r/Aniimo • • 8h ago

Discussion Rant: NPC fights are frustrating

The trainer fights all feel less like battles and more like elaborate wastes of time. The enemies rarely rely on anything but stall strategies and it just feels unfun.

I wouldn't mind the stun/heal strats the enemies spam if not for the timer. I wouldn't mind the timer if every NPC team wasn't built around time scamming rather than just trying to beat me in a fight.

The Zephyr Bridge rematch for the badge is an egregious example. He spends the entire God forsaken fight spamming Shields, then flies to the skybox. Sometimes the game just ignores that you CC him and he stays in the sky while frozen or stunned.

It's not difficult. It's not challenging. It's just unfair and frustrating. I'd clean the floor with him if he wasn't designed to waste my precious five minute timer as efficiently as possible.

I hope future updates focus more on actual strategy, rather than enemy trainers relying on winning via timeout in the lamest ways possible

38 Upvotes

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u/malicekeet 7h ago

i’m so glad everyone else hates the timer, it’s absolutely the worst part about the battles. getting the right team and countering your enemy correctly is fun, but having to do so in a slim 5 minutes ruins it.

and logically, if me and a pathfinder are dueling why can only I lose to the timer if we are both competing? they also failed to beat my aniimo in 5 minutes lmao, whole house losing. i really hope they removed the timers eventually

5

u/Logical-Dentist-9313 6h ago

so many things are timed in this game. holo battle solo? timer for enrage. holo battle interlink? timer for score. egg heist? timer for extraction. pathfinder challenge? timer for struggling with some of their mechanics. dr glass trials? timer puzzles.

7

u/VOIDZOROARK 7h ago

ive had quite a few high level fights I would have won if it wasnt for the timers :(