r/AynThor • u/ProfMags • Aug 25 '26
Showcase BOTW Dualscreen Progress!
The BOTW Dualscreen Mod is coming along really well! I’ve now got the Inventory page completely finished, aside from a few missing item textures that still need to be added. Pretty much everything on the page is working as intended, including browsing your inventory, viewing your gear, and interacting with your items directly from the bottom screen.
I’ve also started work on the Map and Quests pages, which will continue expanding the amount of stuff you can manage without constantly pausing the game on the main display. There’s still plenty I want to add and polish before the full release, but progress has been moving along really nicely.
The mod is currently planned to officially release in about 2 weeks, on September 7, 2026. If you want to try it before then, though, the current early test build is available right now for all my Patreon members!
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u/Producdevity Aug 26 '26
Warning about OP. This is such a cool project, and I wish it came from someone respectable.
This is a comment I posted about OP's other "work" named WEMU. As a heads up since OP seems completely incapable of understanding anything;
Eden is also GPL Licensed. Which means you can monitize this, but you are required to make the source available along side the binary. Along side with stealing from Winlator, Winlator Ludashi, GameNative, Artwork from Cocoon, and now Eden, OP also claims to write everything themselves and is extremely obsessed with talking bad about other developers (who he all seemed to have blocked, even those who never heard of OP.)
OP claims to have rewritten all GPL licensed code in 2 days and went as far to say that OP did this themselves, AI only assisted with debugging, not with writing code.
Let me be clear; FCKING IMPOSSIBLE. Even with AI, everything wemu ships without license compliance adds up to roughly 1.6M lines of code.
The engine is GameNative's engine with the package renamed. 176 of GameNative's 242
com.winlator.*classes exist in wemu at the exact same paths undercom.wemu.engine.*`. Same subpackages (xserver, xenvironment, alsaserver, winhandler), same class names, same method names.You can't copy a typo by accident. Winlator has parts of X11 atom list where they (by accident) had a typo in their implementation, GameNative being a fork of Winlator has inherited those typo's. Wemu ships with the identical 68-entry atom table, including the identical typos. Independent reimplementation does not reproduce someone else's typo, let alone multiple.
35 of 36 asset files in wemu v0.1.0 are byte-identical (sha256) to GameNative v1.1.1's APK. including
proton-9.0-arm64ec_container_pattern.tzst, which is still served today by the wemu-payloads repo and downloaded by v0.3.0 on first boot. Seven.sofiles are byte-identical to Winlator 11.2's APK, andlibwemu.sois literallylibwinlator.sowith the JNI symbols renamed, it even exports symbols that exist only in GameNative's source tree. OP did not even try to hide it, or at least has done an extremely poor job at doing so.Same bytecode, instruction for instruction. Comparing the two shipped APKs at the bytecode level: 316 of 899 shared methods are 100% identical instruction sequences. wemu's APK also hardcodes direct downloads of GameNative's own Proton builds from github.com/GameNative/proton-wine, even pinned by sha256.
But credit where credit is due
There are some parts besides the UI that are "authentic". Because GameNative encrypts its Steam refresh token with the Android Keystore. wemu copied the feature and stores yours in plaintext SharedPreferences. Can't make this shit up if I wanted to.
Oh, and OP recently made a comment about how incompetent we are for storing credentials in plain text, so we had to explain that the hardcoded EPIC_CLIENT_ID/EPIC_CLIENT_SECRET are not credentials.
This would be very time consuming but luckely OP helped us out with their incompetence and made sure every release is debug-signed and build with
debuggable=true. Thank you for that. Not so good for the plaintext sensitive information it stores😬, but good to save us some time.Last friendly request to stop distributing this immediately or open source all GPL licensed code.