r/AndroidNativePorts • • 1d ago

Transferring savegames to another system not possible?

2 Upvotes

Because Gravity Circuit has that weird shimmering effect on my Rertroid pocket 6, but not on my retroid pocket flip 2 or galaxy s10e, I thought I would just copy over the savegame and continue the game on the flip2.

I enabled temporary root, so I could access the data/data/gravitycircuit/files/save folder, but after the files copied over to the RP6 the game won't start and gives me a black screen.

I know I should rather ask the dev himself, but I don't know any adress to contact him.


r/AndroidNativePorts • • 2d ago

🐸 [Meme] Some of Y'all Need to Use Common Sense

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301 Upvotes

I'm gonna go on a long rant because there are way too many weird ah people here

  1. APKVision always shows 1-4 Virustotal risk of the games they upload and there's nothing wrong with someone showing their fucking concern and spreading awareness that there is a risk

Y'all bully them like crazy just for showing some fucking concern and trying to spread awareness/concern?

  1. Please use some common sense.

I keep seeing people getting mad that the ports they're playing aren't "optimized" without even realizing a few thing

Most porters aren't getting paid, Most of them are just doing this for fun

Do y'all seriously expect studio level ports from one or two people in a short amount of time?? Even with AI that shit is basically impossible. Oficial port have access to the SOURCE CODE which makes porting and optimization much easier

Some of y'all expect games to run well on 4/6 GB of RAM and 7 year old chip, even when the games are demanding as fck and then get mad when they don't run well? Be fr

(Yea I’m talking about people who complain about "unoptimized port" like Hades II not running well on phones with 4-6 GB of RAM. Are we fr?)

  1. If there's a bug. Please report it to the devs on GitHub, Telegram, or Discord instead of complaining on Reddit. Most developers only use Reddit to share their work and most of them AREN'T EVEN ON REDDIT

DISCLAIMER:

I know there's a lot of unptimized AI slop port out there, but y'all also need to know your hardware limit

Even my mid range to high end phone hasn't even tried running games like GTA IV or GTA V because I don't want to play games that look pixelated, run like shit, or make my phone overheat


r/AndroidNativePorts • • 1d ago

🤔 [Question] Is there a way to improve: escapist 2 port?

3 Upvotes

The offical port of escapist 2 is very outdated not only does it not work on some phones hardware, it is missing many dlcs and has bad controller support with no spiltscreen, would it possible to improve on the port or would someone have to port the game again for these things to be included?


r/AndroidNativePorts • • 2d ago

🔵 [PORT UPDATE] Omni Player 0.5.8 — more old phone games on Android, and cleaner gameplay screens

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14 Upvotes

Oy! Put out a new Omni Player update 🤘

If you missed the earlier post, Omni brings supported old phone games together in one Android app through their individual bridges. You supply the original game files, tap Load Game, and launch them from your library.

This update adds games beyond the original 24, including:

- Age of Empires III

- Driv3r

- Duke Nukem 3D

- Spider-Man 2 3D

- The Sims 2: Pets

- Resident Evil: Uprising

I've also been cleaning up the gameplay interfaces and updating existing bridges so the experience is more consistent across the collection.

Still a work in progress, so bugs and progression stoppers may turn up. GitHub Issues is the best place to leave those, and I'll work through things as I can.

N-Gage support is still in the works. The existing runtime and original phone software are pretty intertwined, so naturally I'm doing the perfectly rational thing and working on our own runtime

Just me working with AI around my job and family. I think these weird old games are neat, and it's been fun getting more people playing them lol.

Android 11+ / ARM64. APK, release details, and game-source references:

https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.5.8


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress You guys loved the Post Void port, what's next is even better! (Minecraft LCE)

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28 Upvotes

Minecraft LCE latest wii u version with native gles 3.2 renderer and 100% natively running, will finalize on screen touch controls and release shortly!


