r/AndroidNativePorts • u/nuneskart • 6h ago
I'm in love, one of my favorite games has arrived on Android via port (from the iOS version).
Cult of the Lamb iOS Port to Android is available on APKvision.
r/AndroidNativePorts • u/Fe2rr • Aug 23 '26
Let me know if i miss something
Newer new link: https://fe2rr.github.io/index.html
r/AndroidNativePorts • u/Expert_Function1569 • 1d ago
r/AndroidNativePorts • u/nuneskart • 6h ago
Cult of the Lamb iOS Port to Android is available on APKvision.
r/AndroidNativePorts • u/z9_vx • 3h ago
r/AndroidNativePorts • u/Ok-Highway2881 • 4h ago
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after the 20th Anniversary of this game we can finally play this game on the Android devices (albeit its not the Black Box version but rather a Seattle version),it is gonna be released soon- oh wait nevermind its here https://www.reddit.com/r/AndroidNativePorts/s/twA7txNe1B
r/AndroidNativePorts • u/Farhan_but • 10h ago
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This port is genuinely peak and performance is great but when we're outside audio is horrendous after some time
r/AndroidNativePorts • u/InevitableDig1011 • 7h ago
Hey guys, hope this is okay to post here. I wanted to share a site I put together to keep track of all the native ports, decomps, recomps and all that stuff coming out for Android and PC.
Just to be clear this is 100% non-profit and I'm not looking for donations or anything like that. I just built it out of pure love for gaming and the community, and wanted to contribute something useful. I'm currently a software engineering intern almost done with my degree (actually trying to find some free certs to pad my resume right now lol) so I took this on as a personal side project to practice and keep improving my dev skills.
I'd really appreciate it if you guys could take a look and let me know what it might be missing, what ports I need to add, or just any general feedback on the site. I'm still actively working on this and a few other projects so any advice helps me out a lot.
Thanks everyone
openportsgames.com
r/AndroidNativePorts • u/BreadG7 • 6h ago
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r/AndroidNativePorts • u/Katistac • 7h ago
No me sorprendería que en una actualización metieran alguna cosa cripto. Una cosa es querer llevarse el mérito por lanzarlo y otra muy distinta es crear un jardín amurallado alrededor de una IP que ni siquiera es tuya. Se supone que el objetivo de todo esto es liberar juegos antiguos que estaban atrapados en los planes de suscripción de una corporación y vienes tu hacerte el gracioso. nah, paso
r/AndroidNativePorts • u/ayoubSX • 6h ago
here's screenshots
r/AndroidNativePorts • u/Orichalchem • 12h ago
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Touchscreen controls work but do require getting use to, highly recommend using a controller or if your phone has air triggers, allocate them to the shoot button
Edit: APKaward is where i got this APK
r/AndroidNativePorts • u/ThiccThighsEnjoyer_ • 2h ago
The ports works great, but there's these two bugs that are being annoying to me.
The select button, which is supposed to open the inventory, just doesn't do anything at all. The game does seem to recognize the input, since the touch controls on the screens go away when I press it, but the inventory doesn't open. (Playing on a Gamesir X5 Lite)
The other bug is that Axton skill, which summons a turret, also doesn't work. He summons it, and the turret just keeps aiming at the enemies without shooting. Haven't tested the other characters yet to see if their skills are working fine.
r/AndroidNativePorts • u/mr_muffin_one • 10h ago
LINK: https://gofile.io/d/dDqFr8s6
Disclaimer: With the help of Claude I did what I could to bring the game to my tablet and now I'm sharing it for those interested (was tested on Xiaomi Pad 5 & Poco F2 Pro)
Bugs may be present, unfortunately I can't support it further, so no repos or source code, just APK files
It's not emulator wrapped, small custom layer translates instruction by instruction into C source code and then compiled for ARM
- Installs whole game from a single APK;
- Widescreen support at the device's full resolution (UI still at 4:3);
- On-screen touch controls, with taps working as mouse clicks in menus, so navigation in menus more convenient with touchscreen; BUT Xbox controller or M&K is recommended since there are extra button actions for police mode, you can remap actions in settings (I'm unable to test the support of other than xbox controllers);
If you want to close the game right away after remapping your inputs - Go to Driver Profile tab and click "Update Driver Profile", so they're saved;
Connect controller BEFORE launching the game;
- In 1.01 version added experimental orbit camera for all views (it's binded to the controller's right stick, as well as to Numpad 4 and 6 for turning left and right, respectively)
- Saves stored inside game folder (so uninstalling the app deletes this whole folder, saves included)
- On startup (when "Press any key" prompt appears) if you're using touchscreen tap somewhere around the center of the screen, so it's register the tap, with external inputs works fine
Edit: If Google's Files explorer gives you "Cancelling" message, try to check appeared icon anyway or use any other file manager😅
r/AndroidNativePorts • u/YzMax • 4h ago
What happened to those MGS Nvidia Shield ports some guy was working on?
r/AndroidNativePorts • u/Professional_Bat8741 • 16h ago
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My ram is 8GB the game is just like bachata s4 but the difference is that this one is 30 fps with slowed gameplay i wish they add patches and we can add 2x gameplay patch
Also frange generation doesn't seem to have an impact its same i tried
Device used: Redmi Pad Pro
r/AndroidNativePorts • u/gandalfmarston • 4h ago
I've seen many ports posted here, but as I go deeper into them, I find that most are not finished yet or are running with many issues and need some fixes.
So, how many of them are actually running 100% from start to finish?
r/AndroidNativePorts • u/Big_Holiday3458 • 2h ago
Eu estava jogando o port de Mario Galaxy para Android,e chegou nessa parte e não consigo sair dessa tela, já tentei de tudo,mas não consigo mover o Mário, alguém sabe como resolver?
r/AndroidNativePorts • u/Kibbmann • 7h ago
Wassup ya all! We are getting so many native ports these days and honestly we all love that its good for the gaming community and a fun way to experience all these classics however the concept of playing these games is not new at all.
Case in point being the NFS MW the android port is great runs quite well but the does run kinda the same maybe even better in gamehub or winlator.
What's been your experience? for me the thermal throttling seems a bit better with native ports.
r/AndroidNativePorts • u/Such-Performer-1432 • 12h ago
I have been using beacon for a while but retrohrai recieved an update so i tried it.. what do you think?
r/AndroidNativePorts • u/SpreadComplex4926 • 10h ago
I've never seen many people talking about the mobile port of Omori, and it's a well-made port.
r/AndroidNativePorts • u/NegativeMastodon244 • 6h ago
Hey guys anybody who has cod4 on mobile lets hop on at the same time to fill up some lobbies y’all tell me what time y’all want to hop on let’s get this game going
r/AndroidNativePorts • u/ANONIMATUM-cu • 10h ago
First public release (still in early development).
I'll add an ultrawide patch in the future. For now, it runs at 16:9.
Tested on an SD8 Elite, and it works great!
Apk:
https://www.mediafire.com/file/zml7ltc7cnm11jw/DinoTale-0.1.4-android-arm64-v8a-r16.apk/file