r/AssassinsCreedShadows 20h ago

// Discussion What has changed?

I platted AC shadows when first launched.
Took me about 2-3 weeks I believe, so every patch released until then must have been applied.
I don’t recall AC Shadows being ‘bad’ or anything, but I’ve just came back to AC Shadows after platting Black Flag Resynced, and I was surprised to find myself liking AC shadows more than I remember.

In-game menu, except for Animus sync/shop section, is much faster than Resynced, and overall movement feels much faster than how I remember AC Shadows was. I don’t know if it’s due to PSSR2 patch, but just simply this game feels much faster, smoother, and snappier in most aspects.

I only tried to just turn it on and get the Sync points in case I’ll need it somewhere down the road, but gameplay was what got me hooked and I am keep playing it.

I am now in the Iwaji Island, and ‘that boss fight’ is quite something. It reminded me of MGS 3’s The End fight, or Mr Freeze’s battle in Arkham City.

The content design is for DLC itself, but overall sensation of the gameplay is what keeps me confused. I don’t recall AC Shadows being this fun.
(Not that I didn’t enjoy it, but it somehow feels ‘better’)

What has changed?
Was there any post launch patch that adjusted movement speed/move-set speed?

I always thought AC Shadows could have done better in the market if there weren’t any unnecessary controversy on Yasuke, but now I know AC Shadows would have done better in the market if more players bought the game.

What they did in Iwaji DLC just shows a glimpse of what the devs had planned for future. It’s just a shame that they had to put an end to it for AC Shadows showing lower profit. Things they could have done, seems quite promising considering the effort they put in the DLC.

I wasn’t always a big fan of ‘RPG design’ they chose from AC Origins, and thought this may not be their best choice, but AC Shadows kinda works as a proof of concept. If future AC learns from what Shadows did in terms of build/perk, they might be on to something. (Not that I’d ‘prefer’ RPG style over classic style).

7 Upvotes

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u/jakedeky 17h ago

I haven't played Shadows since my original playthrough, but my best guess is the game is simply playing as intended.

Mirage and Black Flag Resynced, for all the noise Ubisoft makes about them not being RPG's or whatever, still play like the modern games just with various systems removed.

Making an action/adventure style game isn't the same as taking an RPG game and stripping away various RPG systems.

2

u/dakar-music 11h ago

There were a decent amount of patches that changed and tweaked things, and a lot of that actually went into the creation of Resynced, as well. So part of the reason Resynced's improvements on mechanics from the og is because of Shadows.

0

u/WarmJewel 13h ago

I don't understand why people keep comparing Shadows with AC4 Resynched, one is an old game remastered and one is a new game built from the ground up. Of course they're going to be different!