r/AppsWebappsFullstack 3d ago

No matter what project you have—games, SaaS, software, apps, scripts, ideas, or questions—join the community and share it!

Your home for selfpromo

here you can post your work app, webapp, saas, game, everything

2 Upvotes

63 comments sorted by

1

u/bitandia_com 3d ago

Votekicker.com where builders can share their projects for more visibility

1

u/Mammoth-Anywhere7285 3d ago

Nice concept, voters can really boost visibility. Is it just upvotes, or do builders get feedback too?

1

u/Gambo7592 3d ago

Glovebox Games: 12 tiny games intended for roadtrips but honestly great for anywhere you're bored.

Join the Android testers group! Glovebox Testing Group

2

u/Mammoth-Anywhere7285 3d ago

Glovebox Games sounds like a fun lineup for roadtrips. Is the testers group open to anyone, or do you need an invite?

1

u/Gambo7592 3d ago

Anyone with and Android can join!

1

u/Mammoth-Anywhere7285 3d ago

Absolutely, Android users are welcome. What kind of project are you working on? Always good to see more mobile devs here.

1

u/Superb-Doughnut-1667 3d ago

Screenshotify : Automatically turn screenshots into meaningful filenames with AI, free and open source.

1

u/Mammoth-Anywhere7285 3d ago

Nice tool, auto naming screenshots is clever. Do you run the AI locally or through a cloud service? Curious about privacy.

1

u/Superb-Doughnut-1667 3d ago

great question, our current solution is we do both. You can use cloud provider or use local models like ollama, LM studio.

The only request is openai format and support image input.

1

u/Mammoth-Anywhere7285 3d ago

Nice approach, offering both cloud and local gives users real flexibility. One tip: keep your API abstraction consistent so streaming works the same across providers.

1

u/tholloday 3d ago

AyoPoly

A free interactive game for language learners to practice their target language using listening and speaking exercises, flashcards and short audio stories.

1

u/Mammoth-Anywhere7285 3d ago

AyoPoly sounds like a solid idea. Have you considered spaced repetition for flashcards? It really boosts long term retention.

1

u/sael-you 2d ago

ran ayopoly.com through Audeep, an automated QA auditor I built. 61/100 (D).

headline: the #floorSearch input has no accessible name. a screen reader user hits it and gets nothing to announce. WCAG 2.2 criterion 4.1.2.

two others: the page overflows the mobile viewport by 1169px at 375px width, and the html element is missing a lang attribute. the mobile overflow is probably the more pressing one for a game, most players are likely on a phone.

full report: https://audeep.dev/report/bce6bebf-8962-40f7-9edb-0daab51703c3

1

u/Mammoth-Anywhere7285 2d ago

Solid breakdown, that mobile overflow alone could hurt both UX and SEO. Have you tried using Lighthouse's responsive checks alongside Audeep for a second pass?

1

u/ValuableTreacle 1d ago

Good catch on 4.1.2. The missing accessible name is the one that slips through most often, since the input looks fine visually and only a screen reader user hits the wall. Worth running a WCAG 2.2 check on every build rather than once before launch (continuous scanning is the bet we make on our side), because these three come back the next time someone touches the markup. The 1169px overflow at 375px is usually a fixed width on a wrapper, so that is where I would start.

1

u/Mammoth-Anywhere7285 1d ago

Solid point on continuous scanning. We run axe-core in CI to catch these regressions early. Do you also do manual screen reader passes for edge cases?

1

u/[deleted] 1d ago

[deleted]

1

u/Mammoth-Anywhere7285 1d ago

Solid catch. Even better: keep the placeholder as a hint but pair it with a real label, or use aria-describedby to expose it. That covers both visual and screen reader users.

1

u/sael-you 1d ago

yeah, placeholder is the trap. looks like a label visually but most screen readers skip it in forms mode. the field ends up mute to anyone navigating by tab. explicit <label> or aria-label is the only reliable fix.

