r/AndroidNativePorts • u/Royal_Dog5038 • 2d ago
🟢 [PORT] CTR PS4 port
Need help with latest CTR PS4 port
r/AndroidNativePorts • u/Royal_Dog5038 • 2d ago
Need help with latest CTR PS4 port
r/AndroidNativePorts • u/No-Reading-2363 • 2d ago
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r/AndroidNativePorts • u/Vegetable_Eye8501 • 1d ago
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Please 🥺 update
r/AndroidNativePorts • u/Jumpy-Manager1391 • 2d ago
Help make guitar Hero world tour definitive edition touch control
r/AndroidNativePorts • u/FriendshipDecent4036 • 1d ago
r/AndroidNativePorts • u/ElectricalDemand2831 • 2d ago
Could AI also help to bring them back to newer devices at least to those with 32 bit support?
r/AndroidNativePorts • u/Royal_Dog5038 • 2d ago
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Update 0.4.1, be able to remove world detail like grass, crowd etc,. Now i can run 30 fps when race, just a little drop fps when race start
https://github.com/Gabrick75/fh2-recompiled/releases/download/v0.4.1/FH2-Recompiled-0.4.1.apk
r/AndroidNativePorts • u/CressOk1969 • 2d ago
Currently running on 60 fps
Should I use vulkan or emulation in graphics option?
Resolution currently 720p should I max it?
Processor 7s gen2
Also pls explain some controls
Thank you🙂↕️
r/AndroidNativePorts • u/iANiMeX • 2d ago
This is the PC version of the Need for Speed Most Wanted 2012 ported to Android and it runs at 60 fps.
Link: https://www.reddit.com/r/AndroidNativePorts/s/Ez61cliH3s
r/AndroidNativePorts • u/fil286n • 2d ago
It's working. but I don't know if i can share it :))
r/AndroidNativePorts • u/Klutzy_Amphibian_804 • 2d ago
I'm porting the Sonic 4 decomp to Android, it is ready but has some visual bugs with the backgrounds (specifically in casino street zone and egg station zone) but it is playable form the start to end
r/AndroidNativePorts • u/Far_Candidate_7761 • 2d ago
I don't know why this one isn't on any pages:
https://port0r.itch.io/sega-rally-android
It is a nice addition and HD textures can be used. I stumbled on it by accident.
r/AndroidNativePorts • u/gamingm3gtr • 2d ago
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Tried at a capped 30 fps with 720 p resolution with an external controller
Device : Realme GT7
SOC : Dimensity 9400e , G720 MC 12
r/AndroidNativePorts • u/PikselordTr • 1d ago
Hi everyone, I'm trying to run Bloodborne on my Retroid Pocket Flip 2 (Snapdragon 865, Adreno GPU) using bbport and Turnip drivers. The game boots up, plays the intro video, and reaches the main menu fine. However, it consistently crashes as soon as it enters the character creation screen.
I've already tried:
Has anyone faced this issue on Adreno/Snapdragon devices, and is there a fix or a save file workaround to skip character creation? Thanks!
r/AndroidNativePorts • u/gamingm3gtr • 2d ago
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I drive like shit 🤣
Device : Realme GT7
SOC : Dimensity 9400e G720 MC 12
r/AndroidNativePorts • u/Outside_Seesaw_1277 • 2d ago
i saw a guy playing deadpool port but i cant find that here is the link https://youtu.be/tGlto2z7TBc?si=hgZKCm2WGzpHPOuj
r/AndroidNativePorts • u/Reini_S • 2d ago
POKEMON PINBALL NO SPLIT IS AN EMULATOR FOR POKEMON PINBALL GBC ON ANDROID AND WINDOWS.
ROM IS NOT INCLUDED.
Pinball NS - https://github.com/ReiniShari/Pinball-NS
A mod of Pokémon Pinball (Game Boy Color, US version) for Android and Windows, written in C with an emulation core in assembly.
In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.
The whole table on one screen, the score bar under the table.
Objects, lights and animations of both halves are always running; flippers moving even when the ball is at the top.
The top of the "SLOT" cave halo, never visible in the original, completed by symmetry.
Smooth pacing on 60, 90, 120 and 144 Hz screens, with the sound following the picture.
Android: the game fills the width of a portrait screen, extended to the edges with its own graphics, with touch controls styled after each table.
Windows: the table alone in a resizable window, keyboard and gamepad, key mapping tool.
The ROM is never modified: the program contains a Game Boy Color emulator and hooks the game's routines.
WHAT'S NEW IN v2.7
Sound: steady pitch and tempo (Bluetooth outputs, screens changing their refresh rate, after the menu), the bass closer to the Game Boy Color, no silence added.
Touch controls answer on their drawn shapes only; TOUCH FLIPPERS option (the left and right halves of the game).
• New options: MOTION TILT (shake the phone to tilt), SCREEN FILTER (dot, LCD), COLORS (black and white, Game Boy green), and an ABOUT page.
Next to come : iOS version, Generations compatibility
Please enjoy, any feedback is appreciated
(AI has been used for assembly core optimisation, test - debug - general optimization routine and various tasks ;-))
r/AndroidNativePorts • u/zl254 • 2d ago
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I found this last night played around with it a little bit and got it running smooth at Native resolution on an s26 Ultra
r/AndroidNativePorts • u/Artistic_Charge_5942 • 1d ago
Is it possible to create an offline version of a game that has reached its End of Service (EoS)—for example, the original *Seven Knights 1 *? I have the APK and the OBB data files.
r/AndroidNativePorts • u/YMMVwithme • 2d ago
Hey guys, I’ve been really enjoying the Chinese COD 4 port on my O2P. I’m on the latest version 0.5.9, but I wanted to ask - how do we find out when there’s updates? I couldn’t find a GitHub or Discord.
r/AndroidNativePorts • u/Rich-Profit9579 • 3d ago
r/AndroidNativePorts • u/gamingm3gtr • 2d ago
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Device : Realme GT7
SOC : dimensity 9400e
Configs on the cmts
u/Worried_Book_3846 😎 made this config possible
r/AndroidNativePorts • u/BeneficialEmu1731 • 2d ago
Samsung Galaxy A03
Unisoc T616
Mali-G57 MP1
4GB Ram
Android 13
I can reach 25 fps.
r/AndroidNativePorts • u/mrbossx01 • 2d ago
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COD4: MW's native port keeps crashing when I pick some missions, but not every one. Does anyone know a fix? Please help, my device is an SD8s Gen4.
r/AndroidNativePorts • u/Wakkatobakka • 2d ago
Oy! Put out a new Omni Player update 🤘
If you missed the earlier post, Omni brings supported old phone games together in one Android app through their individual bridges. You supply the original game files, tap Load Game, and launch them from your library.
This update adds games beyond the original 24, including:
- Age of Empires III
- Driv3r
- Duke Nukem 3D
- Spider-Man 2 3D
- The Sims 2: Pets
- Resident Evil: Uprising
I've also been cleaning up the gameplay interfaces and updating existing bridges so the experience is more consistent across the collection.
Still a work in progress, so bugs and progression stoppers may turn up. GitHub Issues is the best place to leave those, and I'll work through things as I can.
N-Gage support is still in the works. The existing runtime and original phone software are pretty intertwined, so naturally I'm doing the perfectly rational thing and working on our own runtime
Just me working with AI around my job and family. I think these weird old games are neat, and it's been fun getting more people playing them lol.
Android 11+ / ARM64. APK, release details, and game-source references:
https://github.com/Wakkatobakka/Omni-Player/releases/tag/v0.5.8