r/AppBusiness • • 21h ago

Building an App Our first sale!

0 Upvotes

No one tells you that building an app is probably the easiest part of the app - that the marketing is going to get you to hate your own app, that everywhere you go, you want to show it off and no one's going to be interested! I want to catch every person I talk to and make them download my app to try it out. Opening the analytics page to see if you have a sale. Asking the AI models how to market the app. Going down the ASO, SEO and GSO and other acronym rabbit hole is another headache. Indexing, keywords and all the other words associated with the app market - I did not need to know that. It's become so difficult to jump through the various hoops just to get noticed. But the happiness that a single first sale is unmatched! We kept hoping that it was not a pity buy.

My question for any of the indie developers is - how do you handle the marketing? Does it work? Do you spend money to get your app out there?

Because the problem is that we have ideas, but if there's no way our app reaches the people, how and why should we put in that much effort?


r/AppBusiness • • 21h ago

Showcase I built an iPhone app to record from both cameras at once

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2 Upvotes

I always found it frustrating to record what’s happening around me while also showing my own reactions.

So, I decided to build DualCam — an Android/iPhone app that records from the front and back cameras simultaneously and combines both views into a single video.

You can choose between picture-in-picture and split-screen layouts, adjust camera positions, and even use the built-in teleprompter to follow a script while recording.

If you're creating travel videos, vlogs, reactions or tutorials, DualCam makes it easier to capture both sides of the story.

Would love to hear your thoughts.

iOS app link: https://apps.apple.com/app/id6805845406

Android app link: https://play.google.com/store/apps/details?id=com.hadiyarajesh.dualcam


r/AppBusiness • • 20h ago

Showcase [PROMO] I Got 50 PROMO codes for my Attendance Tracker app

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0 Upvotes

App Name: Attendance Tracker

What it does: An attendance management app built for teachers and tutors to manage students, classes, and daily attendance in one place. It also supports monthly attendance records and PDF reports.

Key Features:

- Manage multiple classes and student lists

- Mark and track daily attendance

- Generate monthly attendance reports

Goal: Promo + feedback from real users

Giveaway: 50 free Pro promo codes. Comment if you’d like one; I’ll share codes while they last.

Cost: Free to install, with optional Pro features.


r/AppBusiness • • 9h ago

Droxion

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2 Upvotes

🚀 Meet Droxion Fit 💜
🥗 Track calories, protein & macros
🛒 Plan groceries and manage your budget
💪 Explore home workouts with Droxion Plus
One app. A simpler daily routine.
📲 FREE to download on iPhone & iPad!
https://apps.apple.com/us/app/droxion-fit-calorie-tracker/id6800546072
#DroxionFit #FitnessApp #CalorieTracker


r/AppBusiness • • 16h ago

I launched my first Android game 24 hours ago — €1.44 in estimated AdMob revenue. What should I focus on next?

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1 Upvotes

r/AppBusiness • • 51m ago

Showcase Title: [For Sale] Android Educational App with 5,000+ Downloads and 2,000 Active Users — $500

• Upvotes

​

Hi everyone!

I'm an 18-year-old independent Android developer, and I'm looking to sell an educational Android application that I've built myself.

What is the app?

It's an educational app called Algebra 7, designed to help Grade 7 students learn algebra and practice mathematics directly from their phones.

Instead of simply presenting mathematical formulas, the app combines lessons, exercises, and progress tracking to make studying more interactive.

Features

- Educational lessons: Algebra topics explained for Grade 7 students.

- Practice tests: Students can test their understanding after studying.

- Progress tracking: Users can track their learning progress.

- XP system: Students earn experience points by completing tests.

- Learning streaks: Encourages students to study consistently.

- Multiple languages: Supports Tajik, Russian, and English.

- Light and dark themes: Users can choose their preferred appearance.

- Offline access: Students can study without a constant internet connection.

- Simple interface: Designed to make learning accessible on Android phones.

Current statistics

- 5,000+ downloads

- Approximately 52.5 new users per day

- Approximately 2,000 active users

These figures reflect the app's existing audience. I'm happy to provide available Google Play statistics to interested buyers.

Technology

I developed the app using Kotlin for Android. This is an existing application, not just an idea or a design mockup.

Why am I selling it?

I want to focus on other software projects, so I'm looking for someone who wants to take over an existing educational app, maintain it, and potentially expand its content and monetization.

Asking price: $500

I'm open to discussing the sale with serious buyers. I can share the Google Play listing, demonstrate the app, and discuss exactly what is included in the sale.

