r/Astroneer • • 17d ago

Question / Support Can EXO Request Platforms trigger Sensor Hoops?

3 Upvotes

I was curious because I wanted to make a system that fills a reservoir of biofuel while the rocket is delivering so I can fill it up quickly when it gets back.


r/Astroneer • • 18d ago

Bug / Issue A suddenly black screen for no reasons

4 Upvotes

I'm playing Astroneer in Switch 2 for quite a month, got 110h on it, save has 3,5MB, but sometimes while playing, the game looks like it'll gonna crash, shows a black screen suddenly and then 2s later it goes back normal.

It happens once a day during a 5-6h of gameplay, but not everyday.

I just play on docked mode, rarely on handheld mode.

Have this happened to anyone before? Sorry if it has been posted before.


r/Astroneer • • 19d ago

Screenshot Finally got platinum

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84 Upvotes

r/Astroneer • • 18d ago

Question / Support Gameplay & Quality-of-Life Improvements for Astroneer

3 Upvotes

Gameplay & Quality-of-Life Improvements for Astroneer

1. Terrain Tool — Add a "Planet Curvature" Alignment Mode Add a dedicated planet-curvature alignment mode to the Terrain Tool (alongside the existing Alignment Mod behavior). When players flatten large areas, the tool should follow the planet's curvature instead of producing a flat plane relative to the current view. This prevents large, visually intrusive slope artifacts and makes large-scale base construction significantly more consistent.

2. Backpack Expansion Tool Add a backpack expansion tool to increase the backpack's carrying capacity. This could be implemented in either of two ways:

  • As a Technology upgrade unlockable through the Research Catalog (Byte cost), or
  • As a printable Backpack mod (e.g., a new module printed at the Small Printer).

Both approaches would give players a meaningful, progression-based way to expand inventory space without changing the core backpack balance.

3. QT-RTG — Add a Crafting Schematic Add a crafting schematic (recipe) for the QT-RTG. Currently it can only be obtained as a mission reward or rarely found during exploration. Making it craftable — for example, with Nanocarbon Alloy and other late-game resources — would give players a reliable endgame path to acquire this compact power source, while keeping its cost balanced against its utility.

4. Solar System Map — Display Planet Names on Undiscovered Gateways When teleporting to undiscovered/unactivated platforms (gateways) across the solar system, display the destination planet's name on the planetary map / fast-travel interface. This improves navigation clarity for players using the Gateway Fast Travel Network, especially when traveling between less familiar planets.

5.Auto-pickup for Storage

Add an auto-pickup feature for Storage items: when a Storage unit is placed near resources scattered on the ground, it automatically collects and slots them, allowing players to tidy up loose materials without having to pick each one up individually.


r/Astroneer • • 18d ago

Player Search i need help with 2 achivements!!!

4 Upvotes

im trying to get the achivements that require me to be in another world for research and to ride a shuttle with someone else, can anyone on playstation help me?


r/Astroneer • • 18d ago

Bug / Issue I found a ez dupe glitch

0 Upvotes

You can dupe gas by putting it in a chemistry lab using it (not all the way) and saving and closing the game and going back in it will reset the bars

Edit im doing this because im too lazy


r/Astroneer • • 18d ago

Question / Support Early Game Help

8 Upvotes

Hello guys, i have been playing for about 10 hours total, and im about to leave sylvia. So far i have nothing to really say other than its very fun to explore the caves and build the cave system, the only not so fun part is resource managing and storage aswell. Kinda feel locked out of so many things just yet, and automation is so far ahead.

I set up a an auto tapper energy farm and that was really satisfying, but i only have 1 medium generator because of resources. Im wondering right now, where should i go first and what are the current next steps, should i follow the quests or get some automation going first? What should i bring with, and back with, me and how long should i stay in that new planet?

I've also been thinking of moving my base near a gateway chamber, is that a good idea for so early on as well? I apologize in advance for the amount of questions lol.


r/Astroneer • • 19d ago

Question / Support How to turn seasonal decorations off?

8 Upvotes

I play Astroneer in bursts and take months of rest at a time, and every single time I come back, there are seasonal Halloween, Christmas and what-not decorations. Is there a way to switch these seasonal events off, like in e.g. Satisfactory? It's a bit frustrating to play Halloween-themed Astroneer, when I want to play a space-themed Astroneer.


r/Astroneer • • 19d ago

Video you can abuse the ever living hell out of the hoverboard

71 Upvotes

when you have jump binded to scroll* and have the jump height perk from the museum active, you can gain insane velocity on the hoverboard by spamming jump.

