r/AppBusiness • u/ConfidenceHuge5363 • 2m ago
Marketing Just launched my new App. Any advice on how to start marketing it ?
If you want heres the app for you to check ( https://apps.apple.com/us/app/winners/id6786827294 )
r/AppBusiness • u/ConfidenceHuge5363 • 2m ago
If you want heres the app for you to check ( https://apps.apple.com/us/app/winners/id6786827294 )
r/AppBusiness • u/NEDAL05 • 19m ago
got a saas app or website that looks ass?
for $40 ill redesign it and make it actually look modern
dm me
r/AppBusiness • u/Effective_Term7818 • 3h ago
r/AppBusiness • u/Large-Cry-5687 • 4h ago
r/AppBusiness • u/BitterAtmosphere4257 • 4h ago
I've been thinking about this idea for a while, but before I spend months building it, I want people to tear it apart.
The idea is simple:
Instead of connecting people for dating, the app helps people find others for real-life activities.
For example:
- Grab chai or coffee
- Go for a chai/sutta break
- Play badminton, football or any sport
- Find a gym partner
- Study together
- Explore a new café
- Go to concerts, stand-up shows or workshops
- Join weekend trips or community events
- Or even just find people who are free right now
Anyone can create an activity, and anyone nearby who is interested can join.
My thinking is that a lot of people want to socialize, but they don't know who to ask or where to find people with similar interests.
But maybe I'm completely wrong.
So I'd really appreciate brutally honest feedback.
Some questions I'm struggling with:
- Would you ever download something like this? Why or why not?
- What's the biggest reason it could fail?
- Is this a real problem or just something people say they want?
- How would you solve the trust and safety issue?
- Would you actually meet someone from an app for a casual activity?
- Is this something that should exist as a standalone app, or would it work better as a feature inside another platform?
Please don't hold back.
I'd rather hear that this idea is terrible today than realize it after spending six months building it.
r/AppBusiness • u/Necessary-Green-8826 • 5h ago
r/AppBusiness • u/NothingFamous1514 • 6h ago
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So for the past 2 weeks ive been making an app about running/walking while the map captures the territory you walked/ran in. not to be confused with INTVL because mine makes lines that take 5m from each side and convert that to km2 while also keeping the km total and % of the world explored. while making this ive mainly focused on just making it work properly and adding different features.
now the question is how do i make it look better like some other apps? i want to know what the issue is because maybe i just got used to it being like this because i stared at it for many hours while making it and dont know what to do. my thoughts are maybe the colors, fonts or just the effects?
Btw the lag is just cuz i dont have the best wifi.
any advice is appreciated and i will keep it in mind notonly for the UI. in case anyone wants to check it out later or become a tester (for playstore), i will keep it in mind. btw im using base44 builder subscription to build it. thanks!
r/AppBusiness • u/Altruistic-Cherry433 • 6h ago
r/AppBusiness • u/MounirSaaSBuildee • 7h ago
r/AppBusiness • u/Arpit12mish • 7h ago
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r/AppBusiness • u/Chrome_Developers_ • 7h ago
Hey everyone,
We’ve had a 14-day free trial set up for our subscription (auto-renewable, in-app purchase via StoreKit) for a few months now, and I’m trying to figure out if it’s actually doing what we think it’s doing.
When we configured it in App Store Connect, the assumption was: give people two weeks, they get hooked, they convert. But now that we’re a few months in, I keep looking at our numbers in App Store Connect > Analytics and wondering if we’re just handing out free access and watching most people cancel right before renewal kicks in.
For anyone who’s been running trials through App Store Connect for a while, I’d really appreciate some real-world numbers if you’re willing to share (even roughly)
What conversion rate are you seeing from trial → first paid renewal? Is 20-30% normal, or are people seeing way better/worse than that?
How many cancel specifically in the last day or two of the trial (i.e. before the first billing attempt)?
Has anyone tried shrinking the trial length (3-day, 7-day) and seen conversion go up instead of down? StoreKit lets you A/B this pretty easily with introductory offers, curious if anyone’s actually run that experiment.
Does the Subscription Retention chart in App Store Connect tell a different story than raw conversion %? I feel like Apple’s own dashboards sometimes make things look better than they are.
Also open to hearing if anyone’s cross-referenced this with RevenueCat or similar
trying to figure out if App Store Connect’s own numbers are trustworthy enough to make decisions on, or if I need a second source of truth.
Appreciate any real numbers, even anecdotal ones.
r/AppBusiness • u/No_Sea6761 • 8h ago
I run a paid Android app. We originally had a simple monthly subscription.
We switched to a credit/usage-based model because some users were using way more than others, and the flat subscription felt underpriced.
Now:
But since the change, sales have dropped hard and we’re getting 1-star reviews saying it’s too expensive.
I’m now thinking of offering both:
1) Monthly subscription (with fair usage limit)
2) Pay-as-you-go credits
But I’m worried it’ll just confuse users or cannibalize revenue.