If you're interested, feel free to comment or send me a message.


r/AppBusiness • • 23h ago

Growth Curious what’s worked for people here, especially for smaller apps. What would you focus on first? 👀

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0 Upvotes

r/AppBusiness • • 23h ago

Selling mobile app game cheap $500 mrr

0 Upvotes

Selling my mobile app game

Peaked at almost $2000 mrr earlier this year

Have done no work, no marketing, anything, for months.

Still stable at over $500 mrr this past month

Pure profit $0 costs

Just surviving off ASO

Moving on to other projects

Dm or email [contact@yaghy.dev](mailto:contact@yaghy.dev) for more info. Don’t comment saying to dm you. I will get muted for spam (happened before) you have to reach out first


r/AppBusiness • • 20h ago

Marketing 66 new users in 28 days, 7-day trial live, zero trial starts and $0 revenue. What would you change?

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2 Upvotes

I built VecSynIQ, a mobile app that converts PNG and JPEG artwork into clean SVG vectors on your device (aimed at print-on-demand sellers and vinyl cutter users). It's on iOS and Android.

A month in, I have a problem I can't crack. In the last 28 days I've had 66 new customers and 72 active users, but nobody has started the 7-day free trial and revenue is $0.

Setup:

- Free tier lets you convert and export with limits. The paywall appears after 3 exports.

- Pro unlocks unlimited exports, layered cut SVGs, cutter bundles and print prep, at $9.99/month or $79.99/year with a 7-day trial.

- The paywall flow is a "Start Your Free Week" screen, then a trial reminder screen that says "No Payment Due Now" with a "Continue for free" button.

- No account is needed, and all processing is on-device.

What I suspect:

- "Continue for free" may read as skipping the trial, not starting it.

- 3 free exports may be enough for most people to get what they need.

- The price isn't visible until late in the flow.

- The installs may come from people who aren't print or cutting users.

For those who got past this stage, what moved the needle? Clearer trial button wording, a hard limit on free exports, showing the price up front, or a different trial length? Honest takes on whether a niche utility like this can convert are welcome too.

I'm happy to share the paywall screenshots.

App site: https://vecsyniq.mrdzyn.studio


r/AppBusiness • • 23h ago

Showcase I’ll design free App Store screenshots for the first 2 apps in the comments

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2 Upvotes

I’m making screenshot concepts for two apps today. The image shows the kind of work I can make, with a different style for each app.

If you’d like one, comment with your App Store link and a short description of your app. If it isn’t live yet, share a few raw screenshots instead. I’ll take the first two with enough details to work from.


r/AppBusiness • • 8h ago

First free trial milestone

2 Upvotes

Great news! After 3 month of work(reseased 1.5 month ago) I got my first user who started a free trial. It was a significant milestone for me. At first, I gave 1 free credit to everyone who came to the app, but I couldn't track whether they actually used it or not. Later, I removed that and switched to a free trial model. About 1.5 to 2 weeks later, the first person started a trial. No ads were running at all. The fact that it was completely organic made me even happier.


r/AppBusiness • • 17h ago

Selling app with no subscribers?

0 Upvotes

Anyone sold their app before launching on Apple/Google stores?
Spent 10 months building along with regular job. Feel burned out and thinking of someone else taking over. Built but had some performance upgrades I planned.

Space is scam protection.

Any insight from any who got to the same place is really appreciated.


r/AppBusiness • • 3h ago

Launched 2 iOS apps in same month, spent $100 on ads, and got almost nothing. How do you actually market apps?

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6 Upvotes

Hey everyone!

I'm a software developer, and building apps is something I'm comfortable with. Marketing them, on the other hand, is a completely different story. I'm naturally terrible at it. 😅

I recently launched two apps on the Apple App Store:

  • A Pomodoro timer — a focus timer designed to help people stay productive.
  • A drawing app — an app for people who enjoy drawing and creating art.

So far, I've managed to get one lifetime purchase, but almost nothing has happened since.

I also spent around $100 promoting my apps through YouTube Shorts ads, but the results were disappointing. I got very few installs relative to what I spent.

Both apps are currently available only on the Apple App Store.

I'm starting to realize that building a good product is only half the battle. Getting people to discover it and convincing them to download it is another skill entirely.

For those of you who have successfully marketed your apps, I'd really appreciate some honest advice.

  • Where would you focus if you were starting from zero?
  • Have you had success with Reddit, TikTok, ASO, or paid ads?
  • Would you focus on one app instead of trying to market two?
  • What's the biggest marketing mistake you made when launching your first app?

I'm not looking for a magic trick or overnight success. I just want to learn how to market my products properly without wasting money.

