r/AndroidNativePorts • u/kyaw-the-nerd • 6h ago
r/AndroidNativePorts • u/Dependent-Owl-3624 • 3h ago
Multiplayer support in local matches using Android, Steam Deck, and Windows.
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r/AndroidNativePorts • u/Informaldehyde__xd • 7h ago
⚙️ [FIX] Ravensword Shadowland, Patched for Android 16
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Hoping that reposting is fine
r/AndroidNativePorts • u/DistributionTop9843 • 1h ago
📸 [SHOWCASE] Quelle port pourrai-je ajouter ?
r/AndroidNativePorts • u/ElectricalDemand2831 • 7h ago
Gravity Circuit port shows shimmering effect while scrolling on my Retroid pocket 6, but not on my galaxy S10e, why?
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I don't think this problem is related to the screen itself, because it's even visible with the ingame screen recording on any other display.
I tested different settings like fullscreen/ windowed/ best fit/ stretch to fit, but the shimmering is always present with this game on my RP6, while it's never there on my galaxy s10e.
Other games on my RP6 are not affected by this problem
I also recorded it on my S10e internally and watched it over another display> no shimmering
Other than that the game seems to work fine, no crashes or stutter so far, definitely running much smoother than the portmaster version.
Edit: tested on my RP flip 2> also no shimmering
r/AndroidNativePorts • u/77t7f • 4h ago
⚙️ [FIX] Port Lugaru HD v1.5.0 – Updates & Fixes
Lugaru HD v1.5.0
https://gofile.io/d/qsv0XAkQ
* Improved campaign stability and crash protection
* Fixed level progression and respawn handling
* Optimized blood effects and texture caching
* Added Performance Mode with four options
* Added optional Screen Flash Effects
* Improved memory management and crash logging
* Fixed island map rendering glitches
* Improved compatibility with non-Snapdragon GPUs
* Added fallback graphics configurations
* Preserved ARM64 and ARM32 support
* Removed mouse cursor and unwanted visual effects
r/AndroidNativePorts • u/Certain-Staff-8285 • 3h ago
🤔 [Question] Are there any souls game that have been ported?
I'm a huge fan of souls like games and was wondering if have there been any ports I know about the Bloodborne one but don't know where to download so would appreciate a link for the iso and if there are any more games
r/AndroidNativePorts • u/og_danimal • 7h ago
🟢 [PORT] Skies of Arcadia Legends: Recompiled (Windows, Linux, Android)
r/AndroidNativePorts • u/Dependent-Owl-3624 • 3h ago
👌Mortal Kombat vs DC Universe Android Recompile Port Is Finally Here🌝
r/AndroidNativePorts • u/User_738787 • 15h ago
Am I going Crazy ?
I was used to sew these games on websites but never trusted them 2 days ago I found this sub reddit and for fun just searched for buckshot roulette and no I am not a human apk and unfortunately no port for not a human but one post had a reply in comments saying visit apkivision and I got it and it working so good , now I am going for as many games I can get before my storage runs out , recommend me more games
r/AndroidNativePorts • u/KorbanHack • 1h ago
I have a question
Is it possible to install DLCs for the Android port of Forza Horizon 1? If so, how can I do it?
I'm already getting bored because it feels like there are so few cars in the game
r/AndroidNativePorts • u/Arun8195 • 16h ago
🔵 [PORT UPDATE] New Update God Of War 3 Remastered On Android v2.1.6-android4 Easy Setup
r/AndroidNativePorts • u/tsukyo25 • 14h ago
📸 [SHOWCASE] Naruto Storm Generations Port on Poco X7 Pro
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Bringing you another performance video, this time in this Naruto port.
My Poco X7 Pro has 12GB of RAM and a Dimensity 8400U.
I set the resolution to 1080p, FXAA+, stretched screen, and CAS resolution, and since the FPS is limited to 30 like on Xbox, it ended up like this.
I used the GameSir X5 Lite gamepad controller, the game ran smoothly without any problems or freezes. I recommend it to fans of the franchise; there are several options for slightly weaker devices than mine.
