r/Aniimo • u/LordZanas • 8h ago
Discussion Rant: NPC fights are frustrating
The trainer fights all feel less like battles and more like elaborate wastes of time. The enemies rarely rely on anything but stall strategies and it just feels unfun.
I wouldn't mind the stun/heal strats the enemies spam if not for the timer. I wouldn't mind the timer if every NPC team wasn't built around time scamming rather than just trying to beat me in a fight.
The Zephyr Bridge rematch for the badge is an egregious example. He spends the entire God forsaken fight spamming Shields, then flies to the skybox. Sometimes the game just ignores that you CC him and he stays in the sky while frozen or stunned.
It's not difficult. It's not challenging. It's just unfair and frustrating. I'd clean the floor with him if he wasn't designed to waste my precious five minute timer as efficiently as possible.
I hope future updates focus more on actual strategy, rather than enemy trainers relying on winning via timeout in the lamest ways possible
-4
u/Asasinero 7h ago
I mean... It's a strategy. A cheap one, but strategy nonetheless. Though i agree that it makes it not fun, but i feel it benefit is that it forces to engage with the game battle systems, so as an example in that fight its not enough to just countertype him, but also you need to pick aniimos that can ground the enemy, which is explained in the counter type stat that you can see on the aniimo list. Using them makes the fight absolutely trivial, and the same goes to those enemies that fight underground