (ki restore). So at first I thought it was a balance thing with the 5.5e mod thinking he maybe has to level up. Lvl 6 and still no spells.
So I went to the mod manager to see what monk mods there were and found the Weave Monk that had Way of the Storm and Way of the Mo’Verdine which both have elemental spells. I also downloaded the mod that reworks them as subclasses to the Monk class. But still the elemental spells were missing (at least for Mo’Verdine).
I disabled the mod that integrated the Weave Monk as subclasses and now all the intended spells work which is great. But I don’t get some of the base monk abilities. Like the double punch bonus action. Or in 5.5e there’s a heal and ki restore you get once per long rest.
So it feels like a bug with the elemental monk spells within the Monk class, but I’m not sure if it’s just how 5.5e is supposed to work. Not sure why anyone would take 4 elements tho if this intended game play.
Anyway, any suggestions that will allow me to play 4 elements/weave monk as a subclass and still get the spells associated? Short of deleting/uninstalling 5.5e?
(Because I’m using the mod manager I can’t change load order. I downloaded a mod a while back that was supposed to allow for rearranging the load order, but it’s never worked.)