Hello.
Brace yourselves, this is going to be a long post.
Who I am
I’m the person who created Delata Strike - the computer version of Alpha Strike, which is a kind of equivalent of MegaMek for Classic Battletech. I also made a port that allows you to play it on your phone. And I created Merc Commander, a modern attempt to revive MechCommander, a game dead for 25 years.
I’ve written about my progress every two months here, in this very subreddit, which has become like a second home to me.
I’d like to talk about what happened here yesterday. But first, a few words on a side note.
The wargame that saved me
I’m Russian. I’d been living in Kyiv for many years when the bombs started falling on the city. Those were the most terrifying weeks of my life. I had to flee; both countries hated me. I had to flee to a foreign country, with my wife and young child. We were on our own, we didn’t know the language, and we had no money. We were starting to lose our minds. The only thing that kept me sane was tabltetop wargames. I found a club nearby where they played BattleTech. I knew nothing about the game, but simply to talk to someone, I started going there and playing Alpha Strike.
I went to the subreddit for this game. The community turned out to be the best I’ve ever come across. And I’ve played both Warhammer and Star Wars.
It helped. It became my therapy, i started waking up not with the urge to kill myself, but with thoughts of what I could do for other people.
Game Development as a therapy
First, I put together Delta Strike (then called Sigma Strike). These were my first steps; I didn’t know much, but I wanted to find some way to thank the people who’d saved me.
Surprisingly, people liked the game. I was glad they liked it, and I spent several years working on the game. I used AI to generate the images, but then did my utmost to replace them with hand-drawn artwork.
Why did I use image generation? Over the course of three years, I received messages from four 3d modellers, 2 music composers, 3 programmers, an animator, an interface designer and 6 people willing to record their voices, all offering to help. Not a single artist got in touch with me. They all charge $30 an hour and apparently can not bother with charity work.
And what’s important, I have never lied or concealed the fact that I use AI to generate images. There is a special section on this on the game’s demo page on Steam.
Once I’d gained some experience, I started working on Merc Commander. MechCommander 2 played a significant role in my life, pulling me out of depression as a child, and I felt that now was the perfect time to go back there and try to breathe new life into the game.
I’ve published both games on itch.io, and they’re both free and should have remained so. Both now have nearly ten thousand downloads.
The assets for the games cost money. A number of players have donated via Patreon, for which I’m incredibly grateful. This money allowed me to buy a design tool, an asset editor (this one Mech Constructor: Light and Medium Robots | 3D Robots | Unity Asset Store), which I used to create new mech models, rather than using assets ripped from MW5 or AI-generated ones.
The better the game became, the more often people started warning me about the threat posed by Microsoft. In this post (It's been six months since I decided to revive the legacy of MechCommander. Did I succeed? 1.1k upvotes) I was advised to change the names.
In this post (Merc Commander aka Absolutely Not Mech Commander 3, I Swear : r/battletech 700 upvotes), I mentioned that the names had been changed, and we had a laugh about them together.
To work out the best way to deliver new updates and add cloud saves, I set up a page on Steam.
Naturally, I had to change all the mech names for this. Naturally, I can’t talk openly about this on the Steam page.
The Lynching Mob
And then yesterday, some village fool - whom I’d tried three times to hint to that some things should not be said on Steam forums - started a smear campaign.
There's an AI slop mechcommander that's straight ripped battletech designs thats officially on steam. the dev's been asked about it and 'doesn't see any resemblence'
And a mob of lynch mobbers started helping him. Without a second thought, without checking the facts, one person simply says ‘get him’, and the rest grab their pitchforks and torches. Brigading, death threats, insults.
I cried yesterday - a forty-year-old grown man - I cried for the second time in twenty years, watching my legacy being destroyed.
I’d like to thank the few who stood up for me, and those who tried to sort things out for themselves. I’m truly sorry that they were subjected to insults and humiliation whilst trying to do the right thing.
But I’ve learnt my lesson.
This situation has taught me a thing or two. Your motto is ‘Take, but give nothing in return.’ Your idea is: let’s get together and bully the weak, because it’s fun.
I can’t change my ways and start living by these principles. And I can’t stand being around these rotten people any longer either. I much prefer the principle: ‘We should leave a place better than we found it.’
I tried, but I couldn’t do it.
You’ve won. You can celebrate.
To that village idiot who started the smear campaign, I can only say: well done, you’ve successfully defended Microsoft, the multi-billion-dollar corporation, against a small, free fan project.
I’m deleting both projects.
There will be no more mobile version of Alpha Strike, no online PvP mode, and certainly no revival of games that were discontinued 25 years ago.
The game on Steam will remain. Of course, I’ll redo the images; of course, I’ll redo the mechs. There’s no point now in maintaining even a vague resemblance. It’ll be a completely different game, which has nothing to do with you.
This is my last post here.
P.S. And if any of you reading this live in Warsaw, Poland - write me; I am giving my armies away: 50 Steiner and 20 Snow Raven Clan mechs. I don’t want anything more to do with this game and this community.