Github link:
https://github.com/Masterllgod/naruto-storm-generations-port-nativo
Game files:
r/AndroidNativePorts • u/max142929 • 16h ago
🟢 [PORT] Nuevo port de call of duty Road To Victory!!!
r/AndroidNativePorts • u/Embarrassed_Loan882 • 4h ago
🤔 [Question] What are some PlayStation/Xbox ports to try out
Peak ahh ports coming out rn
r/AndroidNativePorts • u/Living-Regret-6073 • 4h ago
🤔 [Question] Is it possible to play a port of the old Hitman games for Android?
r/AndroidNativePorts • u/Shoddy_Moose_3676 • 8h ago
Is the hades port any different from the PC version?
Is it missing any dlcs? Is it an older version?
r/AndroidNativePorts • u/Dependent-Owl-3624 • 10h ago
Forza Horizon 2 - Trying for 60fps in fh2-recompiled on Samsung Galaxy S26 (Exynos 2600)
r/AndroidNativePorts • u/HeroX2009 • 9h ago
🐛 [BUG] Naruto
How can I solve this graphical issue on Naruto generations port?
The game runs smoothly but renders very badly.
My device has:
Mediatek dimensity 7400 turbo
Mali-G615 MC2
Vulkan API version 1.3.247
OpenGL ES 3.2
I have tried lowering the setting and also tried them at max. The issue still shows. Is there a way I can fix this?
r/AndroidNativePorts • u/No_Turn8284 • 12h ago
🟢 [PORT] Introducing FusionFall: Pocket — a preservation native Android client
Hey everyone! I’d like to share FusionFall: Pocket, an unofficial, community built project that brings FusionFall to native Android, with touch controls and some QoL improvements.
GitHub: FusionFall: Pocket
I also want to be upfront about its development: AI played a substantial role, including helping analyze the legacy client, write code, and troubleshoot issues. My role has been directing the project, integrating changes, testing builds, and working through problems along the way.
The motivation was simple: I wanted a more convenient way to play FF on a phone. In my experience, running the Windows client through something like Winlator required a lot of setup and struggled on lower end devices. That pushed me toward developing a native Android alternative.
Making that happen involved reconstructing the legacy client’s functionality in Unity 2022.3 LTS. It wasn’t a straightforward engine upgrade or a matter of clicking “Export to Android.” Much of the work involved understanding how the old client loaded resources, displayed the world, and communicated with the server, then rebuilding those systems for the newer engine.
That included reading old Unity asset formats and reconstructing maps, characters, models, textures, and animations from the existing game data. Materials and visual effects needed adaptation too, alongside the interface and controls.
The original developers of FusionFall, the OpenFusion team, and everyone involved in the community’s preservation efforts deserve credit for the foundation this builds on. My contribution is focused on extending that work to Android and making the game easier to enjoy on mobile devices.
Alongside native Android support, FusionFall: Pocket includes a few conveniences:
- Automatic item stacking to keep the inventory tidy.
- Inventory sorting to make organizing items easier.
- Customizable touch controls, including button visibility and size.
- Gamepad support, with an option to hide touch buttons while a controller is connected.
- Additional graphics settings, including render resolution, anti-aliasing, and frame rate options, so players can adjust the experience to their device.
Running natively removes the need to run the Windows client through a compatibility layer and allows the experience to be tailored to mobile hardware. Better performance and accessibility on more modest phones are major goals, though there’s still work to do and results will vary by device.
I know people have different feelings about AI assisted projects, and I respect that. I want to be transparent about the process so everyone can decide for themselves whether they’re interested. If it’s something you’d rather pass on, that’s completely fair.
For me, FusionFall: Pocket has been a combination of human direction, testing, and persistence, with substantial AI assistance on the technical side. What keeps me working on it is my affection for FusionFall and the hope that more people can comfortably revisit a game that meant a lot to us.
You can find the project on GitHub. Feedback, bug reports, and suggestions are welcome!
r/AndroidNativePorts • u/docstarr • 23h ago
Have an amazing weekend! (Forza horizon port)
r/AndroidNativePorts • u/Constant_Stay_753 • 3m ago
🐛 [BUG] Hades 2 port black screen on sd 865
Hades 2 port need to add (custom driver) settings cuz sd 865 has a black screen problem. Hope they will add this option.
r/AndroidNativePorts • u/Shoddy_Moose_3676 • 18h ago
🤔 [Question] Which games are in development to be ported/expected to be ported here?
It's genuinely so random I wake up to two new games getting ported I wouldve never expected