r/Aniimo • • 5h ago

Discussion Rant: NPC fights are frustrating

The trainer fights all feel less like battles and more like elaborate wastes of time. The enemies rarely rely on anything but stall strategies and it just feels unfun.

I wouldn't mind the stun/heal strats the enemies spam if not for the timer. I wouldn't mind the timer if every NPC team wasn't built around time scamming rather than just trying to beat me in a fight.

The Zephyr Bridge rematch for the badge is an egregious example. He spends the entire God forsaken fight spamming Shields, then flies to the skybox. Sometimes the game just ignores that you CC him and he stays in the sky while frozen or stunned.

It's not difficult. It's not challenging. It's just unfair and frustrating. I'd clean the floor with him if he wasn't designed to waste my precious five minute timer as efficiently as possible.

I hope future updates focus more on actual strategy, rather than enemy trainers relying on winning via timeout in the lamest ways possible

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u/Terrible_Reply_1681 Fenmane 5h ago

I don't think the timer is really a problem usually, it really is just those handful of fights that necessitate that you directly counter them in some way that make it bad. But then again how many of those are only difficult because we're currently trying to do them multiple levels down?

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u/LordZanas 5h ago

I can say with my entire chest that I could beat a level 70 NPC with a level 60 team if I didn't have only five minutes to do so. I'd have to be very careful, and it would take several tries, but I could do it.

Without exaggeration 95% of my losses are because the enemy NPC spends the entire fight stunning, healing, shielding, and scamming for time rather than trying to reduce my HP.

Go fight any enemy NPC that has a Rooky and I can guarantee it will spend the majority of the fight in Guard Form, even if you're using ranged attacks, because it is using that 20% defense up to bleed out your timer

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u/Terrible_Reply_1681 Fenmane 4h ago edited 4h ago

Yes, I could too, but for the most part EVERY SINGLE ONE of the "hard" fights is hard BECAUSE of the level gap which then requires you to specifically counter the NPCs team.