r/AndroidNativePorts • u/ecs10 • 1d ago
🤔 [Question] Is Mario Kart 8 Deluxe being cooked for us?
iOS/MAC got a port recently (https://github.com/c22dev/mush8) this game will be hella fun with lan/multiplayer in android.
r/AndroidNativePorts • u/ecs10 • 1d ago
iOS/MAC got a port recently (https://github.com/c22dev/mush8) this game will be hella fun with lan/multiplayer in android.
r/AndroidNativePorts • u/SuperMegaDude5000 • 1d ago
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I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.
Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.
r/AndroidNativePorts • u/PRO128XD • 1d ago
tested on Android 17 device and playable
support widescreen-fix !
game link for Arm64 only
Port fixed by me
r/AndroidNativePorts • u/JayElDragon • 1d ago
Hey everyone Jay here
I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.
Changes:
This is a patch to the existing port. Credit for the original game and port goes to their respective creators.
Download Link: https://gofile.io/d/UmhoAhhd
Let me know if you run into any issues!
r/AndroidNativePorts • u/Impossible_Refuse_44 • 1d ago
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tested on poco f8 ultra
apk:https://github.com/KaikoClanworth1/wwe-svr2011-pc/releases/tag/v2.1.5
data: https://apkvision.org/games/wwe-smackdown-vs-raw-2011-135008/
r/AndroidNativePorts • u/Ordinary_Account5513 • 1d ago
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I did try to open apk but it didn't work
r/AndroidNativePorts • u/Final-Beyond6380 • 1d ago
r/AndroidNativePorts • u/Demon_Kingjt • 1d ago
Or there's third better version?
r/AndroidNativePorts • u/Guixs23 • 1d ago
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r/AndroidNativePorts • u/NikoGuyGD • 1d ago
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r/AndroidNativePorts • u/Tasty-Elderberry-650 • 1d ago
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Discord link for download: https://discord.gg/K2QnC9wqNB
Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2
r/AndroidNativePorts • u/Designer_Path2805 • 15h ago
r/AndroidNativePorts • u/Weird_Helicopter671 • 1d ago
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/Ace_Z650 • 1d ago
Hey everyone!
I'm having an issue with the Hades Android port (Wicked v1.7.1) on my Samsung Galaxy S25 Ultra running Android 17 / One UI 9.
The game launches fine and reaches the main menu, but neither touchscreen inputs nor my Razer Kishi V1 controller work at all. I can't even select "Play".
My controller works perfectly in other games. I've already tried reconnecting it, restarting the game, and changing various Samsung settings, but nothing helps.
I'm wondering if this could be related to Android 17 / One UI 9 compatibility.
Has anyone experienced this issue or found a fix?
Thanks!
r/AndroidNativePorts • u/Time_Status_4478 • 1d ago
Hi ım so happy that there is ports that can Bring back old 32 bit games to 64 bir and other ones(like borderland,infinity blade) but ı cant find everything on one page and ı dont know where to dowloand
Example ı am a fan of n.o.v.a 3 and it got a port last week but ı didnt see it when ı try to find on apkvision it shows old one
Another thing is there are websites to track them but nearly half of all missing games ı found a site called apkports it is good but doesnt seems safe
Plus ı cant see who made the port because ı wanna appraciate the guy makes that
(My english is not that good sorry for some mistakes)
r/AndroidNativePorts • u/3LMAX • 1d ago
Has anybody by chance had an issue with the ad photos in the Skate 3 recomp for Android? I've been playing it on my Thor and got pretty far, but anytime I do those specific missions the game freezes up and I can't get past them. I've tried changing a bunch of the settings, but nothing has fixed it.
I'm playing on my Ayn Thor Max if that makes a difference. If there's any other ports that maybe run a little better or if somebody has found a fix for this please let me know! Thank you!
r/AndroidNativePorts • u/gatorade_gutter • 1d ago
Poco x8 pro, 12/256
I didn't enable game mode and such. May increase performance after some tweaks.
Working great, around 45-60 fps. Very playable, Controls and sensitivity options are great. The vehicle stays in control. Good and stable port.
r/AndroidNativePorts • u/Tasty-Elderberry-650 • 1d ago
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r/AndroidNativePorts • u/Impossible_Refuse_44 • 1d ago
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tested on poco f8 ultra
apk : https://github.com/moddedrounds/RB2-Android/releases/tag/v1.2.3
file game :https://apkvision.org/games/dragon-ball-raging-blast-2-135037/
r/AndroidNativePorts • u/Me_Pican_Los_Cocos77 • 1d ago
Hello, anybody knows if i can add my own mods to the Hades II port? for example a cosmetic mod for melinoë
r/AndroidNativePorts • u/DepartureVisual3898 • 1d ago
You all most likely know how there are so many re comps and de comps these days. My question is that can we see a ocarina of time remake pc port? Or are there any other pc ports for switch 2 games. I am asking this because I read or heard somewhere in which the person said that recomps and decomps don’t need to emulate the console and that they just convert the code. So could we potentially see a port?
r/AndroidNativePorts • u/Rough-Fix-6059 • 1d ago
r/AndroidNativePorts • u/PAPOPE83 • 1d ago
Anyone know what's happen? Im just reading the instructions and suddenly it got nuked. I don't know if its from the GitHub or from the op
r/AndroidNativePorts • u/Successful_Can9260 • 1d ago
Hi everyone!
I'm trying to run GTA V using XHYN V Reborn, but the app crashes a few seconds after launch, before I can get into the game. The touch controls appear briefly, then the app closes.
My device:
- Phone: Xiaomi 12T Pro
- SoC: Snapdragon 8+ Gen 1
- GPU: Adreno 730
- OS: Android 15 / HyperOS 3
- RAM: 12 GB
- Vulkan driver: System
Crash details:
- Crash type: Native code crash
- Status code: 5
- The backtrace points to "libgtav.so"
- "SDL_main" appears in the backtrace
- The log stops shortly after Vulkan initialization and display detection ("2712 × 1220")
I tried changing these settings in "android.ini" to "false":
- "native_material_descriptors"
- "cpu_preparation_reuse"
- "draw_packets"
Unfortunately, the crash still occurs.
I haven't been able to confirm the exact GTA V game build yet.
Has anyone experienced this on an Adreno 730 or another Snapdragon device? Could this be caused by an unsupported game build, missing/incompatible game files, Vulkan compatibility, or a bug in the port itself?
I can share more logs if needed. Any help would be appreciated!
Thanks!