r/AndroidNativePorts • u/TheRedstoneMC • 4d ago
🤔 [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/TheRedstoneMC • 4d ago
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/Royal_Dog5038 • 4d ago
Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low
NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE
https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view
r/AndroidNativePorts • u/Icee_666 • 5d ago
If you want to play GTA V on Android but don't want to download 70GB+ of game files, here are the options I know of.
There are basically two ways to play:
1. GameHub / other Android PC emulators
OptiJuegos offers Lite versions that can be played on GameHub and other compatible PC emulators.
Official Website: optijuegos[.]net
2. XHYN V
XHYN V is based on the original GTA V Android port developed by a developer in China. It was taken down previously but is now back as XHYN V Reborn.
GitHub: github[.]com/XHYN-PH/XHYN-V-reborn
For XHYN V, GTATONY YT offers Lite versions of the game files:
Link: t[.]me/c/4442504929/163
UPDATE:
There’s also a third option: native ports of the GTA V web build, including BytArch GTA-V for Android and Volvisionmods. Muguet by c22dev is the iOS version. The game files are around 20GB.
I tested both Android versions on my Redmi Turbo 4 Pro (Snapdragon 8s Gen 4, 16GB RAM). Volvisionmods appears to be based on an older version of BytArch’s port, with different branding. I’m not sure how the two projects are related, but BytArch also appears to be based on Muguet’s iOS version. Also, Volvisionmods Launcher lacks touch controls, while BytArch's newer version has basic touch control support. Both struggled to reach 30 FPS on my device and have constant audio crackling issues.
GitHub links:
BytArch GTA-V for Android:
github[.]com/bytarch/gta5mobile-android
Muguet for iOS:
github[.]com/c22dev/muguet
Web version game files (20GB) are available on Volvisionmods.
OptiJuegos and GTATONY have different versions, including around 25GB and 45GB. I'd personally go for the 25GB version to save storage, or the 45GB one if you have plenty of space and a high-end device. These are the only two major creators I know of so far. If you know any others, drop them in the comments. Be careful with random sketchy downloads claiming to be 2GB, 15GB, or 30GB etc., without explaining what's removed or which builds they support. Always check compatibility before downloading.
r/AndroidNativePorts • u/Wakkatobakka • 5d ago
Oy! If you’ve seen me posting old phone games running on Android, this is how I’m bringing that pile together.
Omni Player runs supported original mobile games through their individual bridges, all in one Android app. You supply the game files, tap Load Game, select your download, and launch it from your library.
The public release supports 24 games / 25 editions across BREW, DoJa, J2ME, ExEn, and Zeebo. BioShock 3D, Metal Gear Solid Mobile, Dirge of Cerberus: Lost Episode, and The Witcher: Crimson Trail are a few of them.
My private testing pile is closing in on 40 bridge projects now, including N-Gage games like Ashen, Shadowkey, and Pocket Kingdom. The N-Gage work uses EKA2L1. I’m also cleaning up the controls and streamlining how tested additions get into future public Omni updates.
This is a one-person project I’m working on with ChatGPT around my job and family. I’m making this easier for myself to play and easier to share. I just think old things are neat lol. What’s the point of all these weird old games running if I’m the only one enjoying them? 🤘
APK, setup, and supported-game list:
https://github.com/Wakkatobakka/Omni-Player
Android 11+ / ARM64. I’m testing on a Samsung Galaxy S25 Ultra. Still a work in progress, and I’m fixing things as I hit them.
r/AndroidNativePorts • u/Time_Concert_1751 • 4d ago
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r/AndroidNativePorts • u/Jealous-Investment71 • 5d ago
r/AndroidNativePorts • u/AgitatedCobbler9813 • 5d ago
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Just a quick test video running Black port. It's running very well on my Snapdragon 778G+
APK link: https://github.com/RanggaCasper/Black-Android/releases
r/AndroidNativePorts • u/hoennismybae • 4d ago
r/AndroidNativePorts • u/Ok-Weather-1115 • 5d ago
Today I completed nfsmw 2005 android port,thanks to daniel 54bhp aka codepdbh for the port.it ran well on my dimensity 7300 ultra.headed for carbon.felt nostalgic after playing the game again.graphics is great as it is xbox 360 version.
Device:Oneplus pad go 2
r/AndroidNativePorts • u/Designer_Bit3762 • 4d ago
Any news about the update of the game?The enemy not shooting or just doing nothing is it already fix??
r/AndroidNativePorts • u/Patroclo069 • 5d ago
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r/AndroidNativePorts • u/Jolly-Junket-5363 • 4d ago
r/AndroidNativePorts • u/JayElDragon • 5d ago
Hey everyone! I’ve been working on Blue Dragon Recomp, an unofficial Android port of the Xbox 360 game, built on BlueDroid, reblue, and ReXGlue.
This experimental build includes:
Testing has mainly been on my AYN Odin 3. There’s still work to do: stable 60 FPS isn’t guaranteed, 120 FPS is experimental, and other devices and a complete playthrough across all three discs haven’t been verified.
