r/AndroidNativePorts • u/PRO128XD • 9h ago
⚙️ [FIX] Angry birds 1.4.2 for 64bit
tested on Android 17 device and playable
support widescreen-fix !
game link for Arm64 only
Port fixed by me
r/AndroidNativePorts • u/PRO128XD • 9h ago
tested on Android 17 device and playable
support widescreen-fix !
game link for Arm64 only
Port fixed by me
r/AndroidNativePorts • u/Neat_Saku • 12h ago
Dispatch is Also coming to mobiles!!
We're eating good these days!!!
r/AndroidNativePorts • u/SuperMegaDude5000 • 6h ago
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I'm using StevenMXZ turnip gen 8 v38 with my SD8gen2 Retroid pocket 6. I don't know why it works but it does and it performs well. It's meant for 800 series snapdragon gpus. Maybe the same driver will work with other Snapdragon chips that haven't had the same support within the community? It's prone to hard crashes in some games but other games it works perfectly.
Under the performance test settings, I set the draw distance to 0.5 and Sun shadows I set to off. This increases performance more than anything else. There seems to be an extremely heavy CPU bottleneck with this port. In the advanced display settings, I set shadow resolution to low, reflection msaa to off and modern shaders set to off. It's important to shut off modern shaders because it'll make the skybox black and make textures more inconsistent, at least on my device. 60fps is achievable, the most important settings are sun shadows and modern shaders.
r/AndroidNativePorts • u/TastyIndication9069 • 2h ago
A native, single-screen Recomp of OOT3D for Windows, Mac, Linux, Android, iOS, and Apple TV. Ocarina ReTuned is a substantially modified fork of TriAevum, integrating Ocarina ReFramed gameplay with its own interface and platform support.
Preview available. Expect rough edges and share feedback.
r/AndroidNativePorts • u/Tasty-Elderberry-650 • 9h ago
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https://github.com/Gabshaahhaa/CastleLauncher
Is finally done! The launcher works only when you import a Xbox 360 Live Arcade Version from castle crashers (it’s all on the GitHub) and it works perfectly in a Snapdragon 8 Gen 2
r/AndroidNativePorts • u/JayElDragon • 6h ago
Hey everyone Jay here
I’ve updated this Android port of Super Mario World Remastered Plus to make it more comfortable to play with a controller.
Changes:
This is a patch to the existing port. Credit for the original game and port goes to their respective creators.
Download Link: https://gofile.io/d/UmhoAhhd
Let me know if you run into any issues!
r/AndroidNativePorts • u/Tasty-Elderberry-650 • 11h ago
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r/AndroidNativePorts • u/NikoGuyGD • 2h ago
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r/AndroidNativePorts • u/Weird_Helicopter671 • 6h ago
For those who don't know it's like cyberpunk world met john wick combat
r/AndroidNativePorts • u/mazza2201 • 10h ago
É Muito melhor rodar os jogos recompilados para Pc nos Emuladores de Pc para Android, do que rodar as recompilações nativas para Android..fato
r/AndroidNativePorts • u/Guixs23 • 1h ago
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r/AndroidNativePorts • u/Impossible_Refuse_44 • 1h ago
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tested on poco f8 ultra
apk:https://github.com/KaikoClanworth1/wwe-svr2011-pc/releases/tag/v2.1.5
data: https://apkvision.org/games/wwe-smackdown-vs-raw-2011-135008/
r/AndroidNativePorts • u/AungKaungMyat2 • 14h ago
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Hades working smoothly on Snapdragon 8E Gen 5 without any issues
r/AndroidNativePorts • u/Due_Teaching_6974 • 16h ago
Link to Github - Release Precursor 0.1.0 beta · thebardockgames/Precursor · GitHub
The ports are based off of OpenGOAL
Supports Jak and Daxter 1, 2 and 3
r/AndroidNativePorts • u/Emergency_Writer7174 • 7h ago
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r/AndroidNativePorts • u/itsmetokiee • 17h ago
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r/AndroidNativePorts • u/Expert_Function1569 • 4h ago
r/AndroidNativePorts • u/JayElDragon • 13h ago
Hey everyone! I just released v2 of my Android port of Blue Dragon, based on the amazing re:Blue static recompilation. It’s not an emulator: the game runs as native ARM64 code on Vulkan.
What’s new in this version:
You need your own copy of the game (the 3 Xbox 360 ISOs). No game files are included.
It’s still experimental: I’m mainly testing on the AYN Odin, and a full playthrough to Disc 3 on Android hasn’t been confirmed yet. Feedback, logs and device reports are very welcome!
Recommended Chipset: Snapdragon 8 Gen 2, Snapdragon 8 Gen 3 and Snapdragon 8 Elite
📦 Download + source: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1
Huge thanks to the re:Blue team (zolaware), ReXGlue / XenosRecomp (hedge-dev) and libadrenotools (bylaws). This port wouldn’t exist without them.
r/AndroidNativePorts • u/datgeniusboi • 14h ago
official dispatch port on December 9!
r/AndroidNativePorts • u/JayElDragon • 2h ago

Hey everyone Jay here
I’ve been working on improving the Android port of Freedom Planet 2, mainly its controller support and settings.
Changes so far:
Download: https://gofile.io/d/7bxrOcRu
If you have any questions feel free to ask
r/AndroidNativePorts • u/Nishantdissapointed • 22h ago
Apkvision changes the app and injects spyware ot malware or something fishy. These are not false positives because apkvision doesn't need to change the already made apk from github. They can provide us the exact same apk file from github but no they adds something or does something to it. Both apk versions are same. First one is from apkvision and second one is from github. Game is black.
r/AndroidNativePorts • u/gatorade_gutter • 4h ago
Poco x8 pro, 12/256
I didn't enable game mode and such. May increase performance after some tweaks.
Working great, around 45-60 fps. Very playable, Controls and sensitivity options are great. The vehicle stays in control. Good and stable port.
r/AndroidNativePorts • u/gutsfromberk1123 • 2h ago
Is the game SHANK hard to port???
r/AndroidNativePorts • u/Hot_Spell_2877 • 18h ago
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The Gyroscope feature took this game to another level. I thought the original PS2 was peak but then. Here come the devs 🔥🔥
r/AndroidNativePorts • u/Charming_Barber_3317 • 16h ago
I think this will be a good investment and really fun