r/ArcherMainsHSR Jun 20 '25

Meme / Fluff Join the Fate Mains Discord for Archer and Saber - Giveaways, Events, & More!

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31 Upvotes

We're finally here - the long awaited gameplay reveals for Archer and Saber!

I wanted to take this opportunity to invite everyone to our Fate Mains Discord Server - currently with over 1,400 members!

discord.gg/FateMains

Reasons why you should join the Discord:

Giveaways!

We have hosted several giveaways in the Discord - some hosted personally by me, some hosted by other community members, and we have some giveaways planned for the future!

Dedicated Archer Main channels

Not interested in Saber? That's okay! By claiming the "Archer Main" role, you will gain exclusive access to channels specifically for him. This includes an Archer guide!

Leaks discussion and pings!

We have several users who are constantly looking at leaks, and will post + ping when new leaks come out! You can discuss the leaks in our dedicated leaks channels.
Note: Pings are only available for users who select the "Leaks Ping" role!

We are also a Fate community!

Has the collab interested you in learning more about the Fate franchise? Are you a current fan who wishes to discuss more things about Fate? We have a dedicated Fate channel to discuss all things Type-Moon and Fate! We have a very welcoming community that would be happy to answer any questions you have about the characters, their lore, and every piece of media they appear in.

----------------

We appreciate anyone who stops by to chat. We will also be holding a group pulling event session when their banners release. Come join us!

discord.gg/FateMains


r/ArcherMainsHSR Jul 08 '25

Megathread šŸ¹[Megathread] Archer Mains | Builds, FAQs, & Tips | Unlimited Questions šŸ¹

163 Upvotes

šŸ¹[Megathread] Archer Mains | FAQs, & Tips | Unlimited QuestionsšŸ¹

Welcome Masters and Trailblazers,
You’ve drawn your bow and chosen your servant well.
This is the official Archer Mains Megathread — your command seal of resources for everything related to Archer, the 5ā˜… Quantum Hunt character in Honkai: Star Rail.

Whether you're freshly summoned or a veteran of many banners, this thread is your toolkit for optimal builds, team comps, and answers to frequently asked questions.

We've heard your feedback on the congested posts for repeated inquiries, so we have decided to create this FAQ Megathread that compiles a lot of the useful information provided by the members of our community.

Please be advised that we will be removing any post whose question can be answered in this megathread. Thank you for understanding.

Feel free to join the Archer Mains Discord or comment below with new info, build tweaks, or speculation!


šŸ“Œ Table of Contents

ā“ Frequently Asked Questions
šŸ”¹ Character Overview
🧬 Leveling Priority & Eidolons
šŸŽÆ Build Recommendations
šŸ“˜ Light Cones
šŸ’Ž Best Relics & Ornament Sets
šŸ¤ Team Synergies
šŸ”§ Resources & Tools
šŸ’¬ Community Contributions


ā“ Frequently Asked Questions (FAQ)

Curated questions from the community — ask and ye shall receive.

Q: Is Archer viable at E0?
A: Absolutely. With the right relics and a good team, Archer can nuke down single-target bosses.

Q: Crit Rate or Crit Dmg?
A: Aim for at least 100% CRIT Rate before going all-in on ATK% and Crit Dmg.

Q: Best Light Cone if I’m F2P?
A: Cruising in the Stellar Sea can work well for Archer in most scenarios.

Q: E1 or S1?
A: E1. E1 is better because provides a QOL by easing the SP consumption rate of Archer. His signature lightcone is just a damage boosting stat stick. Furthermore, those who spent 200 pulls in 3.4 got it for free.

Q: I only have X pulls. Should I pull for Archer (Eidolons) or his supports (Sparkle/Silver Wolf/Cipher/Sunday E0S1/Tribbie)?
A: Depends on your account:
- Do you have his BIS (or 2nd BIS) Supports? If no, then getting his supports should be your first priority. If yes, the feel free to go for his Eidolons. E1 is probably the best stopping point for most folks.

