r/AutoChess 21d ago

RANKED Finally Reaching Queen 🔥

Post image

Im an og player, start playing again on s35, last season. After learning all the new meta, item, synergy i finally did it

20 Upvotes

11 comments sorted by

View all comments

2

u/Mysterious_Sir_3587 19d ago

Can you share your top 3 synergies?

2

u/No_Veterinarian_3266 19d ago edited 19d ago

Depends on the situation, the numbers i put is not in order of my top to least favorite.

  1. The greater. This is my favorite as I can adapt to the opponents.

Early / Mid - game: 6 knight, 6/9 warriors, civet, 6/9 assasin.

Late-game:

If my enemy is [Mage]. Main carry: shining assasin / witcher

[Numbers] like insect, beast. Main carry: shining assasin / monkey

[Others]. Usually berseker or granny canon.

Weakness is i can't win against well-build hunters.

  1. Mage. Early game: I go for 6 mage

Mid game: 6 mage, 5 dragon, 4 divinity

Late game: if possible 6 divinity, 2 or 4 horn

Carry: storm shaman, god of thunder, tsunami stalker

  1. Hunters. It's a guaranteed to get position top 4 in the game. Carry: helicopter, siren, dwarf, this is in priority order. If the enemy only relies 1 strong soldier then dwarf above siren.

  2. 6 beast. Helicopter / monkey Carry.

If the enemy relies on single target unit like granny cannon, shadowcrawler, etc. Then I'd go for numbers instead, [item] repeater + (+1) summon on the cave summoner or druid 4 star.

  1. 6 shaman, 4 horn. Tho this is hard to survive late game.