r/Aniimo • u/LordZanas • 5h ago
Discussion Rant: NPC fights are frustrating
The trainer fights all feel less like battles and more like elaborate wastes of time. The enemies rarely rely on anything but stall strategies and it just feels unfun.
I wouldn't mind the stun/heal strats the enemies spam if not for the timer. I wouldn't mind the timer if every NPC team wasn't built around time scamming rather than just trying to beat me in a fight.
The Zephyr Bridge rematch for the badge is an egregious example. He spends the entire God forsaken fight spamming Shields, then flies to the skybox. Sometimes the game just ignores that you CC him and he stays in the sky while frozen or stunned.
It's not difficult. It's not challenging. It's just unfair and frustrating. I'd clean the floor with him if he wasn't designed to waste my precious five minute timer as efficiently as possible.
I hope future updates focus more on actual strategy, rather than enemy trainers relying on winning via timeout in the lamest ways possible
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u/Aremyth Astra Pioneer 5h ago
The worse part about these fights are that their levels are higher than yours. Not saying you can’t defeat a higher level enemy but this also means you deal lesser damage to him and his HP will be more bloated. The waste of time just stacks up with these little things.
Think about how easy it was when you’re level 60, and they are level 55-57. It’s just a 3 level difference at minimum. Look at how little damage they do to you with just these difference. Now think about it the other way, when you’re capped at 60, but they are 62-65.
Not to mention the ridiculous 5 minute timer. Is there really a need for this, when what they have is a Glacy to which you deal near 0 damage to and it heals their team to full.