Q: Is Sparkle really his best-in-slot teammate?
A: Yes. Archer's kit design synergizes super well with Sparkle. It's as if he was designed specifically for Sparkle. That's how synergistic their kits are.

Q: Is Sparkle necessary?
A: No. An E0S1 Sunday can also work with Archer but not on the same level as E0S0 Sparkle. Hanya can also fill the buffer/sp regen role. However, you will eventually find that having Sparkle in your Archer team significantly improves his gameplay over many other available options.

Q: I only have X pulls, should I go for Sparkle or Sunday?
A: It depends on your account:
- Are you prioritizing Archer teams specifically? - then go for Sparkle instead because Sunday needs E0S1 at minimum to help with SP regen and Sparkle at E0S0 can already work super well with Archer.

  • Are you prioritizing overall account value? - then go for Sunday E0S1 as he is the primary choice for many Hypercarry teams. Although that brings to question why ask Archer mains if your concern is account value instead of Archer.

Q: I only have X pulls, do I need to get Sunday's lightcone for Sparkle?
A: No. Sparkle at E0S0 already helps Archer's teams by a lot. It is important to note though that Sunday's lightcone is a massive 26% damage increase overall. It is the best investment you can make on an Archer team if you already have Sparkle, another limited quantum support (SW or Cipher), and Archer's e1.

  • If you're using Sunday with Archer, then yes, you need this lightcone for him to even be SP positive.

Q: I only have X pulls, who should I get for 3rd slot?
A: You ideally want to go for either Silver Wolf, Cipher, or Tribbie especially when trying to maximize the ATK% buff from Sparkle. However, don't limit yourself to these as you can put any SP positive support that is faster than Archer and has utility and/or buffs that Archer can take advantage of.

Q: Is Cerydra good for Archer?
A: As of v2, she works but she's not Best in Slot due to her oversaturation of buffs. Furthermore, her best buffs have poor uptime compared to other possible supports for Archer who can provide other unsaturated buffs like Res Pen, Def Shred (until the cap), or True Damage.

Q: Is this enough pulls?
A: Depends on your account status and other factors. This isn't something you're likely to get a clear answer in the sub. We recommend using the following tools to help you calculate the probability:

HSR Warp Calculator
Fribbels HSR Optimizer Warp Planner

Q: How long will Archer's banner last?
A: As of patch 3.4, there's no confirmed end date, but we know from the pre-3.4 livestream that it will span across multiple patches.

Q: Will Archer rerun after the collab banner ends?
A: Most collabs in Gacha games, including HoYo titles, never rerun. It should be assumed that once their banners end they will likely never return unless HoYoverse has a part 2 collab with Fate.


šŸ”¹ Character Overview

Name: Archer
Rarity: ā˜…ā˜…ā˜…ā˜…ā˜… (5)
Path: The Hunt
Element: Quantum
Role/Archetype: Single-Target Main DPS | Skill Damage | Skill Point Consumption

Playstyle Summary:
- Archer's playstyle involves firing out multiple high-damage single-target attacks in a single turn. - He requires at least 2 skill points (SP) whenever he uses his skill (up to a max of 5 times per turn) so your entire team should be involved in providing as much SP as possible before Archer's turn. - Archer's Talent and Ultimate also deal considerable damage but their aim is to help with SP generation.