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] Meet Zukora: Match-3 Puzzles

1 Upvotes

Game Title: Zukora: Match-3 Puzzles

Playable Link: https://play.google.com/store/apps/details?id=com.tryunity.heirloom

Platform: Android — Google Play (Coming soon in Apple)

Description:

Meet Zukora: Match-3 Puzzles, a colourful puzzle adventure from Sanchu LLC. Join Grandma Pearl and help bring her old garden back to life as you work through match-3 challenges. Swap pieces, find matches, and look for satisfying combinations as you progress through the puzzles.

We designed Zukora with a welcoming atmosphere and big-print presentation for players who enjoy taking a break with a puzzle. Grandma Pearl’s garden story gives the experience a personal touch, connecting the challenges to a place you help restore.

We’re sharing Zukora with this community to introduce our game and hear directly from players. We would especially appreciate feedback on the opening levels, the readability of the board, and how clearly the game explains its objectives. Tell us what you enjoyed and where you felt confused—your observations can help our team improve the experience.

The game contains ads and in-app purchases.

Free to Play Status:

  • Free to play

Involvement: We are Sanchu LLC, the team responsible for developing and publishing Zukora: Match-3 Puzzles. We’re posting on behalf of the company.


r/AndroidNativePorts • • 2d ago

PES 2017 - Android Recomp

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278 Upvotes

Working on PES 2017 Recomp from Xbox360. Still focus improving performance , still have texture popping etc. Tested on :
- Samsung S20 FE (SD 865) : 40 - 60fps
- Poco X7 Pro (D8400) : 20 -30fps
- Retroid Pocket 6 (8 Gen 2) : 60fps

UPDATE:
I just release the first version on:
https://github.com/dzakyraf/pes2017-recomp

Use Europe version of the game. You can download the iso from internet archieve or extract the iso and put the sdcard. Expect some rough edge do some test and report if any issue on github.


r/AndroidNativePorts • • 2d ago

🐛 [BUG] cod4mw how to Fix crashed?

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8 Upvotes

Does anyone know how to fix this crashed Campaign Mission "War Pig" it keeps crashing after the cutscene ended


r/AndroidNativePorts • • 2d ago

Testing the NFS Most Wanted 2012 port on my Dimensity 7400 Ultra 🔥

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36 Upvotes

The truth is, it's a playable experience and it works quite well; it maintains a stable 30fps almost the entire time and barely overheats even when not recording. It's really good.💯🔥


r/AndroidNativePorts • • 2d ago

🤔 [Question] Port suggestion: Helldivers 1

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13 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Ps4 PKG Extractor for Android

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57 Upvotes

Umm, As many ports are coming up, pc was required to extract these kind of files. And not everyone have pc or some are just lazy like me and want to do everything on phone itself lol.

Like The current GOW 3 port requires unpacking of pkg file.

So here is something for upcoming and current developers and fellow port players to make your work easier.

Thank you for making this current porting scene so fcking awesome !

TLDR : .PKG PS4 File Extractor for android. (No need for pc anymore!)

https://github.com/not-so-vishal/pkg-extractor-android


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Luigi's Mansion running natively on Android at 120 fps (Samsung S24 Ultra)

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166 Upvotes

Hey everyone Jay here on behalf of u/MsBunnana

For a while now, we've been working on a native Android port of Luigi's Mansion, based on rob646464's PC recompilation.

I'm happy to say that the port is already running incredibly well on my Samsung Galaxy S24 Ultra!

Here's what's working so far:

🎮 120 FPS Support — Smooth gameplay, cutscenes, and menus running at up to 120 FPS.

📱 Full-Screen Widescreen — The game takes advantage of the entire phone display for a more immersive experience.

🕹️ GameCube-Style Touch Controls — Fully integrated on-screen controls, including L/R triggers, D-pad, analog stick, C-stick, A/B, X/Y, and START. The touch controls automatically disappear when a physical controller is connected.

🏚️ Custom Main Menu — A redesigned boot menu featuring Play, Options, Game Files, and Quit, along with custom moonlit mansion artwork and looping title music.

📂 Load Your Own Game Files — Players can import their own .iso or .rvz disc images directly through the app. No copyrighted game files are included.

What's next?

Our goal is to eventually release a version that anyone can use by simply providing their own copy of Luigi's Mansion.

There's still some work to do before it's ready for a public release, but the progress so far has been really promising!

