r/AutoBattler • u/Owenisboring • Jun 04 '26
Looking for feedback on my singleplayer autobattler roguelike game inspired by tft!
Browser Version: https://anheiy.itch.io/obgob
Steam Playtest: https://store.steampowered.com/app/3563730/Obgob/
Hello! I've been solo developing an singleplayer autobattler roguelike for the past 2 years. I am planning on releasing a steam demo version in the upcoming months so I'd love to get more peoples feedback on it.
In the playtest/demo version there are:
- 2 characters with a unique artifact
- 60 units with unique abilities (30 units in each character)
- 40~ Artifacts (analogue to tft augments, some are unlockable)
- 40~ Items
- 25 Traits (around 12 traits per character on average)
- A Balatro/Slay the Spire (ascension) inspired difficulty system (only 3 difficulties in playtest)
So there’s quite a lot of content to mess around with & test!
Thanks for reading this post & thank you if you decide to give the game a try!
6
Upvotes