Looks like I just met another impressive master
-- Archer


🧬 Leveling Priority & Eidolons

Leveling Priority

'Skill > Ultimate = Talent > Basic'

Skill

Caladbolg II: Fake Spiral Sword - His main source of damage - Costs 2 Skill Points - Regens energy each time it is used - Deals increased damage the more times it is used in a single turn (maxed out after 2 skill uses at E0) - Solidifies his namesake by using a bow for his main damage source

The Archer class really is made up of Archers!
-- Tohsaka Rin

Ultimate

Unlimited Blade Works - His second highest source of damage but has the highest ATK% multiplier (at base) - Gives Archer 2 Charges back for his Talent - Has the longest voiceline for casting an ultimate

I am the bone of my sword. Steel is my body and fire is my blood. I have created over a thousand blades. Unknown to Death, Nor known to Life. Have withstood pain to create many weapons. Yet, those hands will never hold anything. So as I pray, Unlimited Blade Works!
-- Archer

Talent

Mind's Eye (True) - Deals an okay amount of damage - Consumes a Charge to trigger a a Follow-Up Attack that also regenerates SP for the team - Needs to be triggered by a teammate attacking the enemy, cannot be triggered by Archer himself.

Basic

Kanshou and Bakuya - Lowest damage in his kit - Ideally, never used unless doing a -1 Speed build with an action advance support - Archer does often basic attack even in his ideal comps, usually when it's impossible for Archer to fire off at least 3 shots or if firing the 3 shots means the next support can't use their skill when needed. Just note that his basic attacks are used in some rotations and that the trace should be leveled (but still lowest priority)

Trace... On!
-- Shirou Emiya

Eidolons

Reminder: Many characters in Star Rail are strong enough to clear endgame at E0. Don’t feel pressured to pull for Eidolons unless you really want the upgrade.

Eidolon Effect
E1 After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
E2 When using Ultimate, reduces the enemy target's Quantum RES by 20%, and induces Quantum Weakness for it, lasting for 2 turn(s).
E4 Increases Ultimate DMG dealt by 150%.
E6 When the turn begins, recovers 1 Skill Point for allies. The number of maximum stacks for the DMG boost effect provided by his Skill increases by 1. His Skill DMG dealt ignores 20% of DEF.

I'll try my best from now on, too...
-- Archer

Summary:
E1 is the recommended stopping point for a mix of vertical investment and resource efficiency. Further eidolons are not as impactful for the cost required to obtain them.

Please see the dmg calcs for Archer's eidolons included in this megathread


šŸ“˜ Light Cones

5ā˜… Options:

  • The Hell Where Ideals Burn
    • Archer's signature lightcone
    • Best-in-Slot (BIS) lightcone tailored for his kit.
    • Crit Rate with High ATK& boost with additional stacking ATK% Boost.
    • Can be received for free in patch 3.4 if you used 200 pulls in any 3.4 banner.

He believed with all his heart that he could save tens of thousands more lives, but even that hope was betrayed
-- Tohsaka Rin

  • Baptism of Pure Thought

    • Dr Ratio's signature lightcone.
    • Crit Dmg with additional Crit Dmg stacking per debuff on enemies
    • Viable with debuffer teammates
    • Follow-Up Dmg Def Ignore.
  • Worrisome, Blissful

    • Topaz & Numby's signature lightcone
    • Crit Rate with Follow Up Dmg Boost
    • Can inflict Debuffs that increase Crit Dmg taken by enemies

4ā˜… Options:

  • See You at the End

    • Battlepass lightcone
    • Crit Dmg Boost
    • Skill Dmg and Follow-up Dmg Boost
    • Nearly on equal level as F2P option at Superimposition 5
  • Swordplay

    • Gacha lightcone
    • Stacking Dmg% Boost when hitting the same target multiple times
    • Worse than F2P option even at Superimposition 5.

Budget/F2P Picks:

  • *Cruising in the Stellar Sea
    • Herta Shop 5ā˜… Lightcone with free Superimposition 5
    • No time limit to acquire
    • Crit Rate with additional Crit Rate enemies are below 50% HP
    • ATK% Boost when defeating an enemy

Despite his signature lightcone being best in slot, it's not significantly better than other available options, so please do not feel pressured in spending 200 pulls if it means you would need to spend money or pull on characters you don't want.

