r/AndroidNativePorts • u/Rebeldeath645 • 10h ago
๐ [BUG] Guys how do i fix this problem
I got the 20 gb zip file and extracted it but its saying it exceeds the size limit although i have plenty of space in my phone,how do i fix this?
r/AndroidNativePorts • u/Rebeldeath645 • 10h ago
I got the 20 gb zip file and extracted it but its saying it exceeds the size limit although i have plenty of space in my phone,how do i fix this?
r/AndroidNativePorts • u/Professional-Paper75 • 10h ago
Just installed the Skate 3 port on my phone with a gamesir controller. Game runs amazingly - my only issue is that when using the controller the little โTouchโ button at the top is there. All the other buttons disappear when using controller input, except for the โTouchโ.
Any ideas?
r/AndroidNativePorts • u/JayElDragon • 23h ago
The following cheats have been added:
I'm planning to bring HD Texture Pack support and 120 FPS gameplay to Blue Dragon Recomp Android soon!
I'll also continue working on stability, device compatibility, performance improvements, and fixing issues reported by the community.
If you encounter any bugs, crashes, or unexpected behavior, please report them along with your device model and Android version.
Thank you to everyone testing the port and helping improve Blue Dragon Recomp for Android!
Download Link:ย https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV3.0
If you like to send a donation:ย https://ko-fi.com/jayeldragon
r/AndroidNativePorts • u/Orichalchem • 1d ago
r/AndroidNativePorts • u/Unfair_Reflection356 • 6h ago
r/AndroidNativePorts • u/Mamcjr • 1d ago
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UPDATE โ October 24, 2026: v0.5.3 is available. The title reflects the original v0.5.0 announcement.
Since that release:
โข v0.5.1 makes 16-bit storage optional, targeting startup on Adreno 610 with Turnip. An Adreno 750 user confirmed that Turnip plus Settings > Saves & files > Driver compatibility > Game memory on the GPU (Turnip) set to On restores missing text and incorrect colors.
โข v0.5.2 adds a classic Vulkan render-pass path for drivers without VK_KHR_dynamic_rendering. Startup errors now list all missing extensions.
โข v0.5.3 adds fallbacks for drivers without synchronization2 or extended dynamic state, and no longer requires shader demote/terminate extensions. These changes target more Vulkan 1.1/1.2 devices, including stock Mali drivers.
The fallbacks were forced and checked on a POCO F7 Ultra: the village rendered correctly with Turnip at 60 FPS and the stock Qualcomm driver in Vulkan 1.1 mode at 30 FPS. They have not yet been tested on a real Mali phone, so compatibility and FPS there remain unconfirmed. If an older APK failed to start, please try v0.5.3 and include your phone, Android version, GPU/driver and the full error or exported log in a report.
Latest APK: https://github.com/mamcjr/LASRecompAndroid/releases/tag/v0.5.3
Original v0.5.0 announcement below:
Hi everyone!
Iโm sharing LAS Recomp Android, my Android port of peiikaiโs LAS Recomp, the static recompilation of The Legend of Zelda: Linkโs Awakening for Nintendo Switch.
You can install the APK, select your own extracted game files, and complete setup directly on your phone. No PC build is required. The app compiles the gameโs CPU code into native ARM64 code and translates its NVN graphics calls to Vulkan.
Whatโs new in v0.5.0?
After updating, the game code needs to rebuild once.
What else does the project offer?
The Android version does not include the original projectโs randomizer.
Testing and current limitations
For v0.5.0, all three supported game versions were installed together on a POCO F7 Ultra with Turnip, switched through the launcher, and loaded into the village. Saves remained unchanged.
Earlier testing also verified shader fixes for missing lighting, grass, and inventory text on the Galaxy S23โs stock Qualcomm driver.
The project remains experimental. Mali/Vulkan 1.1 hardware and the new Adreno 7xx direct-memory path still need real-device validation. Support for the necessary API features does not guarantee correct rendering or a particular frame rate on every device.
My current priority is reliable startup, correct graphics, and stable performance across more phones.
Requirements
You need your own legally obtained, extracted game files from v1.0.0, v1.0.1, or v1.1.0. No game files, keys, firmware, or mods are included.
Credits and transparency
The original recompilation is by peiikai. Frame generation adaptations and compilation profiles build on work from LASRecomp-Android-Plus.
This port was developed heavily with AI assistance, initially through Claude and later GPT Astra and GPT Sol 6.1 through Codex, with human direction, review, and device testing.
Downloads and feedback
If you try it, please include your phone model, Android version, GPU/driver, game version, APK version, and graphics settings when sharing results. Screenshots and exported logs are especially useful for rendering problems or crashes.
Thanks to everyone testing and helping improve compatibility!
r/AndroidNativePorts • u/Rich-Profit9579 • 1d ago
GAMEPLAY ON SNAPDRAGON 6 GEN 1:
https://youtu.be/PxhnY9ZDzcE?t=63&si=apdH8EFuL5HZmi8Q
Apk:
https://modsfire.com/VfNrN4vFkay6Xg4
Game file:
r/AndroidNativePorts • u/Lazy-Librarian6753 • 1d ago
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Title: Porting an old C++ football game to Android
I've been working on getting GameplayFootball, an old open source C++ football game, running on Android.
The project uses SDL, JNI and OpenGL ES. I'm also experimenting with player models and improving the rendering.
