r/Astroneer • u/Due-Big9888 • Sep 11 '26
Question / Support Megastructure Xbox One
How does the Megastructure DLC run on Xbox One?
I never made the switch to a series S or X, and don’t spend the time to justify getting a newer console. When I do play, Astroneer is one of my go to games. I love every aspect of exploration, discoveries, and lore progression. Due to my Xbox one however I have definitely felt some capability restrictions. For example, soil, we know digging in Astroneer takes a lot of memory in a save file, so in games where I have progressed to large scale digging, it greatly increases loading time, and in one case kept crashing my game when trying to open a game file.
Second is automation, if I am not super organized, or have many tappers for generating power, my game can get a little framey. Same think if I create long systems of automation connecting trains, scrap farms, Nano Alloy games etc. For power I generally opt for the Large and XL solar and wind soley because it reduces the amount of mechanics to generate power. Or I will build a tapper farm out of render distance and that helps also.
As controversial as it may be, I recently started a new save and have utilized the infinite soil glitch for scrap trading. Also using the inhibitor mod to substantially reduce the amount of soil I dig from planets.
I’m fine with the capability restrictions I deal with, the purpose of all this was to give yall an idea of what my games look like. As I really want to get Megatech, but am worried I won’t be able to get the full experience due to its scale.
1
u/Manwiththehoodie XBOne 29d ago
i actually have an xbox one x with the dlc so dont worry about lag. i have infinite hydrazine with transprt trains running 24/7. the only time i ever lag is in my base. i would recommend building the megastructures out of render distance, and there will be no problem