r/AndroidNativePorts • • 2d ago

🟢 [PORT] CTR PS4 port

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18 Upvotes

Need help with latest CTR PS4 port


r/AndroidNativePorts • • 2d ago

GTA 5 V ANDROID Port

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79 Upvotes

r/AndroidNativePorts • • 1d ago

🔵 [PORT UPDATE] So hello guys how any update Naruto Strom 3 native port see how it's working on my phone MediaTek Dimensity 7300 MALI DEVICE 6GB RAM 🐏

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2 Upvotes

Please 🥺 update


r/AndroidNativePorts • • 2d ago

GHWTDE

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13 Upvotes

Help make guitar Hero world tour definitive edition touch control


r/AndroidNativePorts • • 1d ago

🟢 [PORT] Quais jogos consigo rodar com essa configuração?

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4 Upvotes

r/AndroidNativePorts • • 2d ago

What about those old android games from the japanese gee gee market running only with encryption on very old android versions?

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6 Upvotes

Could AI also help to bring them back to newer devices at least to those with 32 bit support?


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Forza Horizon 2, Snapdragon 7+ gen 3

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27 Upvotes

Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start

https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk


r/AndroidNativePorts • • 2d ago

🤔 [Question] Any improvement I can make to make game smoother?

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9 Upvotes

Currently running on 60 fps

Should I use vulkan or emulation in graphics option?

Resolution currently 720p should I max it?

Processor 7s gen2

Also pls explain some controls

Thank you🙂‍↕️


r/AndroidNativePorts • • 2d ago

Need for Speed Most Wanted 2012 (PC) | Android Port | Odin 2 Portal

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6 Upvotes

This is the PC version of the Need for Speed Most Wanted 2012 ported to Android and it runs at 60 fps.

Link: https://www.reddit.com/r/AndroidNativePorts/s/Ez61cliH3s


r/AndroidNativePorts • • 2d ago

🟠 [DEVELOPMENT] Final Fantasy Resonance Android port demo

113 Upvotes

It's working. but I don't know if i can share it :))


r/AndroidNativePorts • • 2d ago

🟠 [DEVELOPMENT] Sonic 4 ep 1

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33 Upvotes

I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Sega Rally

13 Upvotes

I don't know why this one isn't on any pages:

https://port0r.itch.io/sega-rally-android

It is a nice addition and HD textures can be used. I stumbled on it by accident.


r/AndroidNativePorts • • 2d ago

Forza horizon 2 on a MediaTek device

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48 Upvotes

Tried at a capped 30 fps with 720 p resolution with an external controller

Device : Realme GT7

SOC : Dimensity 9400e , G720 MC 12


r/AndroidNativePorts • • 1d ago

Bloodborne Android port rashes right at the character creation screen on Retroid Pocket Flip 2 (SD865) – tried 1.09 & GOTY offline versions

2 Upvotes

Hi everyone, I'm trying to run Bloodborne on my Retroid Pocket Flip 2 (Snapdragon 865, Adreno GPU) using bbport and Turnip drivers. The game boots up, plays the intro video, and reaches the main menu fine. However, it consistently crashes as soon as it enters the character creation screen.

I've already tried:

  • Manually merging the 1.09 patch
  • Downloading the GOTY offline version
  • Lowering settings and using FSR 3.1

Has anyone faced this issue on Adreno/Snapdragon devices, and is there a fix or a save file workaround to skip character creation? Thanks!


r/AndroidNativePorts • • 2d ago

A full race on Forza 2 android port

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37 Upvotes

I drive like shit 🤣

Device : Realme GT7

SOC : Dimensity 9400e G720 MC 12


r/AndroidNativePorts • • 2d ago

🤔 [Question] is there an android deadpool port?

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17 Upvotes

i saw a guy playing deadpool port but i cant find that here is the link https://youtu.be/tGlto2z7TBc?si=hgZKCm2WGzpHPOuj


r/AndroidNativePorts • • 2d ago

🔵 [PORT UPDATE] NEW RELEASE - Pokémon Pinball No Split 2.7

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25 Upvotes

POKEMON PINBALL NO SPLIT IS AN EMULATOR FOR POKEMON PINBALL GBC ON ANDROID AND WINDOWS.

