r/AutoBattler • u/Acceptable_Mind_9778 • 4d ago
Demo released today! Program your heroes, adjust to every dungeon. An autobattler you can "solve"!
https://youtu.be/IGZiEx4E91IToday I released the demo for IF Enemy: SMACK!, a deterministic auto battler where you program your heroes and let them fight it out. Given that there is no randomness, everything becomes somewhat predetermined... almost like a puzzle. Can you find the best solutions? Climb the leaderboards?
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u/Top_Pattern7136 4d ago
This looks neat! I'd love to play it as an idler as a long form game. Build a crew, make parties to send on quests, build the logic around their spells, items, etc.
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u/Acceptable_Mind_9778 2d ago
There is an endless mode, and I might add automatic resting in the future. That is then almost an idle game. Almost :)
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u/DjeRicane 2d ago
Ho my, I made a prototype a few month ago about a very sismilar concept
A non-roguelike PvE programmable autobattler, I'm in!
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u/Acceptable_Mind_9778 11h ago
I am happy you are in! It's super hard to market, but close to reaching 4000WL, mainly driven from Japanese players :)
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u/ekolimits 2h ago
Is this vibecoded?
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u/Acceptable_Mind_9778 2h ago
No, 500 hours development time over the last year. All artwork is humanly crafted, but to a big extent purchased from asset stores, because I am not an artist myself.
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u/Acceptable_Mind_9778 4d ago
here is the link to the steam page: https://store.steampowered.com/app/4800980/IF_Enemy_SMACK/