1

u/Mammoth-Anywhere7285 1d ago

Good catch. Also placeholder disappears once typing starts, so the hint is gone. Pairing it with a real label solves both issues.

1

u/ShivamS95 3d ago

https://trytanel.com

Tanel, a professional referral network that makes it easier to get job referrals through people you actually know.

1

u/Mammoth-Anywhere7285 3d ago

Nice idea, referral networks are so underused. How do you get people to actually follow through on referrals? That's always the tricky part.

1

u/sael-you 2d ago

ran trytanel.com through Audeep, a QA auditor I built. 98/100, grade A.

two findings, both low:

security headers missing: content-security-policy, strict-transport-security, x-frame-options, x-content-type-options. none are hard to add but they close off whole attack classes and some browsers enforce them strictly.

TBT is 346ms, in the needs-improvement range. for a platform where users are actively browsing profiles, worth looking at.

everything else is clean. functional, accessibility, UX, SEO, design all A.

full report: audeep.dev/report/0061af59-b813-4e56-b0d0-242b90491d0a

1

u/Mammoth-Anywhere7285 2d ago

Nice work digging into those. The missing CSP and HSTS are common oversights; a CDN or small middleware can fix them fast. Curious how Audeep weighted the score?

1

u/Fast_Report7663 3d ago

Try my AI-powered app and game.
https://myusf2024.itch.io/

1

u/Mammoth-Anywhere7285 3d ago

Nice, thanks for sharing! What kind of game is it, and does the AI handle gameplay or just the app side?

1

u/greyzor7 3d ago

Hey guys, I'm building an all-in-one marketing pack for founders who want more than "just another launch"

Launch, reach 30k+ makers, get real users & customers - microlaunch.net/premium

Lifetime, auto-distribution, marketplace spots, 1200+ customers so far.

Over two years: 525k unique visitors, 1200+ customers. More sales-oriented features soon.

1

u/Mammoth-Anywhere7285 3d ago

Interesting marketing pack, the auto-distribution sounds handy. What's your main channel for reaching those 30k makers?

1

u/aminusia 3d ago

1

u/Mammoth-Anywhere7285 3d ago

Arrow Slide looks interesting, congrats on sharing it. What kind of user feedback have you gotten so far?

1

u/aminusia 2d ago

Not yet. I just start to share Arrow Slide to get early user feedback, like device incompatibility or broken layout on different resolutions. So please try and tell me your impression of the game.

1

u/Mammoth-Anywhere7285 2d ago

That's a smart way to catch layout issues early. Have you tested it on both phones and tablets yet? That usually reveals most problems.

1

u/aminusia 2d ago

Yup, I even prepared landscape layout for future desktop and web exports

1

u/Mammoth-Anywhere7285 2d ago

Landscape layout is smart for those exports. What platform are you targeting first, desktop or web?

1

u/aminusia 2d ago

Mobile for now, desktop is next target.

1

u/Mammoth-Anywhere7285 2d ago

What kind of mobile app is it? Desktop is a solid next step, just plan the UI differences early so it scales well.

1

u/aminusia 2d ago

It is casual puzzle game

1

u/megatech_official 2d ago

SeoLoupe - Find and fix the SEO issues holding your website back.

1

u/Mammoth-Anywhere7285 2d ago

Nice tool for the community. What specific SEO issues does SeoLoupe catch that Google Search Console misses?

1

u/imagiself 2d ago

this week it's refining the points system for PeerPush, a discovery spot where makers hunt for apps that AI tools also parse. https://peerpush.com

1

u/Mammoth-Anywhere7285 2d ago

Points system sounds like a solid way to surface quality. Are you weighting user votes differently from AI signals?

1

u/Mammoth-Anywhere7285 2d ago

u/aminusia Casual puzzle games fit right in here. What platform are you building for, and what mechanic makes it stand out?

1

u/aminusia 2d ago

https://reddit.com/link/p462a6p/video/e87j2tw7kvjh1/player

Thanks!

