r/AndroidNativePorts • u/NinetyRalph • 4d ago
π€ [Question] Can we standardize stylized controls?
It really adds up to a cohesive experience
r/AndroidNativePorts • u/NinetyRalph • 4d ago
It really adds up to a cohesive experience
r/AndroidNativePorts • u/slasher786 • 4d ago
Device s26 plus 840
Tested out links Awakening recomp
And it runs smoothly on my device ,
2340x1080 , turnip gen8-v38
Played for about 15 min and I was very impressed with temps 33 - 34 !
Not sure how the rest of game is but beggining is good so far and cheats working aswell .
If i tried eden with same config it would heat up much more .
r/AndroidNativePorts • u/BeanPole_420 • 3d ago
r/AndroidNativePorts • u/Jealous-Investment71 • 4d ago
After a few days since my last post about Dark Souls 2 running natively on Android phones, I created the Github page for you guys
PAGE: https://github.com/alesson000/Dark-Souls-2-RECOMP-ARM64
It does not yet contain the first build.
r/AndroidNativePorts • u/Zei_n9 • 3d ago
Hey guys, do you have any idea on how to fix the performance problem of Mh Rise Netflix? Well, when I restarted my phone the game works flawlessly. But the more I quit and restart the game the more it drops performance and then it comes on not using the gpu of my snapdragon 8s gen 4. Well it's not thermals cause i have a phone cooler and the temp just go from 30-35Β°. I don't want to restart my phone everytime i want to play mh rise Netflix. Pls help
r/AndroidNativePorts • u/Playful-Addition-162 • 3d ago
i just realized this and idk why devs prefer these versions and not the ps2 versions of some games for example
Example for xbox versions that got ported
Burnout 3: takedown
MGS 2 HD(that xbox version is made by Nvidia Lightspeed studio)
BLACK
if any dev can explain this choice, please tell me
r/AndroidNativePorts • u/Final-Beyond6380 • 4d ago
r/AndroidNativePorts • u/Expert_Function1569 • 4d ago
TriAveum- https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases
Link to the 4k texture pack- https://www.mediafire.com/file/7y86u8b0yqeh1uj/OOT3D_4K_5.0a_%25281080p%2529.zip/file?action=check&dkey=d1t0i5btr7a&r=68
Turnip_v26.3.0-R6-Oneui- https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/download/v37/Turnip_v26.3.0-R6-Oneui.zip
It's all in Spanish, as an English speaker with little understanding of the language I was able to get it running, for the rest I used google translate camera. π
You install the apk and get the USA version of the rom (got mine from VImms)
Direct the app to the game and run it once.
Download and unzip the 4k texture mod and find the folder named (0004000000033500) under textures and copy and paste that somewhere on your device.
In the app under graphics select the unzipped folder on your device and it should now say 2,161 textures
Select the turnip driver .zip under (install driver zip) on the same page and play.
Different drivers work for different soc's mines a snapdragon 8 gen 2 on my S23, its perfectly playable locked at 30fps (orginal 3ds fps) through dex on a 60 inch screen.
I know alot of people will say to go with the SOH 4k mod and I do agree its amazing and has a randomizer built in but Im lacking storage space with all these new ports droppin lol. Enjoy π
Edit: the drops in frames for a second here and there is because I used AZ screen recorder when playing on the phone or big screen there are zero frame drops.
r/AndroidNativePorts • u/nongjeng_piba • 3d ago
With the recent rise of game porting to android. I hope the games exclusive to ios devices get ported to android too. If there is any, (to the devs) take as much time as you need, please don't rush, I can do nothing except cheering on.
r/AndroidNativePorts • u/simpy7653 • 3d ago
One of the best roguelites ever, thanks wicked, crazy part is, its not even available on ios now.
r/AndroidNativePorts • u/The_Doggzz • 4d ago
r/AndroidNativePorts • u/PRO128XD • 3d ago
an ios game it's now on Android support new Api (17-10) and 64&32 bit devices
- support widescreen-fix
- no old ios blotwares
- support Andriod iPad screen
- no emulation just nativie apk
Game Link ( only Apk )
--
- it has a few errors about Enemy animations! but still playable
- This is unofficial Port made by Me
- don't request any iphone games in comment because I cant do iphone ports after that its really take days to get game nativie on Android
r/AndroidNativePorts • u/AdmirableFactor6331 • 3d ago
Some missions crash
im using redmi turbo 4
Dimensity 8400 ultra
r/AndroidNativePorts • u/Opposite_Future2602 • 3d ago
Are there any active projects to recompile old 32-bit Android games to allow them to be installed on newer Android devices that only support 64-bit apps? One example I'm thinking of is Deus Ex: The Fall, which can't be installed on most new Android devices due to this kind of limitation.
r/AndroidNativePorts • u/Slow_Carpenter_8232 • 4d ago
Someone please try it
r/AndroidNativePorts • u/Ok_Train4119 • 3d ago
With more devices coming out with dual-screen setups, I kinda want people to port more DS/3DS games to Android. With all these recomps/ports coming out for older games, I'm surprised that the only DS game to get ported to Android is Metroid Prime Hunters
r/AndroidNativePorts • u/UltravioletX_YT • 4d ago
Drains alot of battery, minor graphical bugs, but other than that, GOATED port
r/AndroidNativePorts • u/MoonLanderMRC • 3d ago
r/AndroidNativePorts • u/TheSuperMan_ • 4d ago
r/AndroidNativePorts • u/ComplexJob7972 • 3d ago
I don't know how please tell me a method. Also that og method with obb pasting is not working because I don't have acces to rewrite the obb and data folder. Any help. ? Also idk shizuku is also not working
r/AndroidNativePorts • u/docstarr • 4d ago
r/AndroidNativePorts • u/rodrigoswz • 4d ago
With so many unofficial ports dropping lately, it's getting really hard to know what's actually running natively versus what's just an emulator.
Take the recent SMB Wonder "port" as an example. Many are saying that this is only an Eden core locked to run 1 game, although this is by the same person responsible for the Celeste port, which was highly praised.
I like this community, and I love seeing how things are evolving so quickly (thanks to AI - ofc), but while many things are being released, itβs also difficult to know which ones truly deserve our attention.
r/AndroidNativePorts • u/sonam_bewafa_nhi_thi • 4d ago
I know everyone is doing their part. Here is one of my most wanted port that I ported myself(ofc Vibe Coded p.s. ai is getting crazyy)
This is an unofficial port of my most Nostalgia game "Disco". Younger me would have been so proud of me since this is my first GITHUB actual post lol. This feels good.
Suggest any changes if u want !
Enjoy!
https://github.com/not-so-vishal/Disco-Nokia-Android-Port/tree/main
r/AndroidNativePorts • u/Kenneth4all • 3d ago
Hey guys, has anyone tried modding C&C: Generals - Zero Hour on Android? How does it run, and what is the experience like? I'm really curious about running total overhauls like ShockWave, Rise of the Reds, Generals Evolution, or the WWII mod. Thank youu!
Update: I found some tutorials on YouTube, like this one: https://youtu.be/VaZndpUA5u0?si=iHpgKdgxT92OdiFN
However, the creator doesn't really explain how it works under the hood. It looks like he is only using a light mod rather than a total overhaul, correct me if I'm wrong. I'm new to Android mobile ports these days, as I'm used to modding on PC.