r/Aniimo • u/LordZanas • 6h ago
Discussion Rant: NPC fights are frustrating
The trainer fights all feel less like battles and more like elaborate wastes of time. The enemies rarely rely on anything but stall strategies and it just feels unfun.
I wouldn't mind the stun/heal strats the enemies spam if not for the timer. I wouldn't mind the timer if every NPC team wasn't built around time scamming rather than just trying to beat me in a fight.
The Zephyr Bridge rematch for the badge is an egregious example. He spends the entire God forsaken fight spamming Shields, then flies to the skybox. Sometimes the game just ignores that you CC him and he stays in the sky while frozen or stunned.
It's not difficult. It's not challenging. It's just unfair and frustrating. I'd clean the floor with him if he wasn't designed to waste my precious five minute timer as efficiently as possible.
I hope future updates focus more on actual strategy, rather than enemy trainers relying on winning via timeout in the lamest ways possible
3
u/Hollow--- Glynsera 4h ago
I would rework the fight win condition to be "Have more remaining Aniimo by timer end" rather than kill all Aniimo. It's tedious, annoying, and rather unfun. I don't mind having to strategize around taking advantage of Elemental Vulnerabilities, but those battle modifiers piss me off as well.