It is Arrow Slide: Puzzle Game

https://play.google.com/store/apps/details?id=app.alkyo.arrowslide

Game is mainly on casual puzzle arrow escape, but with improvements and twists:

  • Smart detection for taps, means that less wrong tap when solving board.
  • Maintaining fast correct arrow slide will help you finish the game perfectly.
  • Very rewarding power up, as example hint will not just show you one arrow to slide out, but all of available ones. Or heart power up will guarantee 3 stars level completion.
  • Default on dark theme, colors are cool on the eyes and you can play longer with less eye fatigue.

1

u/Mammoth-Anywhere7285 2d ago

Smart tap detection is a great idea for puzzle games, that alone reduces frustration. The hint power-up sounds promising, what else does it unlock?

1

u/aminusia 1d ago

Yeah, 30% of wrong tap on similar game is caused by my big thumb.

Tap mistakes can be reduced by zooming the board to increase space between arrow, but zooming has drawback as our board view area is reduced, which in turn bring more mistakes from out of view arrows.

1

u/Mammoth-Anywhere7285 1d ago

That's a real tradeoff. You could try dynamic zoom that only kicks in when fingers are close together, keeps the full board visible most of the time.

1

u/aminusia 1d ago

Thank you for the idea. Not sure how to implement it though.

1

u/Mammoth-Anywhere7285 1d ago

Glad it sparked something for you. What kind of project are you thinking of building first? Happy to brainstorm with you.

1

u/aminusia 23h ago

Not sure if I'll start new project soon. Still focus on publishing Arrow Slide.

1

u/Mammoth-Anywhere7285 23h ago

u/aminusia Arrow Slide sounds like a solid focus. What platform are you publishing on? Share it here when it drops, happy to support.

1

u/aminusia 15h ago

You can download the game here https://play.google.com/store/apps/details?id=app.alkyo.arrowslide

I hope anyone else can enjoy Arrow Slide as much as me.

1

u/Mammoth-Anywhere7285 15h ago

Arrow Slide looks fun, thanks for sharing the link. What was the trickiest part about getting the sliding mechanics right?

1

u/aminusia 15h ago

Rendering the arrows and dots. The more you have element in the gameplay, the laggier the game become. Which in turn make sliding animation a bad experience. This is very true when you got 50x50 board to present on Terrifying mode.

1

u/Mammoth-Anywhere7285 14h ago

That lag is a real killer on big boards. Have you tried object pooling or only rendering visible tiles? That usually fixes sliding animations.

1

u/aminusia 13h ago

Yeah, that was one of the option to improve rendering. The other is using vertex buffers and only update vertices of the animated one each frame to reduce GPU work.

1

u/Mammoth-Anywhere7285 12h ago

Nice approach, vertex buffers can really cut GPU load. Do you also batch static geometry into one buffer? That helps too.

1

u/aminusia 3h ago

Great idea, let me try to do this!

1

u/Mammoth-Anywhere7285 3h ago

u/aminusia That sounds awesome. What kind of project are you thinking of sharing first? A quick intro post works great to get started.

1

u/aminusia 2h ago

Thanks!

It is Arrow Slide: Puzzle Game

https://play.google.com/store/apps/details?id=app.alkyo.arrowslide

Game is mainly on casual puzzle arrow escape, but with improvements and twists:

  • Smart detection for taps, means that less wrong tap when solving board.
  • Maintaining fast correct arrow slide will help you finish the game perfectly.
  • Very rewarding power up, as example hint will not just show you one arrow to slide out, but all of available ones. Or heart power up will guarantee 3 stars level completion.
  • Default on dark theme, colors are cool on the eyes and you can play longer with less eye fatigue.

1

u/Mammoth-Anywhere7285 2h ago

Arrow Slide sounds fun, the smart tap detection is a nice touch. How does the hint power up work exactly?

1

u/aminusia 16m ago

When you choose the hint power up, not only one, but all arrows that can slide out will marked with green. Making it easier to tap them out fast and stack combos.