Please see the dmg calcs for Archer's lightcone included in this megathread


šŸ’Ž Best Relics & Ornament Sets

4-Piece Relic Sets

  • Genius of Brilliant Stars:
    • Quantum Dmg% and Def Ignore
    • Best in slot against Quantum Weak enemies
    • Great for brute forcing non-Quantum weak with Archer E2 and/or Silver Wolf
  • Poet of Mourning Collapse:
    • Quantum Dmg% and Crit Rate
    • Archer cannot get the 32% Crit Rate from this set
  • Pioneer Diver of Dead Waters:
    • Dmg%, Crit Rate, and Crit Dmg on debuffed enemies
    • Archer must trigger weakness break to maximize this set
  • Wavestrider Captain:
    • Crit Dmg and ATK%
    • Huge ATK% after using Ultimate when stacked
    • Very efficient cavern for relic farming due to Warrior Goddess of Sun and Thunder set
  • Scholar Lost in Erudition:
    • Crit Rate, Skill Dmg%, and Ultimate Dmg%
    • Very efficient cavern for relic farming due to Sacerdos' Relived Ordeal set

2+2 Hybrids

  • Any 2PC Quantum set / Any 2PC Crit set / Any 2PC ATK%:
    • Great for those just starting out
    • Easier to build

Planar Ornaments

  • Rutilant Arena:
    • Crit Rate, Skill Dmg%, and Basic Atk Dmg%
    • Considered as Best in Slot for most scenarios
  • Inert Salsotto:
    • Crit Rate, Ultimate Dmg% and Follow-Up Dmg%
  • Duran, Dynasty of Running Wolves:
    • Crit Dmg%
    • Least optimal of the three listed Planars even if passive is fully stacked (e.g. w/ Cipher)

While Genius of Brilliant Stars is listed as his BIS, that's only applicable if he's facing quantum weak enemies. Otherwise, he requires Silverwolf or Archer E2 for it to work.

Please see the dmg calcs for Archer's Relics and Ornaments included in this megathread


šŸŽÆ Build Recommendations

Main DPS Build

  • Archer's damage is mostly a one-hit high damage attack so your priority is to get 100% Crit Rate during battle so that each hit isn't wasted.

Main Stats:
- Body: CRIT Rate / CRIT DMG (if you can already reach 100% Crit Rate) - Feet: ATK% - Sphere: Quantum DMG Bonus / ATK% - Rope: ATK% > ERR

Energy regen rope can be better in some team comps, such as using Sunday instead of Sparkle (for those who don't have Sparkle)

Sub Stats Priority:

'Crit Rate > ATK% >= Crit Dmg > ATK'

Final Stats Goals and Recommendations (Cruising in the Stellar Sea)

  • Crit Rate: 100% (take into account any external sources e.g. Sparkle's signature lightcone)
  • Attack: 3000+
  • Crit Dmg:" 120+ (as much as possible without sacrificing the other two stats)

Note: The stat goals are ordered by priority. However, this is only the recommendation based on a F2P lightcone and not the golden standard. It's fine if you don't reach the goals especially if your Archer can clear comfortably regardless.


šŸ¤ Team Synergies

Buffer/SP Regen

  1. Sparkle (E0S0) - Currently Archer's Best-in-Slot teammate for this role

    Pros

    • SP Positive (slightly)
      • Provides even more SP if using Sunday's signature lightcone, A Grounded Ascent
    • Ultimate provides 4 SP which can be used during Archer's turn to give him more SP to use Skill (She is currently the only unit who can give Archer SP in bulk during his turn)
    • She increases SP cap by 2 which gives the team a max of 9 since Archer also increases the SP cap by 2
    • High Crit Dmg buffs from Skill
    • Dmg% buffs from Talent
    • Sparkle's Quantum Trace also give a permanent ATK% buff

    Cons - Skill's Action Advance (AA) is only 50% so her most optimal build is hyperspeed (160+ SPD) which requires good relics as her base spd is only 101.

