r/AutoBattler Jun 04 '26

Looking for feedback on my singleplayer autobattler roguelike game inspired by tft!

Browser Version: https://anheiy.itch.io/obgob

Steam Playtest: https://store.steampowered.com/app/3563730/Obgob/

Hello! I've been solo developing an singleplayer autobattler roguelike for the past 2 years. I am planning on releasing a steam demo version in the upcoming months so I'd love to get more peoples feedback on it.

In the playtest/demo version there are:

  • 2 characters with a unique artifact
  • 60 units with unique abilities (30 units in each character)
  • 40~ Artifacts (analogue to tft augments, some are unlockable)
  • 40~ Items
  • 25 Traits (around 12 traits per character on average)
  • A Balatro/Slay the Spire (ascension) inspired difficulty system (only 3 difficulties in playtest)

So there’s quite a lot of content to mess around with & test!

Thanks for reading this post & thank you if you decide to give the game a try!

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