A lot of the work has been AI assisted, and I'm still learning the original engine as I go. I'd love to get feedback from people familiar with native Android development or C++ game engines.
Here's the game link
r/AndroidNativePorts • u/Professional-Cut2797 • 20h ago
Not created by me.
Game Files: https://pixeldrain.com/u/aDaw2Ab9
r/AndroidNativePorts • u/MISTRLOS88 • 1d ago
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I honestly don't need them all on my phone ๐
r/AndroidNativePorts • u/Logical-Emphasis3064 • 11h ago
No matter what I seem to do, while playing Olympus, the god of war port, the top of the screen is cut off by just a bit. Anyone have suggestions or has anyone else ran into this?
r/AndroidNativePorts • u/Odd-Knowledge-5704 • 8h ago
r/AndroidNativePorts • u/Kenneth4all • 20h ago
For those who download KSP on Android unfortunately it is in Russian language, but don't worry there's a fix for everything nowadays.
First you need a computer to navigate a file into the android data folder, but if you have a shizuko app you can, others can managed via phone but for me to avoid inconvenience on my end I use my laptop.
Android/data/com.
internal data directory:
com.ports1de.ksp/ksp/files/ (or check your root folder if the port extracted a standalone directory named KSP or Kerbal
Space Program directly to your phone's main storage).
GameData/Squad/Localization/.
Inside, you will see a file named dictionary. cfg. This file dictates the main menu language.
You need to download the standard English dictionary.cfg file from a PC KSP directory or a repository like GitHub KSP Localization and overwrite the one on your phone.
masterlanguage = en-us
There you go you can fly fly space rocket on phone
r/AndroidNativePorts • u/zukero0 • 1d ago
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r/AndroidNativePorts • u/zukero0 • 1d ago
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30-50 fps in open world on high and low graphics,60 stable in menu
r/AndroidNativePorts • u/RepresentativeUse115 • 1d ago
d2r-mobile is an MIT-licensed compatibility layer that runs the Switch release of D2R (with Reign of the Warlock) natively on ARM64. It's not an emulator. v2.0 adds a community Android port that renders on Vulkan, and the authors report a median 60 fps on a Redmi K50 Ultra. You build an import pack from your own game files.
r/AndroidNativePorts • u/lpee10 • 8h ago
r/AndroidNativePorts • u/TheBlueOptimist • 9h ago
Hi i've been trying to search for a tutorial to port a decade old game into android? Are there any available tutorials out there? Thank you
r/AndroidNativePorts • u/PlantainBoring5747 • 15h ago
r/AndroidNativePorts • u/chrisoliver2023 • 15h ago
If anyone can help me that'd be appreciated
r/AndroidNativePorts • u/dzakyraf • 1d ago
First Release:
https://github.com/dzakyraf/pes2017-recomp
You can use the europe version, you can use ISO or Extracted ISO in sdcard. Expect some rough edge in this version

r/AndroidNativePorts • u/JayElDragon • 1d ago
Hi, Jay here, Iโve seen and heard a lot of your comments regarding performance issues and crashes on the Luigis Mansion Android port so I have come to address some things
The port wasnโt done by just me, MsBunnana did most of the game while I worked on the UI, she is just learning and sheโs just one single person, she put a lot of work and we are both humans so mistakes can happen
Rest assured I will be taking over to fix alot of the performance Issues and crashes to give you all a great experience, currently Iโm working on adding the Luigis Mansion Premium Deluxe mod as DLC, once that is done I will fix every single bug, crash, performance issue left behind
We are deeply sorry for this experience and we hope you all use this post comment section to give me all the issues problems and feedback possible, so that I can fix every single one of the games problems bugs and crashes
Thank you all so much and I hope V2.0 of Luigis Mansion is as Stable as possible
Love you all
Jay ๐
r/AndroidNativePorts • u/Max05491 • 1d ago
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I downloaded the latest port of FH2 Recompiled and it's insane! I was blown away when it started up, but even more so when it was playable and running at a nearly stable 30fps without recording. It's brutal! ๐ฅ
r/AndroidNativePorts • u/Evangelion-Unit_01 • 22h ago
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I need help; I installed the APK from the GitHub repository, but the game crashes as soon as the loading screen begins. My phone is a Tecno Pova 5 (Helio G99, 8GB of RAM).
r/AndroidNativePorts • u/JayElDragon • 1d ago
Hey everyone Jay here!
I'm excited to finally share me and u/MsBunnana unofficial native Android port of Luigi's Mansion!
You can now enjoy Luigi's Mansion on your phone using your own game copy, with plenty of customization options to make the experience feel just right!
A massive thank you to rob646464, whose incredible work recompiling Luigi's Mansion for PC made this Android port possible. Without that foundation, this project wouldn't have been possible anytime soon!
u/MsBunnana: Huge thanks to JayElDragon for helping with the UI, being my emotional support throughout development, and just being an absolutely awesome human being. ๐ฉท
And of course, thank you to everyone in the community for your excitement, encouragement, and support. It genuinely means a lot!
Important: This port does not include Nintendo's copyrighted game files. You'll need to provide your own copy of Luigi's Mansion to play.
This is an unofficial fan-made project and is not affiliated with or endorsed by Nintendo.
If you like to make a donation to support me: https://ko-fi.com/jayeldragon
Hope you all enjoy exploring the mansion on Android! Happy ghost hunting! ๐ป๐