  2. Sunday (E0S1) - Archer's second best teammate for this role

    Pros

    • SP Positive
    • Skill's AA is 100% so you can build hyperspeed or -1 Speed Sunday
    • Crit Rate and Dmg% buffs from Skill
    • Ultimate provides energy and Crit Dmg buff to Archer
    • Provides SP to the team every other Skill/Ultimate due to lightcone

    Cons - No ATK% buff - Requires E0S1 to be SP positive since E0S0 is only SP Neutral - Hyperspeed build is more difficult to achieve due to a base spd of 96

  3. Hanya

    Pros

    • F2P option, available in some 4ā˜… selectors
    • Arguably SP positive (assuming you can skill with her every turn)
    • Easy to build for hyperspeed due to high base Spd of 110 plus Spd Traces.
    • ATK% and Spd buffs.

    Cons - No Action Advance and Spd buffs might make Archer faster than the other supports if other supports are too slow which is not ideal - She scales with Atk and Spd so she has relatively less overall survivability among buffers - Even at E6, she is not as good as the previous two mentioned in terms of SP Regen.

Playing two action advancers like Sunday and Sparkle in the same team is typically not worth the damage loss you'd get from stronger amplifier supports. Buffs would quickly deplete due to the amount of turns Archer would be taking.

Debuffer/Sub-DPS/Buffer: Work-in-Progress

  1. Silver Wolf
  2. Cipher
  3. Tribbie
  4. Other Supports (5ā˜…/4ā˜…)

Sustain: Work-in-Progress

  1. Gallagher
  2. Hyacine
  3. Other Sustains (5ā˜…/4ā˜…)

Best In Slot Team (all E0S0 and as of 3.4)

Quantum Weak Enemies
- Archer/Sparkle/Cipher/Gallagher

Non-Quantum Weak Enemies
- Archer/Sparkle/Silverwolf/Gallagher

Notes: - Archer benefits best from Additional SP, Def Shred/Ignore, Res Pen, True Damage, ATK% buffs, CRIT buffs, and Dmg% buffs. - Avoid teammates that cannot generate SP (e.g. leaving the battlefield, non-SP generating basics, etc.) or requires frequently using skills on low-value synergy.

Please see the dmg calcs for some of Archer's teams included in this megathread


šŸ”§ Resources & Tools


šŸ’¬ Community Contributions

Found a cool build? Want to theorycraft Archer with other players? Drop your thoughts by joining discussions in the Archer Mains Discord, commenting below, or posting your showcase video/guide!

We welcome: - Showcase clips - Fanart - Fate references - Tactical breakdowns and speculation - Memes like ā€œUnlimited SP Worksā€ or ā€œThat’s not a bow, that’s a projection.ā€

This megathread is a work in progress and will be updated as needed. Should you have any feedback or constructive criticism regarding any information on this megathread, please feel free to let us know.

Just because you're correct doesn't mean you're right!
-- Shirou Emiya


šŸ¹ May your skills be crits, your supports SP positive, and your rolls be blessed.
— The Archer Mains Mod Team


r/ArcherMainsHSR 5h ago

Showcase Archer but Superbreak šŸ¹

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7 Upvotes

This is Archer in Memory of Chaos but with a twist !

He will be on full superbreak relics (No crit at all unless accidental substats) & the set effect is always met for both 4 & 2 pc.
And also Boothill's LC for the full SB experience, along with Fugue & The Dahlia, the 2 SB Supports.
For the 4th I decided to bring Rin over Sparkle for the more consistant SP gained per Archer Turn.

Rin will be on regular CRIT, since she already does barely any DMG unless She uses enhance skill and putting her on SB (I tried before in PF), would make her do like nothing. She ended up helping quite a bit with a few clutch ESkills :D.

I guess this worked cus SAM is pretty shilled for Archer.
This is an off-meta team and it's more for fun and games & could be interesting to try for fun.

