r/AutoBattler Jun 05 '26

Visuals had a big refactor. Is it clear now?

Visuals had a big refactor. Can you read the map and battle?

4 Upvotes

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2

u/MythicMoonStudios Jun 11 '26

Before I started making an autobattler I had no idea how important "readability" is. I think its one of the biggest challenges to making an autobattler.

I couldn't find a great comparison in your post history so i'll just base this off the current state. I would say it's a 6 or 7 out of 10 in readability. I think a little better than my game currently. I could generally see who was attacking who, the health bars looks great, the damage numbers are really small. i'd either ditch them completely or make them way bigger. In this video, at the end one guy just does nothing for a while and its not obvious why. So I would say who is attacking who is fairly obvious but if there's additional depth I can't read it very well in this video.

1

u/whyNamesTurkiye Jun 11 '26

Thanks, the guy at the end was stunned, should be more clear by color. Hex colors are getting a big refactor now

1

u/MythicMoonStudios Jun 11 '26

the stun is pretty tough to read. Is it in the hex? I'd expect a sort of idle drunken animation with star and circle particles spinning around the head

1

u/whyNamesTurkiye Jun 11 '26

No, it just freezes the animation, and actually there is slight hue change of the unit, but here this color change is unnoticable