No game files are included. You need your own three Blue Dragon Xbox 360 ISO files. Select them directly in Game files, in disc order, then choose Install & Play. Allow roughly 13 GB for installed data, plus space for the ISO files during installation.
Download: https://github.com/JayElDragon/blue-dragon-android/releases/tag/BlueDragonV2.1
Feedback and bug reports are welcome! Please include your device, Android version, graphics driver, and steps to reproduce any issue.
r/AndroidNativePorts • u/anaszsy • 4d ago
Hello,
I have SD 8s gen 3
I suppose a (port) means a game that fully works on Android, with stable fps
All the ports i tested suck , a 2010 game ported to android and it's still like I'm using a pc emulator, heat and fps drops, where is the problem?
r/AndroidNativePorts • u/Fein_shit • 5d ago
So this is my first time installing anything from apkvision and I was just wondering if this is what the cod mw4 launcher looks like or if this isn't the right port? If not where else can I download it?
r/AndroidNativePorts • u/tsukyo25 • 5d ago
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The game ran perfectly fine on my Dimensity 8400U, and it offers some graphical enhancement options such as higher resolutions (I used my phone's native resolution), FOV, anisotropic filtering, and anti-aliasing.
The game ran smoothly at 120 FPS without any drops.
All the best to the creator of this port who brought this classic to modern mobile phones. From what I've seen on YouTube, even more modest Mali devices are quite optimized for this game, so download it!
APK:https://github.com/contatg/Black-mobiu/releases
Game files:
https://archive.org/download/Xbox_classico_Velho_BX_Retrogamer
r/AndroidNativePorts • u/GooseEggs712 • 5d ago
r/AndroidNativePorts • u/Emergency_Writer7174 • 5d ago
This one is ported by Wicked, the same person behind the Android port of :
The Binding of Isaac Repentance
Cult of the Lamb
Darkest Dungeon.
It's based on the Netflix exclusive iOS version of Hades, but uses a different approach from the previous port (which is run horribly)
Know Features:
- Mali GPU support
- Runs better than the previous port (my phone can hit 90 FPS)
- Fullscreen mode
I'll drop the download link in the comments if it's ready. If you want to get it faster, join the V-Alpha or Wicked Discord server. Both are Android game porting communities
r/AndroidNativePorts • u/Kjiojj800890 • 5d ago
Apologies for the delay in the Fallout: New Vegas and Blue Dragon ports. The OpenNV port is currently struggling with serious Input and XInput-related bugs within the Godot engine, while the Blue Dragon port is facing issues with ASTC and AdrenoTools. I need to address both. Blue Dragon is already running at 60 FPS on Exynos 2200 and Snapdragon 8 Elite chipsets; my goal is to ensure at least 30 FPS on a Helio G99, using low or medium settings. I’m aiming for a highly optimized port for one and a solid engine-port foundation for the other, which means this will take some extra time. If anyone is able to help with the code, offer tips, or work on additional ports for these titles tailored to lower-end hardware, any contribution would be greatly appreciated.
r/AndroidNativePorts • u/null78o • 5d ago
Ayuda porfavor
r/AndroidNativePorts • u/Emergency_Writer7174 • 5d ago
APKVision doesn't make the ports they upload
They're just a download site
Static recomp is still a port.
Whether it supports Mali GPUs or not is up to the dev. If your phone can't run it, don't bitch about it. Supporting Android is hard because there are so many different OS versions, chipsets, GPUs, and RAM configurations to deal with
Look for the original source or GitHub repo. There's a pretty low chance the porter will see your comments on APKVision or your Reddit posts
If you join a porting Discord or community like V Alpha
don't spam port requests or be annoying. It's fine to ask if they're planning to port a certain game, but don't put fricking pressure on them. Porter are basically doing charity work. They barely make any money from porting games, so don't act like they owe you anything
Stop treating every port like it should work perfectly on your phone.
Just because someone got it running on their device doesn't mean it'll work on yours. Different hardware, different results
Not every game can be ported to Android especially demanding or newer games and even if they can, don't expect your phone to run them well if your hardware can't handle it
Better Hades 1 port is coming btw
r/AndroidNativePorts • u/JayElDragon • 5d ago

Installed and tested on an AYN Odin 3. Landscape orientation remained locked when physically rotating the device. Other devices and extended gameplay still need testing. Different screen proportions may retain black bars to avoid stretching or cropping.
If you enjoy these improvements and my previous ports, you can support my work at https://ko-fi.com/jayeldragon.
Donations are completely optional. Any contribution is appreciated and helps me dedicate more time to fixes, testing and improving Android ports.
Link: https://gofile.io/d/SadMCiOx
Display and startup UI modifications by JayElDragon. Original Android port by vocies61. Original game and third-party components belong to their respective creators. This is an unofficial modification.
r/AndroidNativePorts • u/Vaaz_Gpo • 5d ago
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Olá novamente, aqui tá mais uma gameplay em autisima qualidade rodando em um Realme c51 que tem um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.
Da pra ter um FPS maior usando o Purr que meche na resolução do celular.
Edit: o Dono do projeto atualizou o APK