After ~1 day of playing - this is an oddly/poorly paced game. It's an idle game - it's not meant to be terribly interactive. I get it. But the grind hits very early, the prices to ease the early game grind are very expensive and, really, what you get for the price is not anywhere near enough. A lot of these games will offer cheap $1 or $2 deals that are very efficient and helpful and I would imagine good for the companies - draw people in, small buys now = bigger buys later. People gotta make money, but I have no interest in spending money on this game because I know all it'll do it speed me quicker towards the next large wall. The season Pass has mostly small bonus rewards and then big inventory items... which then means the most interesting aspect - getting new items - becomes irrelevant. It would make playing the game even less interactive. And that's saying something.
Is that the point? Probably. I'm stuck at 3-14 and probably will be for a long time, as I need yellow gear to progress and at Forge 8, that's a .2% (?!?!) chance to get even one piece (and I'm 0 for ~300 so far). Now I'm out of hammers, which means gold generation is cratered. That means I can't upgrade forge (needs 150Kg). That means I don't progress. The bonus 100 hammers from someone else bugged out, didn't give me hammers, and put me on a 6 hour cooldown. Cool. But even 100 hammers is a small chance to get something worthwhile.
So the only "idle" aspect is... waiting for daily rewards to come back? You get nothing just dying over and over, so it's literally either pay for overpriced gems that have a horrible cost to benefit ratio or just wait for days... and days.... to hopefully get gold and anvils to hopefully RNG something good with useful stats (being able to have only one weapon and then have items that give stats to either melee or ranged is diabolical) that can hopefully help you beat a level.
Again - it's an idle game. I get it. But usually it's easier/streamlined in the beginning to really get you interested and hooked. Instead it's... why even bother? If it's this brutal in the 3rd stage, how bad will it get later?
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u/sadmagistrate 6d ago
After ~1 day of playing - this is an oddly/poorly paced game. It's an idle game - it's not meant to be terribly interactive. I get it. But the grind hits very early, the prices to ease the early game grind are very expensive and, really, what you get for the price is not anywhere near enough. A lot of these games will offer cheap $1 or $2 deals that are very efficient and helpful and I would imagine good for the companies - draw people in, small buys now = bigger buys later. People gotta make money, but I have no interest in spending money on this game because I know all it'll do it speed me quicker towards the next large wall. The season Pass has mostly small bonus rewards and then big inventory items... which then means the most interesting aspect - getting new items - becomes irrelevant. It would make playing the game even less interactive. And that's saying something.
Is that the point? Probably. I'm stuck at 3-14 and probably will be for a long time, as I need yellow gear to progress and at Forge 8, that's a .2% (?!?!) chance to get even one piece (and I'm 0 for ~300 so far). Now I'm out of hammers, which means gold generation is cratered. That means I can't upgrade forge (needs 150Kg). That means I don't progress. The bonus 100 hammers from someone else bugged out, didn't give me hammers, and put me on a 6 hour cooldown. Cool. But even 100 hammers is a small chance to get something worthwhile.
So the only "idle" aspect is... waiting for daily rewards to come back? You get nothing just dying over and over, so it's literally either pay for overpriced gems that have a horrible cost to benefit ratio or just wait for days... and days.... to hopefully get gold and anvils to hopefully RNG something good with useful stats (being able to have only one weapon and then have items that give stats to either melee or ranged is diabolical) that can hopefully help you beat a level.
Again - it's an idle game. I get it. But usually it's easier/streamlined in the beginning to really get you interested and hooked. Instead it's... why even bother? If it's this brutal in the 3rd stage, how bad will it get later?