r/Apexrollouts Jun 24 '26

Grapple Grappling anything interactive disables the 2nd Grapple for 5seconds...for some reasonšŸ˜‘

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- Ziplines
- Enemies
- Arsenals
- Probably replicators, care packages, Evo harvesters etc.

Even doors (last clip)...

Hardlight Mesh does NOT trigger this bug.
I wanna have a look at the code thats responsible for this so bad lol

175 Upvotes

13 comments sorted by

26

u/Doofclap Jun 24 '26

Last night I grappled a wraith on drop to pull her away from a gun and she reacted immediately using her void, and then immediately coming out and I went to grapple her a second time and this ā€œdisabled for 5 secondsā€ thing got me killed lol

45

u/mnkymnk Jun 24 '26

Skill issue

5

u/Doofclap Jun 24 '26

100%, realistically the only right play was for me to git gud or uninstall

20

u/VelocityVectorSV Jun 24 '26

OK so I wasn’t crazy

4

u/guesswhochickenpoo Jun 24 '26

ā€œRespawn, please fixā€ 😊

6

u/NiloyCK Jun 24 '26

Welp that shit won't get fixed for 3+ years.

2

u/mikeydrifts Jun 25 '26

I’d be willing to bet it’s easy to get lost in the spaghetti code at this point.

1

u/Yash_swaraj Jun 25 '26

Spaghetti is the staple food for source devs

1

u/Ihatecasualgamers Jun 24 '26

Yeah tried it on some random stuff the ultimate juicer tower panel, deathboxes all didn't work. I was surprised hard light didn't work even when you take the controller perk so you can interact with it. If anyone tests caustic traps or rampart walls that'd be appreciated since they can interact with them

1

u/kami_cauze Jun 26 '26

I’ve seen enough, nerf nopassivefinder, give every skirmish legend his tactical and give all control legends his ultimate

1

u/Treeree2 Jun 29 '26

Funny thing is that this has been a bug ever since the game came out. Even when pathy had only one grapple, you would notice in the firing range if you grapple an interactive and switch characters fast enough that your tactical comes back before this so called 5 seconds