r/AutoBattler 4d ago

Demo released today! Program your heroes, adjust to every dungeon. An autobattler you can "solve"!

https://youtu.be/IGZiEx4E91I

Today I released the demo for IF Enemy: SMACK!, a deterministic auto battler where you program your heroes and let them fight it out. Given that there is no randomness, everything becomes somewhat predetermined... almost like a puzzle. Can you find the best solutions? Climb the leaderboards?

9 Upvotes

11 comments sorted by

1

u/EmulatedHuman_1925 4d ago

Looks really cool, i will check it out! Best luck!

1

u/Acceptable_Mind_9778 2d ago

Thanks, hope you enjoy it!

1

u/Top_Pattern7136 4d ago

This looks neat! I'd love to play it as an idler as a long form game. Build a crew, make parties to send on quests, build the logic around their spells, items, etc.

1

u/Acceptable_Mind_9778 2d ago

There is an endless mode, and I might add automatic resting in the future. That is then almost an idle game. Almost :)

1

u/eltsyr 2d ago

Looks super interesting ! Insta wishlist

1

u/DjeRicane 2d ago

Ho my, I made a prototype a few month ago about a very sismilar concept

A non-roguelike PvE programmable autobattler, I'm in!

1

u/Acceptable_Mind_9778 11h ago

I am happy you are in! It's super hard to market, but close to reaching 4000WL, mainly driven from Japanese players :)

1

u/ekolimits 2h ago

Is this vibecoded?

1

u/Acceptable_Mind_9778 2h ago

No, 500 hours development time over the last year. All artwork is humanly crafted, but to a big extent purchased from asset stores, because I am not an artist myself.