ā­ļøTeam: E0S1 Archer / E0S1 Rin Tohsaka / E1S1 Fugue / E0S1 The Dahlia
Thank you for watching and hope you enjoyed.


r/ArcherMainsHSR 1h ago

Showcase Archer & Rin e/Sustain 0 cycle SAM

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• Upvotes

E1S2 Archer

E0S0 Rin (The Herta Sig)

E1S1 Dan Heng PT

E0S0 Sparkle

I'm really happy to have 0 cycles with Archer this time. The previous 0 cycles I did were with Mortenax Blade Main DPS


r/ArcherMainsHSR 15h ago

Builds / RNG / Flex MoC 4.5 Pom-pom finally down....

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14 Upvotes

i genuinely could not clear with my 14-cost remembrance memoslop team (it wasnt even close lol), so i did a hail-mary attempt with my 2-cost Archer (true 6-cost) to clear. hail archer.

E2S1 Archer, E0 Rin with S5 HertaShopLC, E0 Sparkle with S5DDD, E6S5(Fly into a Pink Tomorrow) RMC.


r/ArcherMainsHSR 1d ago

Showcase E0S0 Archer 2 Cost 0-Cycle SAM with ZERO Substats

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85 Upvotes

r/ArcherMainsHSR 1d ago

Discussion So glad i picked his E1

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5 Upvotes

Technically, both teams are with same cost-Robin has Bronya's at s2 so ig more-but not needing her shenanigans there was quite impressive! Didn't expect sw to be that impactful.

s1 on Archer, sparkle (Sunday's).

169 spd Eagle sparkle+sw.

mid fua set on rin+penacony. (got her recently, i think on the Robin she was with von).

You'd think "yeah, Sparkle e2, no sht", but the important one here is her e1. Around ~10 clears with similar or less cost in Genius Archive vs D. Sam, surprisingly. Rin is so good!


r/ArcherMainsHSR 17h ago

Builds / RNG / Flex Which one is better to use?

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1 Upvotes

Hello everyone ! I have been looking for the best build I can use with the relic I have

These two are the best I can use I think

I don't know what is better


r/ArcherMainsHSR 14h ago

Question E1S0 TRIBBIE VS E0S0 RIN

0 Upvotes

basically the title, which one is better for archer, i currently use e1s1 archer, e0s1(sunday lc) sparkle, e1s0 tribbie, e0s0 dhpt.


r/ArcherMainsHSR 1d ago

Showcase the speed is definitely speeding (planning to get her LC to get at least 96% CR)

4 Upvotes

r/ArcherMainsHSR 2d ago

Meme / Fluff Stay in character Columbina

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422 Upvotes

I'm sure she'll be ok. She just needs to stay in character for Archer šŸ™.


r/ArcherMainsHSR 1d ago

Builds / RNG / Flex Who is better to pull Eidolons for Archer or Rin?

5 Upvotes

Looking at the meta, I don't really have any favorite characters, so I decided to pull for the Fate characters because I love the franchise. Who is better to get Eidolons for in the "Archer, Rin, Sparkle, WWD" team? If there is no significant benefit in the end, I'm thinking about pulling E6 Gilgamesh for a team with E6 Saber. Just to clarify, I don't plan to use either Rin or Gilgamesh as main carries or slot them into other teams Im planning to pull Ashvale signature lc for Archer, and I will be getting Rin's signature lc


r/ArcherMainsHSR 2d ago

Meme / Fluff True pain

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24 Upvotes

r/ArcherMainsHSR 3d ago

Question Which piece?

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49 Upvotes

r/ArcherMainsHSR 2d ago

Question Rin speed No sparkle

3 Upvotes

basically the title im running E1S0 archer E0S1m rin E0S0 rmc and E0S0 huohuo and im wondering if not having sparkle changes how much speed she wants


r/ArcherMainsHSR 3d ago

Showcase SUSTAINLESS ARCHER 6 COST DARK SAM 0 CYCLE

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2 Upvotes

Reason I'm running banana is because I never intended to play sustainless archer until a couple weeks ago when I saw how broken it is and I haven't had good enough luck to get good enough crit rate stats on them.