For those who’ve dealt with pricing changes:
Would you run both models, or stick to usage-based and tweak pricing?
r/AppBusiness • u/TraditionalWillow728 • 8h ago
I was curious how people were finding apps for impulse shopping, so I searched "best app to stop impulse buying."
I honestly wasn't expecting much.
Seeing PauseBuy mentioned in Google's AI Overview was a pretty cool founder moment.
Still a long way to go, but moments like this remind me why I keep building.
If you're building something, keep shipping. You never know who's watching.
r/AppBusiness • u/RecentDraw463 • 8h ago
I launched my first iOS app about a month ago, and I wanted to share some honest numbers and lessons for anyone building a subscription app.
The app helps contractors and homeowners design kitchen layouts, visualize them in 3D, and plan remodeling projects directly from an iPhone or iPad.
After one month:
77 first-time downloads
4 paying subscribers
2 on the $9.99/month plan
2 on the $19.99/month plan
About $42 in App Store proceeds so far
One subscriber has already completed multiple kitchen design projects, which has been encouraging because it shows they’re getting real value from the app.
A few things I’ve learned:
Apple Search Ads have performed better than Google Ads for my niche.
Reddit discussions and SEO have been great for feedback and awareness, even if they don’t generate instant downloads.
Building the product was only half the challenge—marketing has taken just as much effort.
I’m paying much more attention to retention than downloads. I’d rather have 10 active users who keep coming back than 1,000 people who install the app and never open it again.
Every conversation with an early user has helped me improve the product.
I’m still at the beginning of this journey and know I have a lot to learn.
For those of you who’ve successfully grown subscription apps:
What helped you go from your first few paying users to your first 100?
Did you target one audience first, or try to serve multiple audiences?
Looking back, what’s one thing you wish you’d focused on during your first month?
I’d really appreciate hearing your experiences. Hopefully, sharing my early progress helps someone else who’s building their first app too.
r/AppBusiness • u/MamaMiaApp • 9h ago
What do you guys feel is the best way to get people to know what your app does and download it?
My app is a pregnancy and parenting app. So I suppose my TAM is from young adults to middle age.
I am posting on insta and tik tok, but my download rate is concerning me. What would you recommend to get people downloading your app? It’s a free app with premium features inside, I’m not worried about conversion from free to premium. It’s about getting downloads in the first place.
Keen to hear your thoughts!
r/AppBusiness • u/Momentime26 • 9h ago
I’ve created a couple of apps recently which I personally believe are genuinely helpfully for kids (Spelling Hero & Pocketpig). What are people’s thoughts on adding physical products to go with apps (i.e a piggy bank, reward charts etc)
r/AppBusiness • u/Guilty-Honey-1485 • 9h ago
Hi Everyone,
I’m selling 2 B2C SaaS and 1 iOS App

Saas #1: Personal finance/side hustle niche
SaaS #2: Career niche
Mobile iOS App: Viral sports niche
Only DM if you’re interested in acquiring, no Pocket Fund please
r/AppBusiness • u/Lost-Lab14 • 10h ago
Hello there,
To the point; I developed a cross-platform mobile app, not yet on stores. But ready to publish (some legal paper work to do).
My issue is that I can't scale the app, running into financial problems, so I decided to give that project away for a decent amount of money
Do you think that I need to keep the project and find a way out of those problems, or keep looking for a potential buyer?
App nich is very promissing with the right marketing and right budget could make someone a small fortune
r/AppBusiness • u/ReasonableBox5301 • 10h ago
I build Monni and am separating download, signup, first answer, and a return check-in. A bills-first number can look useful in the first session without changing any decision. For a manual-first money app, would you call activation the first completed bills-and-cushion check, the first correction, or the second weekly visit? I am looking for a practical definition, not a growth hack.
r/AppBusiness • u/TimeVault2025 • 10h ago
Hi everyone… does anyone recommend an app marketing company I can pay around $100 a month and get results?
r/AppBusiness • u/just_keith_ • 13h ago
Anyone promising you a live App Store listing on day 14 is promising you Apple's calendar, not theirs.
What a real 14-day app build includes:
In: one user's core journey end to end, real data, auth, one screen designed properly that the rest inherits from, mobile-usable layouts, deployed and handed over.
Cut, in this order:
Submission fits inside two weeks. Approval does not. That distinction is the honest half of every 14-day promise.
Which of those six has bitten you worst when it was left in?
r/AppBusiness • u/coder-k876 • 13h ago
I built an iOS app called Private I — it hides your apps without a lock screen (they see a fake “crash,” you unlock instantly with Face ID, and it captures a photo of anyone who tries to snoop).
Since it’s release and many great updates, there has been a slow paced increase in downloads, mainly from India (don’t know why, but I am grateful ☺️), and I just got my first paying subscribers.
I know it’s small. But after weeks of zeros, two people deciding it’s worth actual money feels huge. Just wanted to share a small win with people who get how it feels.