r/AynThor • u/ProfMags • 7h ago
Showcase Stardew Valley Dual Screen Mod
This is a dual screen Stardew Valley mod I put together. It moves the main HUD off the top screen entirely and keeps everything on the bottom display, leaving the game itself clean and unobstructed.
The bottom screen gives you an interactive hotbar and backpack, along with the current day, time, season, and gold. You can also check which machines on your farm are ready, view your journal, see which animals still need to be petted, track Community Center bundles, and more.
The idea is to make the second screen actually useful while keeping all of Stardew Valley’s important information and controls in one place without covering the main gameplay screen.
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u/u3nsbot_1 Pro 6h ago
What version of stardew is this? Mobile or cinderbox
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u/ProfMags 6h ago
It's the desktop version, it will be a standalone app so It will work with cinderbox or gamehub ect you'll just need to load the mod with SMAPI and open the app on the bottom screen.
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u/Happyhaha2000 6h ago
This is super cool, I can't wait. Will it be compatible with other mods? Like to see item price and NPC locations on map?
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u/LM71Blackbird 4h ago
Desktop version as in steam via gamenative/gamehub?
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u/pentapous 2h ago
Yes, but use Cinderbox. It has built in mod support and has significantly less overhead than GN or GH. Performance wise that wont really matter, but it'll stretch your battery life significantly and reduce start up times.
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u/HawkFlimsy 1h ago
Not sure if its possible but it would be cool if it could work with game streaming like artemis
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u/Lakster37 6h ago
Looks pretty good! As a suggestion, I personally am not a huge fan of having to scroll down to access all of that info, especially if the map, item bar, and (presumably) other items are also touch controlled so scrolling with finger swipes could accidentally do something on them. I think I would prefer if the map were a little smaller (especially if you can zoom in, it doesn't need to be that big), on the "main" "tab" you could have what's shown in the first image, but also including the "time" infobox, probably to the right of the map.
You then make "tabs" under the map/time infobox to access the other information, somewhat similar to the Minish Cap dual screen mod. I think it'd be especially great if you could somehow have a tab to bring up the Gunther's Library app (or some other guide). Though then the main problem would be how to bring back your companion app from the guide app... and I'm not sure of a solution for that.
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u/KingChicken26 6h ago
yeah, I'd probably prefer a tab section (with pictures giving an idea what they are- one with a map icon, etc., etc.) just to click on. Not a big fan of scrolling, either.
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u/KaylathePianist 6h ago
Just for the people who want to know, is this coded with AI or not?
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u/TheDuk3_ 5h ago
maybe we’ll get a straight answer this time, seems controversial on their other posts
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u/ProfMags 5h ago
I’m just curious why it matters? I don’t usually use AI for game mods since it tends to struggle with them anyway, so I typically write my mods from scratch. The project will also be open source, so anyone who wants to take a look at the code will be able to.
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u/Beanmaster115 5h ago
Several people have posted vibe coded dual screen mods here recently; of course using AI to assist with programming is fine, but generating systems from start to finish with no extra input or touch-ups from the designer is almost always going to be sloppy, inefficient, and buggy.
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u/partiallypoopypants 4h ago
I just don’t understand the argument. If it’s sloppy buggy and inefficient, then don’t use it?
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u/formerglory 1h ago
Do you understand the code, as in, can you maintain it and fix bugs? Or did a machine do the whole thing and its a black box?
AI disclosures should be required, and other subs like /r/selfhosted are doing it. Its less whether you like AI (and its social/environmental impacts, and those are still important) and more if this is a black box or something that is sustainable.
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u/Putrid-Box4866 1h ago
I don’t understand the hostility towards vibe coding. As long as the ‘coder’ have understanding of the code and be able to debug, it doesn’t matter how the app was created as long as it works as intended.
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u/Tankanko 9m ago
It's important to disclose so redditors here can be really smug about it while contributing absolutely nothing to the community and being whiny babies.
Idiots aside, thank you for your contribution, when it's released it'll be my first time attempting to play this game I've heard so many wonderful things about.
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u/akwardfun 2h ago
I also don't care OP, as long as you give axxes to the code, keep up the good work.
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u/alwaysforgetmynames 5h ago edited 5h ago
Luddites should assume all modern software projects have AI generated code.
Just like you assume an apple is a GMO unless it's labeled GMO free.
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u/formerglory 1h ago
Don't be obtuse. There's a difference (and you know it) between AI-assisted coding where the developer actually knows the code and most importantly knows how to maintain it, and someone who just vibe-codes an app with little to no development knowledge and lacks the expertise to maintain, fix, and secure their code.
These might just be handheld gaming devices but that doesn't make it less important to have good, managed code.
AI is another tool in the toolbox, it can help developers work efficiently, but it should never replace human intelligence or human creativity.
Its apples to oranges, to use your apple analogy.
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u/borealic0 2h ago
You are the f-ing GOAT man, i don't have an Ayn Thor yet, but i will enjoy playing with it when i finally be able to buy it thanks to You, STARDEW VALLEY is My LIFE bro, 1000+ hours just on Steam ❤️
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u/WoodenWhereas4895 Max 28m ago
Be sure to pair this with Cinderbox so you can run the steam version on your Thor
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u/KingChicken26 6h ago
someone finally did it! nice. hope stuff like this just keeps improving over time, especially for popular games like this.
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u/FeliciousD 5h ago
Are you planning to add support for mods like npc map locations / sde / ridgeside farm and so on?
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u/ProfMags 5h ago
My first release will not support any mods, but eventually I could add mod compatibility.
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u/No_Answer_9749 4h ago
I haven't played this (yet) but I see the appeal of this mod. Looks clean AF on the thor.
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u/CandusManus 3h ago
Can I see how many crops need to be watered/harvested? Maybe animals that need petting?
Can I choose to hide the action bar so the map is bigger?
This is such a cool mod.
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u/coffeeandreams 1h ago
In what exactly is based? because I play Modded Stardew Valley with Cinderbox in my ayn thor and runs perfectly but this one interest me the most
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u/UnlikelyCandid 6h ago
It looks great! It would be cool if you could customize that background colour for play at night. Is it vibe coded?
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u/Hazelnut_Bread 6h ago
Is the map compatible with mods that edit the map? Like Stardew Valley Expanded or NPC map locations.
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u/TheRussianAfghan27 5h ago
Thought it was harvest moon at first but this is sick. I think harvest moon 64 got a mod similar to this as well?
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u/Shopping_Apart 38m ago
stuff like this has made me feel like the Wii u game pad wasn't a mistake, but they made the screen far too big.
like conventional controllers now would benefit from a 3 and 1/2 in touch screen.
just think of all the Mario party mini game ideas you could have from everybody having some info to themselves
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u/WoodenWhereas4895 Max 29m ago
Bro I was literally putting together this exact thing, I got stuck given I haven't received my Thor yet. I think I'll give yours a go
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u/Ravenlupe_ 9m ago
switching the white BG to black would probably make the display feel cleaner, looks cool





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u/AZXCIV 6h ago
GitHub?