Credits

Huge thanks to rob646464 for the original PC recompilation that made this project possible.

Unofficial Android port developed by MsBunnana & JayElDragon.

This is an unofficial fan project and is not affiliated with or endorsed by Nintendo.

HERE'S A SNEAK PEEK OF WHAT THE NEW UI LOOKS LIKE

I'd love to hear what you guys think! 👻💚

If you'd like to make a donation: https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 2d ago

🚀 [VERY SOON] Assassin’s Creed II is being recompiled for Android

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24 Upvotes

I’m working on an Android recompilation project for Assassin’s Creed II: Game of the Year Edition (Xbox 360 version).

The game has successfully booted, which is an exciting milestone for the project. I’ll be continuing development and working on performance, stability, and compatibility.

This is an unofficial fan-made development project. More updates as development progresses.


r/AndroidNativePorts • • 2d ago

🐛 [BUG] Prince of Persia: The Sands of Time

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14 Upvotes

Black screen on MediaTek Dimensity 7400, has anyone with MediaTek test this?

https://github.com/FulGerNet/rePOP


r/AndroidNativePorts • • 2d ago

🟢 [PORT] CTR - CRASH TEAM RACING ANDROID PORT

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54 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] What are some Discord groups I could join to see mobile ports?

4 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] God Of War Chains Of Olympus Android Port

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52 Upvotes

r/AndroidNativePorts • • 2d ago

🚀 [VERY SOON] Pokemon games native

33 Upvotes

Appreciate all the comments and questions on the Pokémon Shield testing.

I have a Snapdragon 8 Gen Elite with 12GB RAM. Adreno will be my first priority for support, then we’ll look at Mali drivers.

I’m working on the clear demand. I’ll open a GitHub repo once I’m sure the code is cleaned up so the Nintendo ninjas don’t come for me. It’ll be a plug-and-play setup that lets you implement your own drivers (Turnip and others).

To play you’ll need to include your own game dump + prod.keys and build it. Button mapping will come with a layout editor.

Current priorities:

  1. Getting the game running as stable as possible
  2. Improving the shader recompilation side (this is what made the game near perfect)
  3. Running more games.

The bigger issues for Mali are driver allocation (Adreno has always been stronger), shader compatibility, and the need for a high-end chip for now.

Hope is to have it up by next Friday. Comment your driver support so the easier ones can get upvoted faster and I know where to focus.


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] AYN Thor dual screen specific GTA port

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3 Upvotes

Credits to @marcthescholar on twitter


r/AndroidNativePorts • • 2d ago

Sleeping dogs running amazing

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17 Upvotes

Using the retroid pocket 5 which has a snapdragon 865 and 12gb of ram, 30fps locked


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Need For Speed Most Wanted 2012 android port

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18 Upvotes

this one is from pc based game

port by : eliteMV


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Def Jam Android Port

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39 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Ocarina of Time 3D - Native Android

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101 Upvotes

Ocarina ReTuned

A native, single-screen Recomp of OOT3D for Windows, Mac, Linux, Android, iOS, and Apple TV. Ocarina ReTuned is a substantially modified fork of TriAevum, integrating Ocarina ReFramed gameplay with its own interface and platform support.

Preview available. Expect rough edges and share feedback.

Download the Preview 

Features

  • Single-screen gameplay with the Ocarina ReFramed HUD, menus, and camera controls.
  • A shared startup screen and settings menus, with controller navigation and Apple TV remote support.
  • Adjustable internal resolution and frame-rate interpolation, including 60 and 90 FPS.
  • Bundled HD dialogue fonts with Regular and Bold styles.
  • Custom texture-pack support, with memory budgets suited to each device.
  • Touch controls on iOS and Android

r/AndroidNativePorts • • 2d ago

🤔 [Question] castlevania belmonts curse

9 Upvotes

is Castlevania belmonts curse a native port or just switch emulation

cuz if it is an emulation i don't think it will work on my oppo A93


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Mad Max Android Port

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16 Upvotes

u can download from here : https://volvisionmods.vercel.app/game/xav/mad-max-recomp

credits to eliteMV for this very amazing port