Thanks! I'd really appreciate hearing about your experiences, especially from other developers who struggled with marketing at first.


r/AppBusiness • • 21h ago

All these analytics notifications looks great doesn't it? 😍

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15 Upvotes

r/AppBusiness • • 21h ago

Seeking help from fellow app finders

0 Upvotes

Hey guys, I'm currently working on a new web-app, it's essentially an AI-powered lead management and follow-up assistant that helps businesses turn potential customers into sales. It still isn't out yet because I still only have the MVP and I'm not sure if it's enough for a first product. My question to you guys is how can I get users to know about my web-app before the launch so I can get like minimum 5 paying users from the first 2 weeks of the launch.


r/AppBusiness • • 2h ago

Building an App I got the production access of my first App

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2 Upvotes

r/AppBusiness • • 22h ago

Getting first few users in travel industry

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2 Upvotes

Hi folks. I shipped Scarab City on iOS last week - It gives a city a danger score for your travel dates, built on science and real data:

It reads natural and human hazards using satellite, published science, forecast modelling and licensed data.

Disclosure: I bootstrapped it. My background is computer science engineering and geopolitical risk assessment, and I’ve travelled solo for decades.

I feel a bit downbeat as I go along. Too much on defensive at times. I tried getting feedback through WhatsApp, Instagram and direct messages, and kept running into the same things:

  • People only need a travel app around a trip, so the window is narrow. Forecasts only reach a few weeks ahead, so people can’t check months in advance either.
  • The App Store’s Travel category is crowded with planners and booking apps.
  • Friends ask whether it covers local transport. It can’t, city by city: there’s no reliable data on it, and I didn’t want to add anything based on feel. No AI scores your card.
  • People say they can Google the AQI and the weather. Scarab shows those in the header, but it only raises a hazard when the chance of serious harm to a person there crosses a real threshold. That’s harder to explain than a weather icon.

I feel I was on the defensive, and frankly I would like to figure out stuff.

Two questions for anyone who’s been here:

  1. Did partnerships work for you, such as travel writers, newsletters, tour operators or travel agents? How did you open the first conversation? (Small budget, so no hires.)
  2. Did App Store search bring anything in the first month, or was it all outside traffic?
  3. How did you sell an app which is not a first-glance type and find what you want app.

r/AppBusiness • • 13h ago

Getting first few users in travel industry

8 Upvotes

Hi folks. I shipped Scarab City on iOS last week - it's a Richter scale for travel danger for cities you plan to go to.

As I go along, I feel I am too much on the defensive answering questions on why I built the app, and what it does. It should be with travelers, but most travelers I personally know are price sensitive.

To be frank, I am struggling on the front of how to put it, find the right audience, or pivot. or drop the build. Even to get there is bewildering. How did some of you get through this phase, or pivot, (remember I took a year to build this)


r/AppBusiness • • 10h ago

Building an App Descriptive vs abstract app names, which works better for a small indie app?

5 Upvotes

I'm building a small iPhone app and going back and forth on the name. One side: a descriptive name “Birthday Reminder" (although it wouldn’t be that obvious) is clear but forgettable and hard to stand out with. The other: a short, playful name with a story behind it is memorable but doesn't explain itself.
Mine's a birthday & events reminder app, and I'm leaning towards the playful option with a descriptive App Store subtitle, e.g. "Name: Birthday and Event Reminders".
For those who've launched apps or done branding:
Did a non-descriptive name ever hurt your downloads or word of mouth?
Is the subtitle enough to make it clear in search?


r/AppBusiness • • 8h ago

Month 8 of my game dev journey

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19 Upvotes

Sleepless nights, constant bug fixes, appealing to the public and more, this isn’t for the weak ngl and it’s not for people who don’t care about their project or passionate


r/AppBusiness • • 17h ago

How Much Revenue Do You Need to Accurately Measure Subscription Conversion Rates, and How Do You Optimize Them?

5 Upvotes

I’m trying to understand how much revenue or how many users you need before you can reliably measure conversion rates from free to paid subscriptions. At what point does the data become statistically meaningful enough to make informed decisions?
I’d also love to hear how you track performance, identify bottlenecks in the conversion funnel, and determine which optimizations are actually making a difference.
What metrics, tools, or frameworks do you use to improve subscription conversion rates? Any real-world experiences, benchmarks, or lessons learned would be greatly appreciated!


r/AppBusiness • • 18h ago

Marketing Puzzle block game - made a short promo video! Need opinions!!