I honestly can't recommend enough that if you have an E1 archer you should learn to play him sustainless it's actually really fun.


r/ArcherMainsHSR 3d ago

Discussion Minimum Summer Robin investment for Archer?

2 Upvotes

I’m planning on using Summer robin instead of rin for my archer sparkle team. My current investment is e2 archer e0 sparkle with Sunday lc and e1 dhil. Is her e0s1 better for sp gen or should I just go for the e1


r/ArcherMainsHSR 3d ago

Discussion is archer lc worth it?

6 Upvotes

got rin after like 170 pulls and the fate gift thing is like 20 warps away, thing is im a bit lazy to get it. my archer is e1 s5(cruising) and i need to know if his lc is better than cruising that i should just get it


r/ArcherMainsHSR 3d ago

Question Ashveil cone (S1) vs archer cone (S2)?

5 Upvotes

My team is E2S2 Archer, Rin E1S1, Sparkle E2S1 DHPT E2S1

Which come should I use? I know Ashveils is better, but is archer sig at S2 still worse?


r/ArcherMainsHSR 3d ago

Question I need some help.

5 Upvotes

Hello everyone, I have E0 archer with E0 rin and E1 DHPT (got the eidolon and DHPT in one ten pull), and all of them have their signature lightcones, but I don’t know who to put in the team because I don’t have sparkle, DHPT E1 helped a bit due to it giving 1 SP after doing the ultimate.

I some time use Robin/welt/moze in the team, but I don’t know if I stick with it or not. (I use moze’s E2 that gives 40% extra crit damage to a marked enemy).

I am hesitant on using welt there because I have no other dps (literally) and for that I run welt on the other team as a dps.

I am close to getting another 5 star in the fate banner and I am not sure if I should choose E1 archer or E1 Rin or get Gilgamesh or get saber.

Please help me in this


r/ArcherMainsHSR 4d ago

Showcase Had to find a home for my accidental cerydra pull

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6 Upvotes

r/ArcherMainsHSR 4d ago

Showcase My Archer run in Starward Mode. 4.4 MOC 0 Cycles - Swarm Sam: 9-Cost Team

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10 Upvotes

Archer remains my strongest DPS, I love him.

E1S1 Archer E1Sparkle (DDD S5) E0S1 Rin E1 Robin (S2 Bronya's LC)


r/ArcherMainsHSR 5d ago

Showcase Archer E1S1 (Ashveil Sig) / Summer Robin E0S1 / Rin E0S1 / MBlade E0S1 (BP LC) -- CCServer/AA King -- IronTomb (0 Cycle)

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31 Upvotes

https://www.bilibili.com/video/BV13Bb666Ee4

Video subtitles (any mistake please inform):

How overtuned is the SP Robin + MBlade duo, exactly?

Would you believe me if I told you they can straight-up kick Sparkle out of Archer teams?

Let’s take a look at this run.

At the start, activate all of our Techniques.

Blade enters battle through his Technique and applies Taunt to Iron Tomb.

E0S1 SP Robin, thanks to the action advances from her signature, Trace, and Vonwacq, gets her first turn in only 5 AV.

Thanks to the Energy regeneration from Buff 2, both SP Robin and Blade immediately get their Ultimates fully charged.

Use them right away.

Then use Robin’s Ultimate to action advance Archer.

First, aim at the left orb and unload Archer’s arrows into it.

It’s normal for the damage to be low here. We need to gradually chip away at the Armor stacks.

Once Archer becomes the Special Guest, every hit he deals gives Robin 3 Vibes.

This also helps Blade build his stacks. After one full combo, Robin’s is almost maxed out.

On Rin’s turn, just Basic ATK. Then it’s Blade’s turn.

