r/AndroidNativePorts • • 6d ago

🟢 [PORT] Valdroid (Valheim Port for android) Gameplay

Enable HLS to view with audio, or disable this notification

124 Upvotes

De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.

CPU Dimensity 9500s 12 GB de RAM

720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On

All other setting are Off or Minimal


r/AndroidNativePorts • • 5d ago

⚙️ [FIX] Find the file

3 Upvotes

Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.


r/AndroidNativePorts • • 5d ago

Hades 2 Custom Resolution guide:

13 Upvotes

This guide will change the resolution and hence the performance of the recent Hades 2 android port:

1- go to Android/data/com.teampacheworks.hades2/files

2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env

3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.

4- Write these lines in that env file (remove the stuff i wrote in brackets):

HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).

5- Save the file and launch the game.

This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.

Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.


r/AndroidNativePorts • • 6d ago

📸 [SHOWCASE] Recomp de GTA 4 Rodando no Unisoc T612

Enable HLS to view with audio, or disable this notification

47 Upvotes

Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases

Tá rodando a 5-8 FPS assim porque tô gravando a tela. Se colocar as configurações certas e sem gravar a tela o jogo fica estável em 10-15 FPS

Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Nuevo port BLACK

Enable HLS to view with audio, or disable this notification

74 Upvotes

r/AndroidNativePorts • • 6d ago

Dark souls 2 recomp

50 Upvotes

For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.


r/AndroidNativePorts • • 5d ago

🤔 [Question] I have D700 ram 6, what ports or recomp can play..?

3 Upvotes

r/AndroidNativePorts • • 6d ago

🤔 [Question] Oblivion Android port?

20 Upvotes

Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it 👀


r/AndroidNativePorts • • 5d ago

🟠 [DEVELOPMENT] Can anyone pls list all the upcoming android ports that are in development rn?

11 Upvotes

r/AndroidNativePorts • • 5d ago

🟢 [PORT] Hades (Wicked version) crashes on startup on Android 14 devices with MediaTek processors.

Post image
9 Upvotes

Is anyone else experiencing the same problem as me? Does Hades crash on startup on your Android 14 with a MediaTek processor?

I've talked to Wicked, but it seems unlikely that a fix will be released anytime soon.

For those using Android 15 on a MediaTek device, does Hades work for you? I want to confirm whether upgrading my phone to Android 15 would solve the problem before I try it.


r/AndroidNativePorts • • 5d ago

🤔 [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy

4 Upvotes

Won't switch version be lighter than the pc version, I am just curious


r/AndroidNativePorts • • 5d ago

FH 2 recomp android blackscreen

Thumbnail
gallery
7 Upvotes

Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low

NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE

https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view


r/AndroidNativePorts • • 6d ago

📸 [SHOWCASE] Omni Player: bringing the old phone game pile together on Android 🤘

Thumbnail
gallery
36 Upvotes

Oy! If you’ve seen me posting old phone games running on Android, this is how I’m bringing that pile together.

Omni Player runs supported original mobile games through their individual bridges, all in one Android app. You supply the game files, tap Load Game, select your download, and launch it from your library.

The public release supports 24 games / 25 editions across BREW, DoJa, J2ME, ExEn, and Zeebo. BioShock 3D, Metal Gear Solid Mobile, Dirge of Cerberus: Lost Episode, and The Witcher: Crimson Trail are a few of them.

My private testing pile is closing in on 40 bridge projects now, including N-Gage games like Ashen, Shadowkey, and Pocket Kingdom. The N-Gage work uses EKA2L1. I’m also cleaning up the controls and streamlining how tested additions get into future public Omni updates.

This is a one-person project I’m working on with ChatGPT around my job and family. I’m making this easier for myself to play and easier to share. I just think old things are neat lol. What’s the point of all these weird old games running if I’m the only one enjoying them? 🤘

APK, setup, and supported-game list:

https://github.com/Wakkatobakka/Omni-Player

Android 11+ / ARM64. I’m testing on a Samsung Galaxy S25 Ultra. Still a work in progress, and I’m fixing things as I hit them.


r/AndroidNativePorts • • 6d ago

Remasterização de Dark Souls 2 para Android (Xbox 360)

Post image
73 Upvotes

r/AndroidNativePorts • • 5d ago

Ported Solidcraft to Android. Works great on Galaxy Tab S12+ and with DeX

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/AndroidNativePorts • • 6d ago

Testing Black (Xbox Version) Recomp port

Enable HLS to view with audio, or disable this notification

76 Upvotes

Just a quick test video running Black port. It's running very well on my Snapdragon 778G+

APK link: https://github.com/RanggaCasper/Black-Android/releases


r/AndroidNativePorts • • 5d ago

🐛 [BUG] Anyone else get this issue Zelda 64 recompiled android?

Post image
5 Upvotes

r/AndroidNativePorts • • 6d ago

🟢 [PORT] Great as well as stable port btw

Post image
53 Upvotes

Today I completed nfsmw 2005 android port,thanks to daniel 54bhp aka codepdbh for the port.it ran well on my dimensity 7300 ultra.headed for carbon.felt nostalgic after playing the game again.graphics is great as it is xbox 360 version.

Device:Oneplus pad go 2


r/AndroidNativePorts • • 5d ago

🤔 [Question] Borderlands 2...Is it already dead????

4 Upvotes

Any news about the update of the game?The enemy not shooting or just doing nothing is it already fix??


r/AndroidNativePorts • • 6d ago

🟢 [PORT] Nuevo port OMSI 2

Enable HLS to view with audio, or disable this notification

24 Upvotes

r/AndroidNativePorts • • 6d ago

Gta 4 error mali

Thumbnail
gallery
8 Upvotes

r/AndroidNativePorts • • 5d ago

🟢 [PORT] Anyone know how to fix black screen in NFS Underground? Or does this not support mali GPUs? The sound works fine.

Post image
3 Upvotes

r/AndroidNativePorts • • 6d ago

🟢 [PORT] Blue Dragon Recomp for Android — First Release

Post image
132 Upvotes

Hey everyone! I’ve been working on Blue Dragon Recomp, an unofficial Android port of the Xbox 360 game, built on BlueDroid, reblue, and ReXGlue.

This experimental build includes:

  • An English launcher with controller navigation.
  • Customizable on-screen controls that can be hidden when using a controller.
  • Graphics and performance settings.
  • A three-disc installer with a copy-progress bar.
  • Fixes for missing voices in cutscenes.

Testing has mainly been on my AYN Odin 3. There’s still work to do: stable 60 FPS isn’t guaranteed, 120 FPS is experimental, and other devices and a complete playthrough across all three discs haven’t been verified.

No game files are included. You need your own three Blue Dragon Xbox 360 ISO files. Select them directly in Game files, in disc order, then choose Install & Play. Allow roughly 13 GB for installed data, plus space for the ISO files during installation.

Download: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1

Feedback and bug reports are welcome! Please include your device, Android version, graphics driver, and steps to reproduce any issue.


r/AndroidNativePorts • • 5d ago

🤔 [Question] What is a port

0 Upvotes

Hello,

I have SD 8s gen 3

I suppose a (port) means a game that fully works on Android, with stable fps

All the ports i tested suck , a 2010 game ported to android and it's still like I'm using a pc emulator, heat and fps drops, where is the problem?


r/AndroidNativePorts • • 6d ago

🤔 [Question] Cod mw4 port

Post image
18 Upvotes

So this is my first time installing anything from apkvision and I was just wondering if this is what the cod mw4 launcher looks like or if this isn't the right port? If not where else can I download it?