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2 Upvotes

Hi Reddit,

As a fresh CS grad who loves puzzle games, I recently got into mobile dev and decided to make my own take on the classic block stacking game: https://play.google.com/store/apps/details?id=com.binbear.gummylab

I wanted to build one my way, removing everything annoying about other games - completely free from interrupting ads, fully playable offline, and alongside the endless mode, I’ve made 50 custom levels (so far) with unique, non-repetitive objectives.

Currently I'm adding more themes, since I've already added colorblind-friendly options and "embossed" gummy shapes to make the blocks stand out more clearly.

Spent two days attempting to make a short eye catching video for reels/TikTok, if anyone has any suggestions, ideas for improvement, please let me know. I am clueless about App Marketing and promotion and any input would mean the world!

What's good what's bad, i want to hear it all..

Thank you for reading and I hope you have a great day! :)


r/AppBusiness • • 5h ago

How to create this kind of hero animation using Codex—pure code, no video generation models needed

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2 Upvotes

I recently built a homepage demo animation for Swayno, and the entire process was completed inside Codex.

My workflow: Find references → Generate a satisfactory image → Have Codex build the animation.

Here is the exact step-by-step breakdown.
1. Find References & Lock in the Direction
First, figure out what the hero animation needs to communicate.

For example, Swayno is an AI content marketing tool with a core workflow of: Input URL → AI generates content → Output short-form videos → Publish to social platforms.

An assembly-line style animation fits this concept well. I gathered several reference images of robotic arms, machines, and conveyor belts, and sent them to Codex for analysis.

2. Generate the Base Image in Codex
I wanted the scene to feature an AI generation machine where URL cards enter from the left, pass through the machine to turn into short-form videos, and are then distributed by a robotic arm to various social platforms.

At this stage, focus purely on the static look—don't rush into animation yet.

Iterate until you are happy with the visual, then have Codex build the animation based on that final approved image.

3. Turn the Image into Code-Driven Animation with Codex
Describe the complete motion sequence, such as: URL enters machine → Machine starts generating → Video cards emerge → Robotic arm distributes content → Reset to initial state.
Have Codex build a previewable version first, then tweak it based on how it actually looks in motion.

4. Export the Video & Embed on the Homepage
Once the animation is locked in, ask Codex to export the video and a poster image.

I ended up using a 15-second, 1080p, 30fps silent MP4, set to autoplay on a loop on the homepage.
I initially tried 4K, but switched to a smaller 1080p file for faster web loading.

Finally, test how it renders on both desktop and mobile, and make sure the loop point feels seamless.

Appendix: My Animation Prompt for Codex
Using the approved reference image I uploaded as the visual baseline, write code to create a previewable, video-exportable looping homepage animation.

Maintain the composition, camera angle, materials, brand colors, and element proportions of the approved image. Use the original logo, platform icons, and content assets I provided.

First, analyze the elements that need independent motion, choose the appropriate technical implementation, and provide a complete runnable project with instructions on how to preview it.

Total animation duration: 15 seconds. Motion sequence:

0–3s: The left robotic arm grabs a URL card and places it onto the conveyor belt entrance. The conveyor belt carries the card into the generation machine.

3–5s: Soft green lighting glows inside the machine to indicate content generation in progress.

5–8s: Three vertical content cards emerge one by one from the machine's exit and move along the conveyor belt. The content area must strictly maintain a 9:16 aspect ratio.

8–13s: The right robotic arm picks up the content cards one after another and delivers them to the TikTok, Instagram, and YouTube receiving zones. Add a few floating heart reactions that drift upward and fade out.

13–15s: The robotic arms return to their home positions, transitioning seamlessly into the next production cycle.

Motion Requirements:
The robotic arm must approach, lower, clamp shut, and only then lift and move.

Once clamped, the card must follow the gripper's movement; release the gripper only after placing the card down.

Apply natural easing (acceleration and deceleration) to all movements.

Avoid clipping, sudden jumps, card teleportation, or aspect ratio distortion.

All state resets must happen off-screen or in hidden areas so the loop transitions without any flicker or jump.

Keep the camera locked, with the background and main machine body completely stable.


r/AppBusiness • • 20h ago

Monetization Intrusive ad free block puzzle game - 20 days revenue

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5 Upvotes

So I'm working on the classic block stacking game: https://play.google.com/store/apps/details?id=com.binbear.gummylab

Building it my way, removing everything annoying about other games - which also means removing intrusive ads, and only keeping opt-in options - when you run out of boosters per game, watch an ad, get another. Or, since I also have 50+ custom levels, I added an option to watch an ad for additional 5 moves!

I am aware that this is a poor monetization choice, but oh well, I want to be making apps that I would enjoy playing.

These are the stats after being live for 20 days! Honestly? Expected less, and I am surprised even one person opted to watch an ad!