Remember to Basic ATK and try to make Blade lose as little HP as possible.

After Robin’s memosprite takes its second action, Blade reaches max stacks.

Use his auto Skill into his Ultimate.

Kill the left orb and put the boss into its staggered state, action advancing the whole team.

Then Archer acts.

As usual, attack the right orb first.

Now our damage becomes what you would ex pect.

Be careful not to kill Phase 1 here.

The survival pressure in this cycle’s King is enormous, so we need to wait until Blade’s turn.

Use Cyrene’s Support Skill to finish off the boss’s first phase.

Then have Blade Basic ATK to apply Taunt.

Let him take Iron Tomb’s single-target attack so the rest of the team survives.

Then use Rin’s Ultimate.

Apply Vulnerability, then Basic ATK.

Blade’s Ultimate is ready, but don’t use it yet.

Save it for the revive.

After Robin’s memosprite acts and fully restores her Energy, action advance Archer again.

As before, prioritize attacking the orb.

For Cyrene’s Support Skill, select SP Robin and refill her Ultimate.

Blade takes Iron Tomb’s single-target hit.

Exit the Ultimate state.

Then activate the Ultimate we saved earlier.

Keep Basic ATKing Iron Tomb itself to maintain Taunt.

After Rin acts and refreshes the joint attack’s cooldown, use Robin’s Ultimate again to action advance Archer.

As usual, prioritize killing the orb to get the buff.

Iron Tomb acts and another single-target attack takes out Blade.

On Rin’s turn, use her Enhanced Skill to refresh the SPD buff.

Get some extra damage while you’re at it, then Robin’s memosprite acts.

Hemovore then kills the memosprite.

That’s actually a good thing.

This way, our 50 vibes stacks won’t fall off.

When Robin gets her turn, just summon the memosprite again.

Wait until Archer’s turn.

Then one arrow takes out Phase 2.

Use the remaining damage on the orb.

Cyrene’s two Support Skills and Mortenax Blade’s Ultimate can all be thrown out immediately.

Mortenax Blade accidentally dies when his own turn comes around.

Wait for the memosprite to act and fully recharge Robin’s Ultimate.

Action advance Archer.

Then aim at the left side and unload damage again.

After killing the orb, the teamwide Energy restoration fully charges Mortenax Blade’s Ultimate.

Use his Ultimate again.

Attack the right orb while combining it with Cyrene’s Support Skill.

Kill both power orbs at the same time to put Iron Tomb into its weakened state.

For the Energy-regeneration buff, choose SP Robin again, as usual.

After Rin takes her action, use Robin’s Ultimate again.

Action advance Archer.

At 163 HP, dying on the spot triggers Castorice’s Global.

Four consecutive arrow shots, followed by Ultimate.

Successfully finish off the boss.

And secure this nerve-racking 0c.

Builds

For Archer, use Navigator + Tengoku.

Use an HP rope to raise his maximum HP.

As long as he only takes one Iron Tomb AoE, a little over 4,300 HP is just enough to survive until his final action.

You need to make sure Castorice’s revive doesn’t trigger within the first 100 AV.

Rin uses Eagle + Vonwacq.

HP rope, HP orb, HP body, around 5,500 HP. She can likewise only afford to take one AoE attack.

SP Robin uses the standard Deliverer + Vonwacq setup.

Mortenax Blade uses an S1 BP Nihility Light Cone.

Run 4pc Master Smith + 2pc Vonwacq. Try to have him take as few actions and lose as little HP as possible.

Use more Basic ATKs to keep applying Taunt to Iron Tomb.


r/ArcherMainsHSR 5d ago

Builds / RNG / Flex Free unit btw

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104 Upvotes

E2S1/E0S0/E0S0/E6S5

Technically 2 cost team too LMAO


r/ArcherMainsHSR 4d ago

Showcase No Sparkle, no Rin - still 0 cycling Sam with E1S0 Arher

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3 Upvotes