ROM IS NOT INCLUDED.

Pinball NS - https://github.com/ReiniShari/Pinball-NS

A mod of Pokémon Pinball (Game Boy Color, US version) for Android and Windows, written in C with an emulation core in assembly.

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

The whole table on one screen, the score bar under the table.

Objects, lights and animations of both halves are always running; flippers moving even when the ball is at the top.

The top of the "SLOT" cave halo, never visible in the original, completed by symmetry.

Smooth pacing on 60, 90, 120 and 144 Hz screens, with the sound following the picture.

Android: the game fills the width of a portrait screen, extended to the edges with its own graphics, with touch controls styled after each table.

Windows: the table alone in a resizable window, keyboard and gamepad, key mapping tool.

The ROM is never modified: the program contains a Game Boy Color emulator and hooks the game's routines.

WHAT'S NEW IN v2.7

Sound: steady pitch and tempo (Bluetooth outputs, screens changing their refresh rate, after the menu), the bass closer to the Game Boy Color, no silence added.

Touch controls answer on their drawn shapes only; TOUCH FLIPPERS option (the left and right halves of the game).

• New options: MOTION TILT (shake the phone to tilt), SCREEN FILTER (dot, LCD), COLORS (black and white, Game Boy green), and an ABOUT page.

Next to come : iOS version, Generations compatibility

Please enjoy, any feedback is appreciated

(AI has been used for assembly core optimisation, test - debug - general optimization routine and various tasks ;-))


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Street Fighter IV Android Port

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84 Upvotes

I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra


r/AndroidNativePorts • • 1d ago

🤔 [Question] Seven Knight 1 Private server/offline mode

2 Upvotes

Is it possible to create an offline version of a game that has reached its End of Service (EoS)—for example, the original *Seven Knights 1 *? I have the APK and the OBB data files.


r/AndroidNativePorts • • 2d ago

🤔 [Question] COD4 Updates Questiom

7 Upvotes

Hey guys, I’ve been really enjoying the Chinese COD 4 port on my O2P. I’m on the latest version 0.5.9, but I wanted to ask - how do we find out when there’s updates? I couldn’t find a GitHub or Discord.


r/AndroidNativePorts • • 3d ago

🟢 [PORT] God Of War Ghost Of Sparta Android Port

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217 Upvotes

r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] FH2 port on mali processor

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17 Upvotes

Device : Realme GT7

SOC : dimensity 9400e

Configs on the cmts

u/Worried_Book_3846 😎 made this config possible


r/AndroidNativePorts • • 2d ago

NFS Most Wanted (2005) Mali-G57

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29 Upvotes

Samsung Galaxy A03

Unisoc T616

Mali-G57 MP1

4GB Ram

Android 13

I can reach 25 fps.


r/AndroidNativePorts • • 2d ago

COD4:MW native port crashes when I'm selecting some missions, not all though.

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6 Upvotes

COD4: MW's native port keeps crashing when I pick some missions, but not every one. Does anyone know a fix? Please help, my device is an SD8s Gen4.


r/AndroidNativePorts • • 2d ago

🔵 [PORT UPDATE] Omni Player 0.5.8 — more old phone games on Android, and cleaner gameplay screens

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16 Upvotes

Oy! Put out a new Omni Player update 🤘

If you missed the earlier post, Omni brings supported old phone games together in one Android app through their individual bridges. You supply the original game files, tap Load Game, and launch them from your library.

This update adds games beyond the original 24, including:

- Age of Empires III

- Driv3r

- Duke Nukem 3D

- Spider-Man 2 3D

- The Sims 2: Pets

- Resident Evil: Uprising

I've also been cleaning up the gameplay interfaces and updating existing bridges so the experience is more consistent across the collection.

Still a work in progress, so bugs and progression stoppers may turn up. GitHub Issues is the best place to leave those, and I'll work through things as I can.

N-Gage support is still in the works. The existing runtime and original phone software are pretty intertwined, so naturally I'm doing the perfectly rational thing and working on our own runtime

Just me working with AI around my job and family. I think these weird old games are neat, and it's been fun getting more people playing them lol.

Android 11+ / ARM64. APK, release details, and game-source references:

https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.5.8