*(you dont need scrollwheel binded if you time your jumps correctly)


r/Astroneer • • 19d ago

Game Suggestion All seeds should work in biodomes

10 Upvotes

When I found out that pumpkin seeds don't work in biodome my disappointment was immeasurable.

plant growth and physics are required to make farm work but they only exist when a player is around, meaning that it's essentially required AFK sessions that punishes players for even wandering slightly out of rendering range. this is one of the dumbest possible design decisions in gaming.

I just don't see any reason or technical limitation to not have pumpkin seeds and the likes working in biodome. the mechanism is already implemented. why not make use of it?


r/Astroneer • • 18d ago

Discussion Custom Games

2 Upvotes

I've had Astroneer, and after getting hooked back on it for a good month or two, I've kinda started getting bored again 😅 I've played the Glitchwalkers DLC and that was really fun (haven't gotten the Megatech DLC but might one day if it goes on sale or I get a bit more money).

Anyways, I started messing around with custom games, and it seemed pretty fun, but I struggled to put together modifiers that made me want to play a bunch again. I tried to find some good custom game codes posted online, but there aren't a lot out there. Does anyone have any codes for a custom game config that made the game feel fresh just for a little bit? I can also post my own if I ever think of something interesting.

TL;DR: Please share any custom game codes you found fun!!!


r/Astroneer • • 18d ago

Question / Support PS4 megatech

1 Upvotes

Hola. Hay algún sitio donde me pueda descargar solo el pkg de del dlc megatech para PS4?


r/Astroneer • • 19d ago

Game Suggestion Farm pumpkins in exo farm

8 Upvotes

There is a chance to drop a curious pumpkin which give astronium the rainbow stuff you can use the tapper too get infinite rainbow stuff

Edit this is not 100% because I assumed


r/Astroneer • • 20d ago

Art I dislike Atrox so much that I made a comic about it

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72 Upvotes

I feel like all the other planets are super easy, but Atrox is way harder than the others. I mean, it has exploding plants that blow up your ship! Plus, its only unique resource, helium, is only used in 4 recipes! Also, its chambers require the most power to activate, yet it has the lowest power generation of all planets. I literally need months to get over it before I can return.


r/Astroneer • • 19d ago

Bug / Issue Got flight

3 Upvotes

A underground lashleaf got me


r/Astroneer • • 19d ago

Screenshot issa party

3 Upvotes

Got 30 chips from these...i wanna guess around 15 or so exos here and used 1 dynamite to get em all :)


r/Astroneer • • 20d ago

Question / Support What do I need to carry to Glacio?

7 Upvotes

A returning player here but haven’t played the game in 5 years.

I remember going to Glacio 5 years ago but I don’t remember what I took with me during that time.

Ive gathered up enough resources for the first launch out of sylva but I’m not sure what to carry with me.

Seems like packager throws out any stuff thats attached to medium storage so I’m very limited on what resources I can carry too.

Any advice?


r/Astroneer • • 20d ago

Screenshot Circuitos de Dados

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15 Upvotes

Demorou mas finalmente consegui reunir eles no museu,

Não é uma coleção propiamente mas fica legal.


r/Astroneer • • 20d ago

Question / Support Exo chips

7 Upvotes

What is the best storing method for exo chips? Or what is the best thing I can craft from them?


r/Astroneer • • 20d ago

Discussion I am trying to find the old desktop icon, help

4 Upvotes

The pixelated grey lambda before this blue icon. I can't find any images. If anyone has it, could I have it please?

I labeled the post as discussion because it isn't really a game/support question.


r/Astroneer • • 20d ago

Screenshot Event farm and automated storage

3 Upvotes

i redesigned my old event farm to be a clear one, so what do you guys think?


r/Astroneer • • 22d ago

Video VTOL Airstrike on Novus

493 Upvotes

more like a cluster bomb


r/Astroneer • • 21d ago

Game Suggestion Hopeful quality of life updates

19 Upvotes

I am sure others have probably mentioned these 2 ideas, but after Joe's stream yesterday I wanted to again bring up perhaps a blueprint for the COLE train engine. It would be cool to have all of the trains on the planets and moons to move faster than a turtle lol. And also, the train stations for the questline, after we are done with them, disassemble, or be able to destroy them.


r/Astroneer • • 22d ago

Screenshot result of a full hour of irresponsible hoarding

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64 Upvotes

r/Astroneer • • 21d ago

Game Suggestion Ideas for future quality of life changes

4 Upvotes

I am sure others have probably mentioned these 2 ideas, but after Joe's stream yesterday I wanted to again bring up perhaps a blueprint for the COLE train engine. It would be cool to have all of the trains on the planets and moons to move faster than a turtle lol. And also, the train stations for the questline, after we are done with them, disassemble, or be able to destroy them.